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251.
Interactive three-dimensional (3D) virtual environments like Second Life have great potential as venues for effective e-health marketing and e-brand management. Drawing from regulatory focus and interactivity literatures, this study examined the effects of the regulatory fit that consumers experience in interactive e-health marketing on their brand satisfaction and brand trust. The results of a two-group comparison experiment conducted within Second Life revealed that consumers in the regulatory fit condition show greater brand satisfaction and brand trust than those in the regulatory misfit condition, thus confirming the persuasive influence of regulatory fit in e-brand management inside 3D virtual worlds. In addition, a structural equation modeling analysis demonstrated the mediating role of consumers' perceived interactivity in explaining the processional link between regulatory fit and brand evaluation. Theoretical contributions and managerial implications of these findings are discussed. 相似文献
252.
253.
A theoretical framework is offered to explain mood contagion processes in groups. Specifically, we describe and test a two-stage leader activation and member propagation (LAMP) model that starts with the activation of the contagion process by leaders (Stage 1), followed by the mutual propagation of the mood among members (Stage 2). Results from 102 self-managing groups provide support for the LAMP model. Group mood convergence was negatively related to attribute diversity (in extroversion and neuroticism) between the leader and group members (Stage 1) and among group members (Stage 2). In both stages, group members’ susceptibility to emotional contagion and interpersonal attraction had positive main effects on group mood convergence, and moderated the relationship between attribute diversity and mood convergence in groups. The findings offer new insights into group mood convergence, as it unfolds over time. 相似文献
254.
The superheating behaviour of embedded particles induced by semicoherent interfaces has been observed in many circumstances. In this paper, a phenomeno‐ logical model for melt nucleation on misfit dislocations at a semicoherent interface is proposed. A kinetic limit for semicoherent-interface-induced superheating, which is in good agreement with the results of experiments and computer simulations, is derived from this model. Calculations and analyses based on the model reveal that melting prefers to initiate at the semicoherent interface and that superheating of embedded particles is possible for a melt nucleation contact angle less than 90°. Among the matrix-dependent parameters, the contact angle and the shear modulus of the matrix are found to be dominant in determining the superheating of embedded particles. 相似文献
255.
Feng Lin Danjun He Yi Jin Ye Tao Zhongli Jiang 《Journal of applied social psychology》2013,43(9):1931-1945
Previous evidence had revealed gender differences in perception of pain and its socialization. The present research studies gender differences by mapping the central structure core in social representation of pain. Eighty males and eighty females participated in a free evocation task for collecting cognitive elements of “pain.” By defining the elements as nodes and their co‐occurrences as lines, structural characteristics of social representation are analyzed by network analysis. Females have a central structure core in their network structure of social representation of pain. In contrast, males have no such core. These results suggest gender differences in socialization processes around the concept of pain and extend practical methods for studies of the central nucleus theory of social representation. 相似文献
256.
Jin H. Yan Jerry R. Thomas George E. Stelmach Katherine T. Thomas 《Journal of motor behavior》2013,45(2):121-140
Using a lifespan approach, the authors investigated developmental features of the control of ballistic aiming arm movements by manipulating movement complexity, response uncertainty, and the use of precues. Four different age groups of participants (6- and 9-year-old boys and girls and 24- and 73-year- old men and women, 20 participants in each age group) performed 7 types of rapid aiming arm movements on the surface of a digitizer. Their movement characteristics such as movement velocity, normalized jerk, relative timing, movement linearity, and intersegment intervals were profiled. Analyses of variance with repeated measures were conducted on age and task effects in varying movement complexity (Study 1), response uncertainty (Study 2), and precue use (Study 3) conditions. Young children and senior adults had slower, more variant, less smooth, and less linear arm movements than older children and young adults. Increasing the number of movement segments resulted in slower and more variant responses. Movement accuracy demands or response uncertainty interacted with age so that the 6- and 74-year-old participants had poorer performances but responded similarly to the varying treatments. Even though older children and young adults had better performances than young children and senior adults, their arm movement performance declined when response uncertainty increased. The analyses suggested that young children's and senior adults' performances are poorer because less of their movement is under central control, and they therefore use on-line adjustments. In addition, older children and young adults use a valid precue more effectively to prepare for subsequent movements than do young children and senior adults, suggesting that older children and young adults are more capable of organizing motor responses than arc young children and senior adults. 相似文献
257.
Jin Nam Choi 《创造力研究杂志》2013,25(2-3):187-199
Studies on creativity have identified critical individual and contextual variables that contribute to individuals' creative performance. However, the psychological mechanisms through which these factors influence creative performance have not yet been systematically investigated. This study explored potential psychological processes that mediate the effects of various individual and contextual variables on the creative performance of individuals. The results, based on longitudinal, multisource data, show that underlying psychological processes (creative self-efficacy and creativity intention) completely mediated the effect of individual (motivation, personality, ability) and contextual factors (social influences from leaders and peers) on creative performance. This study informs the literature of potential psychological mechanisms through which individual and contextual factors influence the creative performance of individuals. 相似文献
258.
Traditionally creativity has been examined based on the creator-centered model, and it has been assumed that creativity is the same across all knowledge domains. This article presents an argument that challenges the traditional view: Creativity is also shaped by the structural constraints a domain places on the process of creativity. To explore how domain constraints are related to creativity, 2 types of domains are distinguished. Horizontal domains allow novelty to occur in all dimensions, resulting in divergent developments of the domain. Vertical domains, in contrast, possess certain stable elements that are existentially fundamental to the domain, thus permitting alteration only around certain dimensions. The horizontality and verticality of domains are examined in this article through 5 structural parameters identifiable in a domain: the aim; methods; symbol systems and uses; rules; and standards of quality. Modem Western and traditional Chinese ink brush painting are used as comparative examples for the illustration of the theory. 相似文献
259.
This study was designed to examine whether the developmental course of visual hemispheric asymmetry is affected by task load and whether gender differences occur with age. Three experiments were performed according to the additive structure of reaction time: “go/no-go” task, “choice-reaction-time” task, and “category-sort” task. Children in three different age groups (7- to 8-years, 10 years, and 13 year olds) were presented lists of words using a visual half-field procedure. Results revealed that in the go/no-go task (Experiment 1), left hemispheric superiority for processing of word stimuli was evident at all three developmental ages, but no gender differences appeared. However, in the choice-reaction-time task (Experiment 2), and the category-sort task (Experiment 3), left hemispheric superiority was displayed by 7- to 8- and 10-year-old males, but not by 13-year-old males. In contrast, girls did not show the left hemispheric advantage at any of the developmental ages. It was concluded that visual hemispheric asymmetry exists in children at an early age, but the magnitude of asymmetry is dependent on age, gender, and task load. 相似文献
260.
In this paper, we aimed to verify the emotional facilitation effect in the picture–word interference task using event-related potentials. Twenty-one healthy subjects were asked to categorize the emotional valences of pictures accompanied by emotionally congruent, either centrally or laterally positioned Chinese words. For both the foveal and lateral word presentations, the reaction times were faster compared to the picture-only presentation. Compared to the picture-only presentation, P200 amplitude increased under the foveal word presentation condition and decreased under the lateral word presentation condition, indicating that more attentional resources were required when an accompanying word was in the center of a picture than when the word was in the lateral position. Latency of P300 was shorter in response to picture–word stimuli irrespective of word position, indicating that an emotionally congruent word facilitated the emotional processing of the target picture, which verified the emotional facilitation effect and was consistent with the results in psychology. The late positive component was more positive when the picture–word stimuli were more positive, which reflected the feature of positivity offset. The findings suggest that the time window for an emotional facilitation effect may be limited to processing aspects associated with P300 (i.e., affective evaluation). 相似文献