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31.
The motivating effects of group work as compared with individual work are not restricted to the research laboratory but have recently been documented in existing groups performing meaningful tasks. Freestyle swimmers at the 2008 Olympics were shown to swim faster in relay groups than in the individual competitions when their contribution was highly instrumental for the relay group (i.e., indispensable) because of their serial position in the group. The present study replicated and extended this work, aggregating a larger sample from major sports events (N = 199 freestyle swimmers) that also allowed for a competitive test between the instrumentality approach and explanations based on differences in the starting procedures of relay and individual competitions. Consistent with expectancy value models of effort expenditure in groups, swimmers were faster in the relay groups as compared with individual competitions only when (i) a swimmer's performance was highly instrumental for the group's performance (i.e., later serial position in the relay) and (ii) the group's performance was highly instrumental for a positive group outcome (i.e., the relay group had a good chance of winning a medal). The data were not consistent with an explanation of performance differences merely as a result of different starting procedures. Copyright © 2012 John Wiley & Sons, Ltd.  相似文献   
32.
Employing fixed effects regression techniques on longitudinal data, we investigate how life events affect employees' job satisfaction. Unlike previous work–life research, exploring mostly contemporaneous correlations, we look for evidence of adaptation in the years following major life events. We find evidence of adaptation following the first marriage event, but we find that the birth of the first child has a long-lasting impact on employees' job satisfaction. Our findings also suggest that there is a general boost in job satisfaction prior to first marriage and to a lesser extent prior to the birth of the first child, consistent with evidence of anticipation. Accordingly, our study provides some of the first evidence on the dynamic effect of non-work related factors on job satisfaction and it introduces a novel methodology and a new perspective for investigating the dynamic interaction between the work and life domains.  相似文献   
33.
Past research has revealed that people have a strong tendency to respond to others' cooperative behavior with cooperation and to others' noncooperative behavior with noncooperation. Yet it is unclear whether or not this tendency still holds when people have only incomplete information about their interaction partner's past behavior. To address this question, we designed a new paradigm - a coin allocation paradigm - in which participants were provided with incomplete information about another person's degree of cooperative behavior (i.e., coin allocations to the participant). Consistent with our hypotheses, two experiments revealed that incompleteness of information undermines both expectations about another person's cooperation as well as one's own cooperation. Moreover, complementary analyses indicated that the detrimental effects of incompleteness of information on cooperation were mediated by expectations of other's cooperation. We suggest that a relatively strong belief in self-interest serves to fill in the blanks when information is incomplete, which undermines expectations of other's cooperation as well as one's own cooperative behavior.  相似文献   
34.
Research on bystander intervention has produced a great number of studies showing that the presence of other people in a critical situation reduces the likelihood that an individual will help. As the last systematic review of bystander research was published in 1981 and was not a quantitative meta-analysis in the modern sense, the present meta-analysis updates the knowledge about the bystander effect and its potential moderators. The present work (a) integrates the bystander literature from the 1960s to 2010, (b) provides statistical tests of potential moderators, and (c) presents new theoretical and empirical perspectives on the novel finding of non-negative bystander effects in certain dangerous emergencies as well as situations where bystanders are a source of physical support for the potentially intervening individual. In a fixed effects model, data from over 7,700 participants and 105 independent effect sizes revealed an overall effect size of g = -0.35. The bystander effect was attenuated when situations were perceived as dangerous (compared with non-dangerous), perpetrators were present (compared with non-present), and the costs of intervention were physical (compared with non-physical). This pattern of findings is consistent with the arousal-cost-reward model, which proposes that dangerous emergencies are recognized faster and more clearly as real emergencies, thereby inducing higher levels of arousal and hence more helping. We also identified situations where bystanders provide welcome physical support for the potentially intervening individual and thus reduce the bystander effect, such as when the bystanders were exclusively male, when they were naive rather than passive confederates or only virtually present persons, and when the bystanders were not strangers.  相似文献   
35.
According to the Dualistic Model of Passion, two forms of passion can motivate a behavior: harmonious passion and obsessive passion. Across various life activities, studies have found that the two forms of passion show different relationships with affect, linking harmonious passion to positive affect and obsessive passion to negative affect. To investigate if this pattern also holds for online gaming, the present study investigated 160 gamers involved in playing massively multiplayer online role-playing games (MMOs) and examined positive and negative affect (a) when playing and (b) when prevented from playing. In addition, the effects of general affect and craving for playing MMOs were controlled for. Results were as expected from the Dualistic Model of Passion: harmonious passion for online gaming predicted positive affect when playing whereas obsessive passion predicted negative affect when playing and when prevented from playing. Moreover, these effects remained unchanged when general affect and craving were controlled for. With this, the present research shows that individual differences in passion for online gaming explain unique variance in gaming-related emotions. Moreover, the present findings suggests that craving is a variable that future research on positive and negative affect in online gaming should pay closer attention to.  相似文献   
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37.
Journal of Child and Family Studies - Parents whose self-esteem is contingent on their children’s achievements tend to exert more control over their children by displaying decreased affection...  相似文献   
38.
Over the past 20 years we have gained a comprehensive understanding of self-oriented and socially prescribed perfectionism, but our understanding of other-oriented perfectionism (OOP)—and how it differs from the other two forms of perfectionism—is still underdeveloped. Two studies with university students are presented examining OOP’s relationships with social goals, the dark triad, the HEXACO personality dimensions, and altruism. OOP showed unique positive relationships with narcissism, Machiavellianism, and psychopathy and unique negative relationships with nurturance, intimacy, and social development goals. Furthermore it showed unique relationships with social dominance goals (positive) and emotionality, agreeableness, and altruism (negative) dependent on the OOP measure used. The findings suggest that OOP is a “dark” form of perfectionism associated with antisocial and narcissistic personality characteristics.  相似文献   
39.
Information processing difficulties are common in patients with chronic fatigue syndrome (CFS). It has been shown that the time it takes to process a complex cognitive task, rather than error rate, may be the critical variable underlying CFS patients' cognitive complaints. The Attention Network Task (ANT) developed by Fan and colleagues may be of clinical utility to assess cognitive function in CFS, because it allows for simultaneous assessment of mental response speed, also called information processing speed, and error rate under three conditions challenging the attention system. Comparison of data from two groups of CFS patients (those with and without comorbid major depressive disorder; n = 19 and 22, respectively) to controls (n = 29) consistently showed that error rates did not differ among groups across conditions, but speed of information processing did. Processing time was prolonged in both CFS groups and most significantly affected in response to the most complex task conditions. For simpler tasks, processing time was only prolonged in CFS participants with depression. The data suggest that the ANT may be a task that could be used clinically to assess information processing deficits in individuals with CFS.  相似文献   
40.
In this study we examined conceptual priming using environmental sounds and visually displayed words. Priming for sounds and words was observed in response latency as well as in event-related potentials. Reactions were faster when a related word followed an environmental sound and vice versa. Moreover both stimulus types produced an N400-effect for unrelated compared to related trials. The N400-effect had an earlier onset for environmental sounds than for words. The results support the theoretical notion that conceptual processing may be similar for verbal and non-verbal stimuli.  相似文献   
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