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901.
Eight experiments examined facial expressions of surprise in adults. Surprise was induced by disconfirming a previously established schema or expectancy. Self-reports and behavioral measures indicated the presence of surprise in most participants, but surprise expressions were observed only in 4%-25%, and most displays consisted of eyebrow raising only; the full, 3-component display was never seen. Experimental variations of surprise intensity, sociality, and duration/complexity of the surprising event did not change these results. Electromyographic measurement failed to detect notably more brow raisings and, in one study, revealed a decrease of frontalis muscle activity in the majority of the participants. Nonetheless, most participants believed that they had shown a strong surprise expression.  相似文献   
902.
The authors conducted a comprehensive review to understand the relation between personality and aggressive behavior, under provoking and nonprovoking conditions. The qualitative review revealed that some personality variables influenced aggressive behavior under both neutral and provocation conditions, whereas others influenced aggressive behavior only under provocation. Studies that assessed personality variables and that directly measured aggressive behavior were included in the quantitative review. Analyses revealed that trait aggressiveness and trait irritability influenced aggressive behavior under both provoking and neutral conditions but that other personality variables (e.g., trait anger, Type A personality, dissipation-rumination) influenced aggressive behavior only under provoking conditions. The authors discuss possible relations between these patterns of aggressive behavior and the personality dimensions of Agreeableness and Neuroticism and consider implications for theories of aggression.  相似文献   
903.
Psychologists have long debated the benefits and costs of self-deceptive enhancement or positive illusions. Accurate perception of reality is central to the definitions of mental health proposed by many personality and clinical psychologists, but Taylor and Brown have suggested that having positive illusions is associated with increased happiness and satisfaction with life. One explanation for the conflicting assertions is that mental health, broadly defined, includes both subjective well-being and personal growth, distinguishable factors which are differentially related to positive illusions. For this study, 81 college students completed measures of positive illusions (Balanced Inventory of Desirable Responding Self-deceptive Positivity and How I See Myself Questionnaire), subjective well-being (Satisfaction With Life Scale and Existential Anxiety Scale), and moral reasoning (Defining Issues Test) as an index of personal growth. As predicted, positive illusion composite scores were positively correlated with scores on the subjective well-being composite (r=.40) but negatively correlated with Defining Issues Test scores (r=-.25). The quadratic relationship between these measures of positive illusion and subjective well-being composites was not significant, indicating no support for an "optimal margin of illusion."  相似文献   
904.
148 young adolescents who reported low frustration tolerance also reported more trait anger, state anger, and hostility.  相似文献   
905.
The Visual Similes Test II was designed to measure the construct of arousal. This study investigated its factor structure with scores from a sample of 154 African-American elementary school children (7 to 10 years). The initial factor structure was examined using principal axis factor analysis with the promax rotation. Confirmatory factor analysis was then used to evaluate the model-fit of the data with the hypothesized hierarchical model. Results provided support for the two-factor structure in the principal axis factor analysis and the model-fit of the hypothesized model in the confirmatory factor analysis.  相似文献   
906.
Humans see whole objects from input fragmented in space and time, yet spatiotemporal object perception is poorly understood. The authors propose the theory of spatiotemporal relatability (STR), which describes the visual information and processes that allow visible fragments revealed at different times and places, due to motion and occlusion, to be assembled into unitary perceived objects. They present a formalization of STR that specifies spatial and temporal relations for object formation. Predictions from the theory regarding conditions that lead to unit formation were tested and confirmed in experiments with dynamic and static, occluded and illusory objects. Moreover, the results support the identity hypothesis of a common process for amodal and modal contour interpolation and provide new evidence regarding the relative efficiency of static and dynamic object formation. STR postulates a mental representation, the dynamic visual icon, that briefly maintains shapes and updates positions of occluded fragments to connect them with visible regions. The theory offers a unified account of interpolation processes for static, dynamic, occluded, and illusory objects.  相似文献   
907.
Recent work suggests that stereotype threat (ST) harms performance by reducing available working memory capacity. Is this the only mechanism by which ST can occur? Three experiments examined ST's impact on expert golf putting, which is not harmed when working memory is reduced but is hurt when attention is allocated to proceduralized processes that normally run outside working memory. Experiment 1 showed that well learned golf putting is susceptible to ST. Experiments 2 and 3 demonstrated that giving expert golfers a secondary task eliminates ST-induced impairment. Distracting attention away from the stereotype-related behavior eliminates the harmful impact of negative stereotype activation. These results are consistent with explicit monitoring theories of choking under pressure, which suggest that performance degradation can occur when too much attention is allocated to processes that usually run more automatically. Thus, ST alters information processing in multiple ways, inducing performance decrements for different reasons in different tasks.  相似文献   
908.
Generation enhances memory for occurrence but may not enhance other aspects of memory. The present study further delineates the negative generation effect in context memory reported in N. W. Mulligan (2004). First, the negative generation effect occurred for perceptual attributes of the target item (its color and font) but not for extratarget aspects of context (location and background color). Second, nonvisual generation tasks with either semantic or nonsemantic generation rules (antonym and rhyme generation, respectively) produced the same pattern of results. In contrast, a visual (or data-driven) generation task (letter transposition) did not disrupt context memory for color. Third, generating nonwords produced no effect on item memory but persisted in producing a negative effect on context memory for target attributes, implying that (a) the negative generation effect in context memory is not mediated by semantic encoding, and (b) the negative effect on context memory can be dissociated from the positive effect on item memory. The results are interpreted in terms of the processing account of generation. The original, perceptual-conceptual version of this account is too narrow, but a modified processing account, based on a more generic visual versus nonvisual processing distinction, accommodates the results.  相似文献   
909.
C. L. Gagné and E. Shoben (1997) proposed that the conceptual system contains information about how concepts are used to modify other concepts and that this relational information influences the ease with which concepts combine. Recently, E. J. Wisniewski and G. L. Murphy suggested that C. L. Gagné and E. Shoben's measure of relation availability was confounded with familiarity and plausibility and that the participants could simply retrieve the stored meanings of the phrases because the phrases were not novel. In this article, the authors demonstrate that E. J. Wisniewski and G. L. Murphy's plausibility and familiarity judgments are dependent variables that (a) are themselves responsive to changes in relation availability, (b) modifier relation availability predicts response time even when the influence of phrase familiarity and plausibility is controlled, and (c) the materials consisted of mainly novel phrases.  相似文献   
910.
The ability to understand events that happen to other people is a characteristic feature of the human mind. Here, we investigate whether the links between mental representation of one's own body and the bodies of other people could form the basis of human social representations. We studied interpersonal body representation (IBR) in a series of behavioural cueing experiments. Subjects responded to tactile events on their own body after a visual event was presented in either the corresponding anatomical location on a model's body, or in a non-corresponding location. We found that reactions were faster when the visual cue was in register with the tactile stimulation. This effect was absent when identical visual events were presented on a non-body control stimulus, suggesting a body specific mechanism for interpersonal registration of purely sensory events. Similar interpersonal systems have been demonstrated previously for the coding of action and emotion, but we believe that our results provide the first behavioural evidence for interpersonal body representation at the purely sensory level. We show that a sensory processing mechanism specific for bodies is automatically activated when viewing another person. Interpersonal body representation may be an important precursor to empathy and theory of mind. In our social world, we understand the percepts of others by registering them against the representations used to perceive our own body, and this mechanism involves an interpersonal somatotopic map.  相似文献   
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