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271.
Three-month-old infants of depressed (n=16) and non-depressed mothers (n=16) were habituated to video clips of a female model reciting phrases while posing happy or sad facial/vocal expressions and dishabituated to the alternate expressions. Overall, infants of depressed mothers took longer to habituate the video clips compared to infants of non-depressed mothers, and those assigned to habituate the sad video clips displayed a novelty response or dishabituated to the happy expressions. These findings suggest that 3-month-old infants of depressed mothers discriminate sad from happy expressions, however, they do not appear to perceive sad expressions as novel.  相似文献   
272.
Excessive pain during medical procedures, such as burn wound dressing changes, is a widespread medical problem and is especially challenging for children. This article describes the rationale behind virtual reality (VR) pain distraction, a new non-pharmacologic adjunctive analgesia, and gives a brief summary of empirical studies exploring whether VR reduces clinical procedural pain. Results indicate that patients using VR during painful medical procedures report large reductions in subjective pain. A neuroimaging study measuring the neural correlates of VR analgesia is described in detail. This functional magnetic resonance imaging pain study in healthy volunteers shows that the large drops in subjective pain ratings during VR are accompanied by large drops in pain-related brain activity. Together the clinical and laboratory studies provide converging evidence that VR distraction is a promising new non-pharmacologic pain control technique.  相似文献   
273.
This controlled clinical trial tested virtual reality exposure (VRE) therapy for the fear of flying (FOF), a relatively new and innovative way to do exposure therapy, and compared it to standard (in vivo) exposure therapy (SE) and a wait list (WL) control with a 6- and 12-month follow-up. Eighty-three participants with FOF were randomly assigned to VRE, SE, or WL. Seventy-five participants, 25 per group, completed the study. Twenty-three WL participants completed randomly assigned treatment following the waiting period. Treatment consisted of 4 sessions of anxiety management training followed either by exposure to a virtual airplane (VRE) or an actual airplane at the airport (SE) conducted over 6 weeks. Results indicate that VRE was superior to WL on all measures, including willingness to fly on the posttreatment flight (76% for VRE and SE; 20% for WL). VRE and SE were essentially equivalent on standardized questionnaires, willingness to fly, anxiety ratings during the flight, self-ratings of improvement, and patient satisfaction with treatment. Follow-up assessments at 6 and 12 months indicated that treatment gains were maintained, with more than 70% of respondents from both groups reporting continued flying at follow-up. Based on these findings, the use of VRE in the treatment of FOF was supported in this controlled study, suggesting that experiences in the virtual world can change experiences in the real world.  相似文献   
274.
Why do people dislike art that they find meaningless? According to terror management theory, maintaining a basic meaningful view of reality is a key prerequisite for managing concerns about mortality. Therefore, mortality salience should decrease liking for apparently meaningless art, particularly among those predisposed to unambiguous knowledge. Accordingly, mortality salience diminished affection for modern art in Study 1, and this effect was shown in Study 2 to be specific to individuals with a high personal need for structure (PNS). In Studies 3 and 4, mortality salient high-PNS participants disliked modern art unless it was imbued with meaning, either by means of a title or a personal frame of reference induction. Discussion focused on the roles of meaninglessness, PNS, and art in terror management.  相似文献   
275.
In two experiments, we used rapid serial visual presentation tasks to examine the usefulness of color for the direct selection of visual information for perceptual encoding. The participants' task was to make a discrimination as to whether a target letter within a rapid sequence appeared in its upper- or lowercase version, and an advance cue indicated the color in which the target letter was most likely to occur. To maximize the usefulness of the cued color, in validly cued trials, we used sequences in which the target was the only item appearing in the cued color. In both experiments, accuracy was highest for validly cued trials. A cost-benefit analysis revealed a facilitory effect of valid cues and an inhibitory effect of invalid ones. These results support the idea that color cuing allows the direct selection of objects for further perceptual processing.  相似文献   
276.
Previous research indicates that mortality salience and creative behavior combine to increase feelings of guilt, presumably over the disruption to social connection elicited by the call for innovative expression. The present studies examined whether satiating assimilation motives by highlighting conformity to others reduces this effect (Study 1) and facilitates positive psychological engagement (Study 2). Study 1 used a 2 (conformity vs. neutral feedback)x2 (mortality salience vs. control)x2 (creative task vs. noncreative task) design and had participants complete a self-report measure of guilt. Study 2 used a 2 (mortality salience vs. control)x2 (other goal task vs. self-goal task) design, and after a creativity exercise, had participants complete measures of positive mood, vitality, and creative problem solving. Results indicated attending to assimilation needs reduced the elevated guilt that follows the juxtaposition of mortality salience and creative behavior and also increased a sense of positive engagement. Implications are briefly discussed.  相似文献   
277.
This study investigated the role of negative thinking as a potential mediator of performance deficits under stereotype threat. After being assigned to a stereotype-threat or a no-threat condition, 60 female participants were asked to complete a difficult math task. Using the thought-listing technique, women under stereotype threat reported a higher number of negative thoughts specifically related to the test and to mathematics compared with women in the no-threat condition. Moreover, women under stereotype threat also showed a sharp decrease in performance that (a) was most pronounced in the second half of the test and (b) was mediated by the increase in negative thinking.  相似文献   
278.
SCADS: A Model of Children's Strategy Choices and Strategy Discoveries   总被引:12,自引:0,他引:12  
Preschoolers show surprising competence in choosing adaptively among alternative strategies and in discovering new approaches. The SCADS computer simulation illustrates how simple processes can generate this impressive competence. The model's behavior parallels data on children's addition in at least eight ways: It uses diverse strategies over prolonged periods of time, makes adaptive choices among strategies, discovers the same strategies as children, discovers strategies in the same sequence as children, makes discoveries without trial and error, makes discoveries without having experienced failure, narrowly generalizes new approaches, and generalizes more broadly following challenging problems. SCADS thus indicates plausible sources of young children's surprising competence at strategy choice and strategy discovery.  相似文献   
279.
We evaluated the effects of functionally equivalent task designs and alternatives, as validated by motion study procedures, on dependent variables (nonadaptive responses, use of alternative, attempts at task, and completed attempts at task) relevant to performing a selected task. First, we evaluated the effects of functionally equivalent task designs on the dependent variables. Second, we evaluated the effects of an efficient functionally equivalent alternative on the variables. Third, we compared the effects of the efficient functionally equivalent alternative with a less efficient functionally equivalent alternative on the same variables. The results showed that the inefficient functionally equivalent task design occasioned higher rates of nonadaptive responses than the efficient functionally equivalent task design. The results also showed that the functionally equivalent task designs and alternatives competed within and across response classes to reduce nonadaptive responses. Mixed results were obtained in comparing the effects of the efficient versus the less efficient functionally equivalent alternatives. We provide evidence for extending the current concept of functional equivalence to include task design responses as well as alternative responses in functional equivalence training.  相似文献   
280.
This study examined the relationships between sensation seeking and television viewing motives and home TV viewing preferences. A total of 189 participants completed a sensation seeking scale, rated the importance of several global television viewing motives, and indicated viewing frequency for 18 categories of TV programming. Findings indicated that, contrary to previously-reported results, high sensation seekers did not watch less television or rate it as less important in their lives compared to low sensation seekers. Sensation seekers did, however, indicate several program viewing preferences. Compared to low sensation seekers, high sensation seekers watched more music videos, daytime talk shows, stand-up comedy programs, documentaries, and animated cartoons; they watched fewer newscasts and drama series. Findings are discussed in terms of selective exposure processes and social-environmental influences on behavioral manifestations of sensation seeking.  相似文献   
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