Psychological flow states experienced during videogame play was the topic of this study. Flow is defined as a pleasurable, immersive state experienced when engaged in a challenging task for which one has requisite skills, and has been suggested as the primary reward of videogame play. One hundred eighty-five adult videogame players completed a survey of videogaming patterns, experiences of flow states during videogaming, and a measure of personality traits. Results indicate that individual dimensions of flow were reported as moderately frequent during videogaming, and showed strong coherence in a factor analysis. Personality traits reflecting a high need to learn and low need for activity predicted weekly videogaming hours in a path analysis model. Traits reflecting high need to learn, high need to compete, and low need for activity predicted frequency of videogaming flow experiences. Participant sex predicted flow as well, favoring males. Weekly videogaming hours modestly predicted frequency of flow experiences in a positive direction. Results are generally consistent with previous research on trait and motivational predictors of videogaming as well as supporting theoretical proposals about game-induced flow experiences. 相似文献
Despite scholars’ reliance on Schein’s (1990) three-interconnected layer framework of organizational culture (i.e., artifacts, values/norms, underlying assumptions), few, if any, measure artifacts. This gap is significant because artifacts are readily visible and provide valuable insight into understanding the perpetuation of norms through their manifestation in the work environment. Moreover, existing assessments focus on one layer only, either values/beliefs or underlying assumptions, resulting in only a partial picture of culture. In this tutorial-based paper, we demonstrate a grounded theory approach comprising content analysis, thematic analysis, and intensity scoring, to develop an unobtrusive method for coding artifacts seen in photos of office spaces. Unobtrusive methods reduce participant burden, which is critical because existing assessments of culture are time consuming and/or rely on numerous participants. We demonstrate how to use the photo coding method and wrap-up the tutorial by showing how artifact coding augments an existing qualitative culture assessment, emphasizing the added value of artifact assessment. We hope by providing an unobtrusive method to artifact coding, researchers will start assessing this important layer of culture to achieve a more comprehensive understanding of organizational culture.
Journal of Child and Family Studies - This study aimed to examine the complex relations between two known predictors of bystander decisions in bullying incidents—empathy and family contextual... 相似文献
Redundancy gain refers to the performance enhancements often associated with the presentation of redundant versus single targets (for example, faster, more accurate, or more forceful responses). Though predominantly observed in relatively simple tasks (e.g., stimulus detection), there have been some efforts to investigate similar phenomena in tasks involving higher level processing. We conducted three experiments aimed at determining (a) whether a redundancy gain would be evident in a task unambiguously requiring higher level processing (the semantic categorisation of visually-presented lexical stimuli), and (b) if so, what accounts might be appropriate to explain such findings. We found that redundancy gains are observed in such tasks, and we conclude that both coactivation and race models can account for these gains. 相似文献
We explored the concurrent and subsequent cognitive consequences of the experience of gender counter-stereotypic emotions. Participants experiencing gender counter-stereotypic emotions were expected to display less emotional expression and demonstrate poorer cognitive performance when in the public condition than when in the private condition. Seventy-one women and 66 men completed an anger- or sadness-inducing task privately or publicly. Participants completed two cognitive tasks: one during and one after the emotion-induction task. Participants exhibited poorer performance during and following gender counter-stereotypic emotions only in the public condition. Direct evidence for greater suppression of gender counter-stereotypic emotions in the public conditions was not obtained. These results suggest that the same public emotional events may be differentially cognitively depleting depending on one’s gender, potentially contributing to the perpetuation of stereotypes. 相似文献
Building on the simulated-amnesia work of Christianson and Bylin (Applied Cognitive Psychology, 13, 495–511, 1999), the present research introduces a new paradigm for the scientific study of memory of childhood sexual abuse information. In Session 1, participants mentally took the part of an abuse victim as they read an account of the sexual assault of a 7-year-old. After reading the narrative, participants were randomly assigned to one of four experimental conditions: They (1) rehearsed the story truthfully (truth group), (2) left out the abuse details of the story (omission group), (3) lied about the abuse details to indicate that no abuse had occurred (commission group), or (4) did not recall the story during Session 1 (no-rehearsal group). One week later, participants returned for Session 2 and were asked to truthfully recall the narrative. The results indicated that, relative to truthful recall, untruthful recall or no rehearsal at Session 1 adversely affected memory performance at Session 2. However, untruthful recall resulted in better memory than did no rehearsal. Moreover, gender, PTSD symptoms, depression, adult attachment, and sexual abuse history significantly predicted memory for the childhood sexual abuse scenario. Implications for theory and application are discussed. 相似文献
The current study examined the congruence of parent and adolescent reports of positive and negative parenting with observations of parent-adolescent interactions as the criterion measure. The role of parent and adolescent depressive symptoms in moderating the associations between adolescent or parent report and observations of parenting also was examined. Participants were 180 parents (88.9 % female) with a history of clinical depression and one of their 9-to-15 year old children (49.4 % female). Parents and adolescents reported on parenting skills and depressive symptoms, and parenting was independently observed subsequently in the same session. Findings indicated adolescent report of positive, but not negative, parenting was more congruent with observations than parent report. For negative parenting, depressive symptoms qualified the relation between the parent or adolescent report and independent observations. For parents, higher levels of depressive symptoms were associated with more congruence with observed parenting (supporting a depressive realism hypothesis) whereas an opposite trend emerged for adolescents (providing some supporting evidence for a depression-distortion hypothesis). 相似文献
Sleep was examined as a process variable in relations between verbal and physical parent–child conflict and change in children’s internalizing and externalizing symptoms over time. Participants were 282 children at T1 (M age?=?9.44 years; 48 % girls), 280 children at T2 (M age?=?10.41 years), and 275 children at T3 (M age?=?11.35 years). Children reported on parent–child conflict, sleep was assessed with actigraphy, and parents reported on children’s internalizing and externalizing symptoms. Autoregressive effects for sleep and internalizing and externalizing symptoms were controlled to examine change over time. Supportive of intervening processes, physical parent–child conflict at T1 and increased change in internalizing and externalizing symptoms at T3 were indirectly related through their shared association with reduced sleep continuity (efficiency, long wake episodes) at T2. Findings build on a small but growing literature and highlight the importance of considering the role of sleep in relations between family conflict and child development. 相似文献
This study examined whether gender roles, particularly male role beliefs and sexism, may underlie self-reported attitudes toward and participation in casual sex and intoxication prior to sexual contact in a sample of heterosexual undergraduate men from the United States. We utilized online survey methods to examine whether men’s (N?=?223 from a large mid-Atlantic University) endorsement of traditional masculinity (power and status, toughness, and anti-femininity) and sexist attitudes regarding women’s roles (hostile, benevolent) were related to engagement in casual sex (i.e., number of one-time-only sex partners), and whether masculinity was related to intoxicated sexual contact (i.e., propensity to consume alcohol prior to sexual contact). Structural Equation Modeling (SEM) revealed that, as expected, endorsement of the toughness male role norm was positively associated with favorable attitudes toward casual sex, and endorsement of benevolent sexism was negatively associated with favorable attitudes toward casual sex. Favorable attitudes toward casual sex, in turn, were positively associated with men’s reported number of casual sex partners, as partially mediated by intoxicated sexual contact. Further, toughness endorsement was positively associated with number of casual sex partners via its positive association with intoxicated sexual contact; whereas power and status demonstrated the opposite, negative pattern. We discuss the contribution of this research to the broader literature on gender roles and sexual behavior and the utility of the findings for interventions aimed at reducing men’s casual sex behavior and intoxication prior to sexual contact. 相似文献