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21.
In five studies, we tested whether ostracism triggers feelings of relative deprivation and whether relative deprivation accounts for the impact of ostracism on aggression. Relative to participants who recalled either inclusive or neutral experiences, participants who recalled ostracism experiences reported higher levels of relative deprivation (Study 1). Furthermore, the feeling of relative deprivation mediated the effect of ostracism on aggression (Studies 2, 3a, and 3b). Framing ostracism as an experience of nondeprivation weakened the connection between ostracism and aggression (Study 4), which suggests an effective way of reducing aggression following an ostracism experience. Together, these findings highlight the significance of relative deprivation in shaping people's responses toward ostracism. 相似文献
22.
现有研究一致认为意识到错误可引起错误后调整, 但是未意识到错误能否促使个体进行错误后调整尚存争议。本实验采用基于go/no-go范式的错误意识任务考察上述问题, 并根据被试对自己按键反应正误主观报告将no-go错误反应分为意识到错误和未意识到错误。行为结果发现, 意识到错误和未意识到错误后正确率均显著高于正确击中试次(正确go试次)后正确率; 但是, 意识到错误后试次反应时显著快于正确击中后反应时, 未意识到错误后反应时显著慢于正确击中后反应时。该结果表明两类错误均优化了错误后行为表现, 但是意识到错误后被试调整速度加快, 未意识到错误后被试调整速度减慢。进而, 时频分析发现意识到错误相较于未意识到错误诱发显著更强的alpha波能量。并且, 前者在错误意识主观报告前已诱发alpha波, 后者在错误意识主观报告反应后诱发alpha波。该结果表明意识到错误一直处于持续的注意监控中, 而未意识到错误是任务引起的暂时注意控制。因此, 本实验说明错误意识影响错误后调整, 意识到错误可能采用类似主动性控制的策略调节错误后行为, 而未意识到错误可能采用类似反应性控制的策略调节错误后行为。 相似文献
23.
品牌名称是重要的品牌资产, 在传递品牌价值、构建品牌形象和凸显品牌特征的过程中起到关键作用。以往研究发现, 品牌名称的语义特征和语音特征(元音、辅音)都会对消费者知觉和态度产生影响, 但少有研究考察叠音这种语音结构特征的作用。从婴儿图式的角度, 考察叠音品牌名称对消费者知觉和态度的影响, 并检验其作用机制和边界。具体内容包括:(1)考察叠音品牌名称对消费者品牌知觉(物理特征知觉、心理特征知觉)及其消费者态度的影响及其作用机制。(2)检验内部语音特征和外部线索特征在叠音品牌名称与消费者知觉之间的调节作用。(3)检验产品类型特征和消费者特征在叠音品牌名称和消费者态度之间的调节作用。 相似文献
24.
一、日本神道教的宗教动员在历次侵略战争中,日本军国主义政府以神道教为国教,发动佛教及其他宗教实施宗教动员。1.神道教的宗教动员思想神道教主张“神国日本”在世界上的绝对优越性,具有领导全世界的责任和神圣使命感。天皇是创造日本国的天照大神的直系子孙,具有神权,是日本唯一正统的统治者,国民必须对天皇绝对崇敬和绝对服从。而且臣民必须“忠于天皇”、“敬神崇祖”、“灭私奉公”,甚至要求“一旦如有缓急,当义勇奉公,以扶翼天壤无穷之皇运”,即要求一旦遇有战争等非常事态,要为天皇制国家卖命。而以天皇名义发动的战争则是“圣战”,… 相似文献
25.
Is visual short-term memory object based? Rejection of the "strong-object" hypothesis 总被引:6,自引:0,他引:6
Is the capacity of visual short-term memory (VSTM) limited by the number of objects or by the number of features? VSTM for objects with either one feature or two color features was tested. Results show that capacity was limited primarily by the number of colors to be memorized, not by the number of objects. This result held up with variations in color saturation, blocked or mixed conditions, duration of memory image, and absence or presence of verbal load. However, conjoining features into objects improved VSTM capacity when size-orientation and color-orientation conjunctions were tested. Nevertheless, the number of features still mattered. When feature heterogeneity was controlled, VSTM for conjoined objects was worse than VSTM for objects made of single features. Our results support a weak-object hypothesis of VSTM capacity that suggests that VSTM is limited by both the number of objects and the feature composition of those objects. 相似文献
26.
The question of independently controlled components in the act of reaching and grasping has attracted interest experimentally and theoretically. Data from 35 studies were recently found consistent with simulated kinematic finger and thumb trajectories optimised for minimum jerk. The present study closely reproduces those trajectories using a discrete-time model based on minimum acceleration. That model was further used to generate two-dimensional trajectories for finger and thumb to reach and grasp an elliptical object with varying position and/or orientation. Orthogonalisation of these four trajectories revealed one degree of freedom when direction of reach was constant and two degrees of freedom when direction of reach varied, irrespective of object distance and orientation. These simulations indicate that reach and grasp movements contain redundancy that is removable by formation of task-dependent synergies. As skilled movement can be planned and executed in a low dimension workspace, control of these independent components lessens central workload. 相似文献
27.
Humans conduct visual search more efficiently when the same display is presented for a second time, showing learning of repeated spatial contexts. In this study, we investigate spatial context learning in two tasks: visual search and change detection. In both tasks, we ask whether subjects learn to associate the target with the entire spatial layout of a repeated display (configural learning) or with individual distractor locations (nonconfigural learning). We show that nonconfigural learning results from visual search tasks, but not from change detection tasks. Furthermore, a spatial layout acquired in visual search tasks does not enhance change detection on the same display, whereas a spatial layout acquired in change detection tasks moderately enhances visual search. We suggest that although spatial context learning occurs in multiple tasks, the content of learning is, in part, task specific. 相似文献
28.
Olson IR Jiang Y Moore KS 《Journal of experimental psychology. Human perception and performance》2005,31(5):889-900
The ability to remember visual stimuli over a short delay period is limited by the small capacity of visual working memory (VWM). Here the authors investigate the role of learning in enhancing VWM. Participants saw 2 spatial arrays separated by a 1-s interval. The 2 arrays were identical except for 1 location. Participants had to detect the difference. Unknown to the participants, some spatial arrays would repeat once every dozen trials or so for up to 32 repetitions. Spatial VWM performance increased significantly when the same location changed across display repetitions, but not at all when different locations changed from one display repetition to another. The authors suggest that a major role of learning in VWM is to mediate which information gets retained, rather than to directly increase VWM capacity. 相似文献
29.
30.
Jiang Y Wang SW 《Journal of experimental psychology. Human perception and performance》2004,30(1):79-91
In visual search tasks, if a set of items is presented for 1 s before another set of new items (containing the target) is added, search can be restricted to the new set. The process that eliminates old items from search is visual marking. This study investigates the kind of memory that distinguishes the old items from the new items during search. Using an accuracy paradigm in which perfect marking results in 100% accuracy and lack of marking results in near chance performance, the authors show that search can be restricted to new items not by visual short-term memory (VSTM) of old locations but by a limited capacity and slow-decaying VSTM of new locations and a high capacity and fast-decaying memory for asynchrony. 相似文献