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The detailed dynamics of action simulation was investigated using the occluder paradigm: a point light actor (PLA) was shown, then briefly occluded from view, during which period action simulation was generated. Following occlusion, the PLA reappeared, either a progression of the motion as it should be post-occlusion or temporally shifted earlier/later. Participants made judgements on whether the reappearing PLA was too early or too late to be a correct continuation (Experiments 1 and 3) or whether it was a veridical continuation or not (Experiment 2). Over three experiments we asked how action simulation is affected by motion information before, during and after occlusion. Reducing motion presented before occlusion retained the accuracy of action simulation judgements. Presenting 4 frames (67 ms) of PLA motion during the occluder duration dynamically updates or altogether regenerates the action simulation. Reducing the duration of the test motion after the occluder decreases judgement precision, which we interpret as a limitation in the process of postdictive motion judgments. Overall, this is further evidence that the action simulation process is remarkably adapted to making human motion predictions. 相似文献
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Jerome A. Stone 《Zygon》2012,47(3):481-500
Abstract The views of eleven writers who develop a naturalized spirituality, from Baruch Spinoza and George Santayana to Sam Harris, André Comte‐Sponville, Ursula Goodenough, and Sharon Welch and others are presented. Then the writer's own theory is developed. This is a pluralistic notion of sacredness, an adjective referring to unmanipulable events of overriding importance. The difficulties in using traditional religious words, such as God and spiritual are addressed. 相似文献
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When choosing between options, people often distort new information in a direction that favors their developing preference.
Such information distortion is widespread and robust, but less is known about the magnitude of its effects. In particular,
research has not quantified the effects of distortion relative to the values of the choice options. In two experiments, we
manipulated participants’ initial preferences in choices between risky three-outcome monetary gambles (win, lose, or neither)
by varying the order of five information items (e.g., amount to win, chance of losing). In Experiment 1 (N = 397), the effect of initial information on gambles’ certainty equivalents (subjective values) was mediated by the distortion
of later information. The indirect effect on the difference between gambles’ certainty equivalents averaged 27% of the gambles’
mean expected value. In Experiment 2 (N = 791), we increased the difference between gambles on a later information item to overcome the effect of initial information
on participants’ choices. The required change averaged 31% of the gambles’ mean expected value. We conclude that the effects
of information distortion can be substantial. 相似文献
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