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961.
Menopause is associated with a considerable variety of physical, psychological and social symptoms that can be treated using cognitive-behavioral techniques. In the present study, 21 women took part in an eight-week group intervention consisting of weekly two-hour sessions to address their slight symptoms related to the climacteric stage of life. The intervention included: psycho education on menopause, relaxation techniques, nutrition and fitness exercises, Kegel exercises, and problem-solving techniques. A control group was included that did not receive treatment and consisted of 28 women. The results revealed a significant reduction in most symptoms (including depression and anxiety) after intervention as compared to the baseline period. No changes appeared in the control group. The relevance of this work lies in the potential element of prevention this therapeutic package could offer to relieve various symptoms, slight and incipient, during the perimenopausal stage. 相似文献
962.
This study analyzes eating disordered behaviors in a sample of Portuguese athletes and explores its relationship with some psychological dimensions. Two hundred and ninety nine athletes (153 male, 51.2%) practicing collective (65.2%) or individual sports (34.8%) were included. The assessment protocol included the Eating Disorder Examination Questionnaire (EDE-Q) (Fairburn & Beglin, 1994); the Sport Condition Questionnaire (Bruin et al., 2007; Hall et al., 2007); the Sport Anxiety Scale (Smith et al., 2006); the Task and Ego Orientation in Sport Questionnaire (Duda, 1992; Duda & Whitehead, 1998); the Cognitive Evaluation of Sport-Threat Perceptions (Cruz, 1994; Lazarus, 1991); and the Self-Presentation Exercise Questionnaire (Gammage et al., 2004). Results revealed that: i) no case of clinical significance was detected in the four dimensions of the EDE-Q simultaneously; ii) females scored higher on the EDE-Q Global Score, and athletes with the better sport results scored higher on the Restraint subscale; iii) athletes with a higher desire to weigh less scored higher on the EDE-Q Global Score; iv) athletes with lower scores on EDE-Q displayed more positive results on the psychological measures; v) several psychological dimensions were identified as predictors of eating disordered behaviors. In conclusion, the prevalence of eating disordered behaviors was negligible in this study, yet the relationship of this problem with personal, sport and psychological factors was evident. 相似文献
963.
Ruiz Hernández JA Torrente Hernández G Rodríguez González A Ramírez de la Fe Mdel C 《The Spanish journal of psychology》2011,14(1):227-236
The aim of this paper was to develop an instrument to assess levels of stress experienced by Latin-American immigrants in their acculturative process in Spain. A sample of 692 immigrants from Latin America, aged 20 to 63 years, took part on this study (54.9% males and 45.1% females). A 24-item questionnaire with high reliability (.92) was elaborated. Six factors related to acculturative stress were found: 1) discrimination and rejection; 2) differences with the out-group (native Spaniards); 3) citizenship problems and legality; 4) problems concerning social relationships with other immigrants; 5) nostalgia and longing; and 6) family break-up. Our findings show that participants have a high level of stress related to nostalgia and longing, family break-up, and the perception of discrimination and rejection by natives. The usefulness of the instrument and its applications and restrictions are discussed. 相似文献
964.
The purpose of this paper is to analyse the Spanish mobile phone industry to determine how mobile phone companies and certain
institutions can improve protection for children who use mobile phones. We carried out a multivariate statistical analysis
using anonymous primary data from mobile phone companies, and institutions and associations that protect children, to compare
these stakeholders’ opinions and to put forward solutions. We proved that, even though some European countries have made an
effort to provide safer ICT services, all stakeholders still need to cooperate and agree on solutions to the commercial problems
associated with children using mobile phones. This can be done by signing codes of conduct. We found that even though some
companies implement measures to protect children from accessing harmful content via their mobile phones, they do so for reasons
of legal and not social responsibility. 相似文献
965.
Henriette Wallén Warner Türker Özkan Timo Lajunen Georgia Tzamalouka 《Transportation Research Part F: Traffic Psychology and Behaviour》2011,14(5):390-399
The first aim of the present study was to identify key items which are rated differently by drivers from Finland, Sweden, Greece and Turkey. The second aim was to examine how these key items relate to drivers’ self-reported accident involvement. Similar comparisons have previously been conducted in Europe but these have only included items classified as violations and errors, but not lapses. A sample of Finnish (N = 200), Swedish (N = 200), Greek (N = 200) and Turkish (N = 200) drivers completed the driver behaviour questionnaire (DBQ) and reported their accident involvement during the previous 3 years. The results showed that nine key items (which drivers from different countries rated differently) could be identified. These items included two aggressive violations, four ordinary violations, three lapses, but no errors. Out of these nine items, five items (Become angered by a certain type of driver and indicate your hostility by whatever means you can, Disregard the speed limit on a motorway, Overtake a slow driver on the inside, Pull out of a junction so far that the driver with right of way has to stop and let you out and Get into the wrong lane approaching a roundabout or a junction) could explain differences in drivers’ self-reported yearly accident involvement when all four countries were taken together. At the same time, none of the items could explain differences in self-reported yearly accident involvement in Finland and Sweden while one of the items (Overtake a slow driver on the inside) could explain differences in self-reported yearly accident involvement in Greece and two of the items (Become angered by a certain type of driver and indicate your hostility by whatever means you can and Disregard the speed limit on a residential road) could explain differences in self-reported yearly accident involvement in Turkey. This shows that different countries have different problems with regard to aberrant driving behaviours which need to be taken into account when promoting traffic safety interventions and the driver behaviour questionnaire (DBQ) can be used to diagnose risk areas and to better inform road safety practitioners within and between countries. 相似文献
966.
Shame is notoriously ambivalent. On one hand, it operates as a mechanism of normalization and social exclusion, installing
or reinforcing patterns of silence and invisibility; on the other hand, the capacity for shame may be indispensible for ethical
life insofar as it attests to the subject’s constitutive relationality and its openness to the provocation of others. Sartre,
Levinas and Beauvoir each offer phenomenological analyses of shame in which its basic structure emerges as a feeling of being
exposed to others and bound to one’s own identity. For Sartre, shame is an ontological provocation, constitutive of subjectivity
as a being-for-Others. For Levinas, ontological shame takes the form of an inability to escape one’s own relation to being;
this predicament is altered by the ethical provocation of an Other who puts my freedom in question and commands me to justify
myself. For Beauvoir, shame is an effect of oppression, both for the woman whose embodied existence is marked as shameful,
and for the beneficiary of colonial domination who feels ashamed of her privilege. For each thinker, shame articulates the
temporality of social life in both its promise and its danger. 相似文献
967.
Great apes can use multiple tools to extract food embedded in substrates and can invent new ways to exploit those resources.
We tested five bonobos, five chimpanzees, and six orangutans in a task in which they had to use (and modify) a tool as a straw
to drink the juice located inside a container. Experiment 1 showed that four orangutans and one chimpanzee invented the use
of a piece of electric cable to get the juice. Experiment 2 investigated whether subjects could transform a non-functional
hose into a functional one by removing blockages that impeded the free flow of juice. Orangutans outperformed chimpanzees
and bonobos by differentially removing those blockages that prevented the flow of juice, often doing so before attempting
to extract the juice. In Experiment 3, we presented chimpanzees and orangutans with four 3-tool sets (each tool set contained
a single straw-like tool) and allowed them to select one tool. Unlike chimpanzees, orangutans succeeded in selecting the straw-like
tool above chance levels without having to physically manipulate it. We suggest that orangutans’ superior performance is related
to their greater reliance on mouth actions during foraging. Experiment 4 investigated whether orangutans were also capable
of selecting the suitable tool not by its appearance, but by the effects that it produced. After witnessing the experimenter
blow bubbles or absorb liquid with a functional tool but fail to accomplish the same thing with the non-functional tool, orangutans
failed to select the functional tool above chance levels. 相似文献
968.
Wild capuchin monkeys select stone tools to crack open nuts on the basis of their weight and friability, two non-visual functional
properties. Here, we investigated whether they would select new stick-like tools on the basis of their rigidity. In Experiment
1, subjects faced an out-of-reach reward and a choice of three unfamiliar tools differing in color, diameter, material, and
rigidity. In order to retrieve the reward, capuchins needed to select the rigid tool exemplar. Capuchins gathered information
regarding tools’ pliability either by (1) manipulating the tools themselves (manipulation condition), (2) observing a human
demonstrator repeatedly bending the tools (observation condition), or (3) seeing the tools placed on a platform without any
manipulation taking place (visual static condition). Subjects selected the rigid tool above chance levels in both the manipulation
and observation conditions, but not in the visual static condition. In Experiment 2, subjects needed to select and use a flexible
tool to access a liquid reward (as opposed to the rigid tool, as in previous experiment). Again, capuchins selected above
chance levels the appropriate tool (i.e., flexible), thus demonstrating a good appreciation of the relation between the tool
properties and the task requirements. 相似文献
969.
We investigated the effect of subliminally presented happy or angry faces on evaluative judgments when the facial muscles of participants were free to mimic or blocked. We hypothesized and showed that subliminally presented happy expressions lead to more positive judgments of cartoons compared to angry expressions only when facial muscles were not blocked. These results reveal the influence of socially driven embodied processes on affective judgments and have also potential implications for phenomena such as emotional contagion. (PsycINFO Database Record (c) 2011 APA, all rights reserved). 相似文献
970.
Demetrovics Z Urbán R Nagygyörgy K Farkas J Zilahy D Mervó B Reindl A Ágoston C Kertész A Harmath E 《Behavior research methods》2011,43(3):814-825
Although the majority of research focuses on the risks and disadvantages of online gaming, the present authors suggest that
online games also represent new ways of satisfying basic human needs within the conditions of modern society. The aim of our
present study was to reveal and operationalize the components of the motivational basis of online gaming. A total 3,818 persons
(90.6% males; mean age 20.9 years, SD = 5.81) were recruited through websites providing online games. A combined method of exploratory and confirmatory factor
analysis was applied. The results confirmed our preliminary model as we identified seven motivational factors (social, escape,
competition, coping, skill development, fantasy, and recreation), which were used to develop the 27-item Motives for Online
Gaming Questionnaire (MOGQ). The seven dimensions identified seem to cover the full range of possible motives for gaming, and the MOGQ proved to be an
adequate measurement tool to assess these motives. 相似文献