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Participants performed a serial reaction time task, responding to either asterisks presented at varying screen locations or centrally presented letters. Stimulus presentation followed a fixed second-order conditional sequence. Each keypress in the experimental groups produced a contingent, key-specific tone effect. The critical variation concerned the mapping of tones to keys. In Experiment 1, keypresses in one control condition produced noncontingent tone effects, while in another control condition there were no tone effects. In Experiment 2, three different key-tone mappings were compared to a control condition without tone effects. The results show that tone effects improve serial learning when they are mapped to the response keys contingently and in a highly compatible manner. The results are discussed with reference to an ideomotor mechanism of motor sequence acquisition.  相似文献   
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The present study presents a replication and methodological extension of MacLeod, Tata, Kentish, and Jacobsen (1997) with a nonclinical sample, using future-directed imagery to assess prospective cognitions. Results showed that only anxiety (but not depression) was related to enhanced imagery for future negative events. Both anxiety and depression showed significant zero-order correlations with reduced imagery for future positive events. However, when the overlap between anxiety and depression was controlled for, only depression (but not anxiety) showed a unique association with reduced imagery for positive events. Implications of these findings for cognitive models of anxiety and depression are discussed.  相似文献   
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ABSTRACT

Building on classic game theory, psychologists have explored the effects of social preferences and expectations on strategic behaviour. Ordinary social perceivers are sensitive to additional contextual factors not addressed by game theory and its recent psychological extensions. We review the results of a research programme exploring how observers judge “players” (i.e., individuals making strategic decisions in social dilemmas) on the dimensions of competence and morality. We explore social perception in several well-known dilemmas, including the prisoner’s dilemma, the volunteer’s dilemma, and the trust dilemma. We also introduce a novel self-presentational dilemma. In research conducted over a decade and a half, we have found that judgements of competence are sensitive to both players’ choices and the dilemma’s (expected and actual) outcomes. In contrast, judgements of morality respond strongly to players’ behaviour and little else. We discuss how these social-perceptual patterns might affect expectations, preferences, and strategic choices.  相似文献   
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