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11.
Whenever a novel scene is presented, visual salience merely plays a transient role in oculomotor selection. Unique stimulus properties, such as a distinct and, thereby, salient color, affect the oculomotor response only when observers react relatively quickly. For slower responses, or for consecutive ones, salience-driven effects appear completely absent. To date, however, the circumstances that may reinstate the effects of salience over multiple eye movements are still unclear. Recent research shows that changes to a scene can attract gaze, even when these changes occur without a transient signal (i.e., during an eye movement). The aim of the present study was to investigate whether this capture is mediated through salience-driven or memory-guided processes. In three experiments, we examined how the nature of a change in salience that occurred during an eye movement affected consecutive saccades. The results demonstrate that the oculomotor system is exclusively susceptible to increases in salience from one fixation to the next, but only when these increases result in a uniquely high salience level. This suggests that even in the case of a saccade-contingent change, oculomotor selection behavior can be affected by salience-driven mechanisms, possibly to allow the automatic detection of uniquely distinct objects at any moment. The results and implications will be discussed in relation to current views on visual selection.  相似文献   
12.
Is the Brain a Quantum Computer?   总被引:1,自引:0,他引:1  
We argue that computation via quantum mechanical processes is irrelevant to explaining how brains produce thought, contrary to the ongoing speculations of many theorists. First, quantum effects do not have the temporal properties required for neural information processing. Second, there are substantial physical obstacles to any organic instantiation of quantum computation. Third, there is no psychological evidence that such mental phenomena as consciousness and mathematical thinking require explanation via quantum theory. We conclude that understanding brain function is unlikely to require quantum computation or similar mechanisms.  相似文献   
13.
Abstract

Brentano famously changed his mind about intentionality between the 1874 and 1911 editions of Psychology from an Empirical Standpoint (PES). The 1911 edition repudiates the 1874 view that to think about something is to stand in a relation to something that is within in the mind, and holds instead that intentionality is only like a relation (it is ‘quasi-relational’). Despite this, Brentano still insists that mental activity involves ‘the reference to something as an object’, much as he did in the 1874 edition of PES. The question is what Brentano might have meant by this, given that he rejects a relational account of intentionality. The present paper suggests an answer. It draws on recent work on pretence theory to provide a model of Brentano’s notion of the quasi-relational nature of mental phenomena, as well as of the notion of mental reference to an object, and argues that the model helps to explain why Brentano might have been able discern a clear continuity between the views of the 1874 and 1911 editions of PES, despite the differences.  相似文献   
14.
Governments and societies often have condemned music as being “indecent” and encouraging people to act unethically. Despite these accusations, research did not previously address the link between music and unethical acts. Here we argue that music may signal what is appropriate or inappropriate, hence moral behavior. We focus on the distinction between tonal and atonal music to examine the relation of music with unethical behavior. Results from an experimental study showed that harmonic or tonal music encouraged unethical behavior in adolescents and this was mediated by negative affect. Our findings suggest that music plays an integral role in driving (im)moral behavior.  相似文献   
15.
Abstract

Recent years have seen a tremendous rise in the development and distribution of persuasive games: digital games that are used to influence players’ attitudes and/or behavior. Three studies (NStudy 1?=?134; NStudy 2?=?94; NStudy 3?=?161) tested the effects of a persuasive game on immersion, identification, and willingness to help. The results showed that playing the persuasive game did not result in substantially stronger willingness to help, relative to the control conditions. Video and printed text resulted in more immersion than the digital game, but playing the game resulted in substantially higher perceptions of embodied presence.  相似文献   
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We tested and confirmed the hypothesis that the prior presentation of nonwords in lexical decision is the net result of two opposing processes: (1) a relatively fast inhibitory process based on global familiarity; and (2) a relatively slow facilitatory process based on the retrieval of specific episodic information. In three studies, we manipulated speed-stress to influence the balance between the two processes. Experiment 1 showed item-specific improvement for repeated nonwords in a standard “respond-when-ready” lexical decision task. Experiment 2 used a 400-ms deadline procedure and showed performance for nonwords to be unaffected by up to four prior presentations. In Experiment 3 we used a signal-to-respond procedure with variable time intervals and found negative repetition priming for repeated nonwords. These results can be accounted for by dual-process models of lexical decision (e.g., Balota & Chumbley, 1984; Balota & Spieler, 1999).  相似文献   
19.
Regression mixture models are increasingly used as an exploratory approach to identify heterogeneity in the effects of a predictor on an outcome. In this simulation study, we tested the effects of violating an implicit assumption often made in these models; that is, independent variables in the model are not directly related to latent classes. Results indicate that the major risk of failing to model the relationship between predictor and latent class was an increase in the probability of selecting additional latent classes and biased class proportions. In addition, we tested whether regression mixture models can detect a piecewise relationship between a predictor and outcome. Results suggest that these models are able to detect piecewise relations but only when the relationship between the latent class and the predictor is included in model estimation. We illustrate the implications of making this assumption through a reanalysis of applied data examining heterogeneity in the effects of family resources on academic achievement. We compare previous results (which assumed no relation between independent variables and latent class) to the model where this assumption is lifted. Implications and analytic suggestions for conducting regression mixture based on these findings are noted.  相似文献   
20.
The aim of this systematic review was to integrate and assess evidence for the effectiveness of multisensory stimulation (i.e., stimulating at least two of the following sensory systems: visual, auditory, and somatosensory) as a possible rehabilitation method after stroke. Evidence was considered with a focus on low-level, perceptual (visual, auditory and somatosensory deficits), as well as higher-level, cognitive, sensory deficits. We referred to the electronic databases Scopus and PubMed to search for articles that were published before May 2015. Studies were included which evaluated the effects of multisensory stimulation on patients with low- or higher-level sensory deficits caused by stroke. Twenty-one studies were included in this review and the quality of these studies was assessed (based on eight elements: randomization, inclusion of control patient group, blinding of participants, blinding of researchers, follow-up, group size, reporting effect sizes, and reporting time post-stroke). Twenty of the twenty-one included studies demonstrate beneficial effects on low- and/or higher-level sensory deficits after stroke. Notwithstanding these beneficial effects, the quality of the studies is insufficient for valid conclusion that multisensory stimulation can be successfully applied as an effective intervention. A valuable and necessary next step would be to set up well-designed randomized controlled trials to examine the effectiveness of multisensory stimulation as an intervention for low- and/or higher-level sensory deficits after stroke. Finally, we consider the potential mechanisms of multisensory stimulation for rehabilitation to guide this future research.  相似文献   
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