首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   2015篇
  免费   128篇
  2143篇
  2020年   31篇
  2019年   45篇
  2018年   65篇
  2017年   51篇
  2016年   58篇
  2015年   35篇
  2014年   45篇
  2013年   227篇
  2012年   84篇
  2011年   76篇
  2010年   53篇
  2009年   41篇
  2008年   96篇
  2007年   86篇
  2006年   76篇
  2005年   49篇
  2004年   46篇
  2003年   47篇
  2002年   46篇
  2001年   54篇
  2000年   52篇
  1999年   49篇
  1998年   26篇
  1997年   16篇
  1996年   29篇
  1995年   30篇
  1994年   19篇
  1993年   17篇
  1992年   36篇
  1991年   21篇
  1990年   23篇
  1989年   22篇
  1988年   24篇
  1987年   25篇
  1986年   24篇
  1985年   26篇
  1984年   19篇
  1983年   16篇
  1982年   20篇
  1981年   16篇
  1979年   17篇
  1978年   26篇
  1977年   23篇
  1976年   18篇
  1975年   23篇
  1974年   18篇
  1971年   17篇
  1968年   23篇
  1967年   15篇
  1966年   15篇
排序方式: 共有2143条查询结果,搜索用时 15 毫秒
981.
A longitudinal study tested the self-determination theory (SDT) process model of health behavior change for glycemic control within a randomized trial of patient activation versus passive education. Glycosylated hemoglobin for patients with Type 2 diabetes (n=159) was assessed at baseline, 6 months, and 12 months. Autonomous motivation and perceived competence were assessed at baseline and 6 months, and the autonomy supportiveness of clinical practitioners was assessed at 3 months. Perceptions of autonomy and competence were promoted by perceived autonomy support, and changes in perceptions of autonomy and competence, in turn, predicted change in glycemic control. Self-management behaviors mediated the relation between change in perceived competence and change in glycemic control. The self-determination process model fit the data well.  相似文献   
982.
983.
984.
985.
986.
The 150 top-selling video games sold in the U.S. across nine platforms were content analyzed to study representations of female bodies. All human females in the games were captured via screenshot and body parts measured. These measurements were then compared to actual anthropometric data drawn from a representative sample of 3,000 American women. The results show that female video game characters at low levels of photorealism are systematically larger than the average American woman whereas female characters at the highest level of photorealism are systematically thinner. This study also found that games rated for children featured females that are thinner than characters in games rated for adults. These findings are discussed in terms of cultivation theory.  相似文献   
987.
988.
The psychometric properties of the Multidimensional Anxiety Scale for Children (MASC) were examined in adolescent psychiatric inpatient samples. In Study 1 (n = 287), confirmatory factor analyses provided satisfactory fit for the four-factor (comparative fit index; CFI = 0.856) and higher-order (CFI = 0.854) solutions. Using parcels as items, the fit of the four-factor model was improved substantially (CFI = 0.935). Next, in the bifactor analyses, support was attained for a model that included a general factor and four domain specific subfactors. In Study 2 (n = 195 inpatient youths), the MASC showed good scale reliability and concurrent validity. Results of the receiver operating characteristic curve and binary logistic regression analyses provided adequate evidence for discriminative validity. In Study 3 (n = 40), test–retest reliability of scores on the MASC-10 scale over a 3-week period was adequate (r tt = 0.83, p < 0.001) for children ages 8 to 11 years.  相似文献   
989.
Despite its avowed goal of understanding individual behavior, the field of behavior analysis has largely ignored the determinants of consistent differences in level of performance among individuals. The present article discusses major findings in the study of individual differences in intelligence from the conceptual framework of a functional analysis of behavior. In addition to general intelligence, we discuss three other major aspects of behavior in which individuals differ: speed of processing, working memory, and the learning of three-term contingencies. Despite recent progress in our understanding of the relations among these aspects of behavior, numerous issues remain unresolved. Researchers need to determine which learning tasks predict individual differences in intelligence and which do not, and then identify the specific characteristics of these tasks that make such prediction possible.  相似文献   
990.
The issues of poor health care, poverty, crime, and HIV infection make it more difficult for minority communities to combat substance abuse and other diseases that are prevalent in the African-American community. Faith communities in general, and African-American churches in particular, are a largely untapped, but potent, resource to reduce the toll of substance abuse and other health issues. Information about ministers' knowledge, attitudes, and behaviors regarding leading health indicators, the frequency with which they discuss these issues from the pulpit, and organizational readiness to develop and implement interventions can be the foundation of clergy training and health intervention efforts.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号