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31.
Joan López-Moliner Eli Brenner Jeroen B. J. Smeets 《Attention, perception & psychophysics》2007,69(6):887-894
In the present study, we examined whether it is easier to judge when an object will pass one’s head if the object’s surface is textured. There are three reasons to suspect that this might be so: First, the additional (local) optic flow may help one judge the rate of expansion and the angular velocity more reliably. Second, local deformations related to the change in angle between the object and the observer could help track the object’s position along its path. Third, more reliable judgments of the object’s shape could help separate global expansion caused by changes in distance from expansion due to changes in the angle between the object and the observer. We can distinguish among these three reasons by comparing performance for textured and uniform spheres and disks. Moving objects were displayed for 0.5–0.7 sec. Subjects had to decide whether the object would pass them before or after a beep that was presented 1 sec after the object started moving. Subjects were not more precise with textured objects. When the disk rotated in order to compensate for the orientation-related contraction that its image would otherwise undergo during its motion, it appeared to arrive later, despite the fact that this strategy increases the global rate of expansion. We argue that this is because the expected deformation of the object’s image during its motion is considered when time to passage is judged. Therefore, the most important role for texture in everyday judgments of time to passage is probably that it helps one judge the object’s shape and thereby estimate how its image will deform as it moves. 相似文献
32.
Diane Pecher Ren Zeelenberg Jeroen G. W. Raaijmakers 《The Quarterly Journal of Experimental Psychology Section A: Human Experimental Psychology》2002,55(4):1157-1173
Two experiments investigated the influence of automatic and strategic processes on associative priming effects in a perceptual identification task in which prime-target pairs are briefly presented and masked. In this paradigm, priming is defined as a higher percentage of correctly identified targets for related pairs than for unrelated pairs. In Experiment 1, priming was obtained for mediated word pairs. This mediated priming effect was affected neither by the presence of direct associations nor by the presentation time of the primes, indicating that automatic priming effects play a role in perceptual identification. Experiment 2 showed that the priming effect was not affected by the proportion (.90 vs. .10) of related pairs if primes were presented briefly to prevent their identification. However, a large proportion effect was found when primes were presented for 1000 ms so that they were clearly visible. These results indicate that priming in a masked perceptual identification task is the result of automatic processes and is not affected by strategies. The present paradigm provides a valuable alternative to more commonly used tasks such as lexical decision. 相似文献
33.
F. W. Kroon 《Studia Logica》1996,56(3):427-454
This paper deals with a philosophical question that arises within the theory of computational complexity: how to understand the notion of INTRINSIC complexity or difficulty, as opposed to notions of difficulty that depend on the particular computational model used. The paper uses ideas from Blum's abstract approach to complexity theory to develop an extensional approach to this question. Among other things, it shows how such an approach gives detailed confirmation of the view that subrecursive hierarchies tend to rank functions in terms of their intrinsic, and not just their model-dependent, difficulty, and it shows how the approach allows us to model the idea that intrinsic difficulty is a fuzzy concept.
Jan Zygmunt 相似文献
34.
Let g
E(m, n)=o mean that n is the Gödel-number of the shortest derivation from E of an equation of the form (m)=k. Hao Wang suggests that the condition for general recursiveness mn(g
E(m, n)=o) can be proved constructively if one can find a speedfunction
s
s, with
s(m) bounding the number of steps for getting a value of (m), such that mn
s(m) s.t. g
E(m, n)=o. This idea, he thinks, yields a constructivist notion of an effectively computable function, one that doesn't get us into a vicious circle since we intuitively know, to begin with, that certain proofs are constructive and certain functions effectively computable. This paper gives a broad possibility proof for the existence of such classes of effectively computable functions, with Wang's idea of effective computability generalized along a number of dimensions.We are grateful to an anonymous referee for Studia Logica for valuable advice leading to substantial improvements in the presentation of the main definitions and theorem. 相似文献
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37.
Numerosity judgments of small sets of items (≤ 3) are generally fast and error free, while response times and error rates increase rapidly for larger numbers of items. We investigated an efficient process used for judging small numbers of items (known as subitizing) in active touch. We hypothesized that this efficient process for numerosity judgment might be related to stimulus properties that allow for efficient (parallel) search. Our results showed that subitizing was not possible for raised lines among flat surfaces, whereas this type of stimulus could be detected in parallel over the fingers. However, subitizing was possible when the number of fingers touching a surface had to be judged while the other fingers were lowered in mid-air. In the latter case, the lack of tactile input is essential, since subitizing was not enabled by differences in proprioceptive information from the fingers. Our results show that subitizing using haptic information from the fingers is possible only when some fingers receive tactile information while other fingers do not. 相似文献
38.
Wagenmakers EJ Steyvers M Raaijmakers JG Shiffrin RM van Rijn H Zeelenberg R 《Cognitive psychology》2004,48(3):332-367
We present a new model for lexical decision, REM-LD, that is based on REM theory (e.g., ). REM-LD uses a principled (i.e., Bayes' rule) decision process that simultaneously considers the diagnosticity of the evidence for the 'WORD' response and the 'NONWORD' response. The model calculates the odds ratio that the presented stimulus is a word or a nonword by averaging likelihood ratios for lexical entries from a small neighborhood of similar words. We report two experiments that used a signal-to-respond paradigm to obtain information about the time course of lexical processing. Experiment 1 verified the prediction of the model that the frequency of the word stimuli affects performance for nonword stimuli. Experiment 2 was done to study the effects of nonword lexicality, word frequency, and repetition priming and to demonstrate how REM-LD can account for the observed results. We discuss how REM-LD could be extended to account for effects of phonology such as the pseudohomophone effect, and how REM-LD can predict response times in the traditional 'respond-when-ready' paradigm. 相似文献
39.
Observers were given brief presentations of pairs of simultaneous stimuli consisting of a visual and a spoken letter. In the visual focused-attention conditon, only the visual letter should be reported; in the auditory focused-attention condition, only the spoken letter should be reported; in the divided-attention condition, both letters, as well as their respective modalities, should be reported (forced choice). The proportions of correct reports were nearly the same in the three conditions (no significant divided-attention decrement), and in the divided-attention condition, the probability that the visual letter was correctly reported was independent of whether the auditory letter was correctly reported. However, with a probability much higher than chance, the observers reported hearing the visual stimulus letter or seeing the spoken stimulus letter (modality confusions). The strength of the effect was nearly the same with focused as with divided attention. We also discovered a crossmodal congruity effect: Performance was better when the two letters in a stimulus pair were the same than when they differed in type. 相似文献
40.