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341.
The Good Behavior Game (GBG) is a group contingency that reduces disruption and increases engagement in various contexts. In recent years, researchers have extended the GBG in at least 3 ways: (a) demonstrating its efficacy with novel populations, settings, and behaviors, (b) examining procedural variations that improve contextual fit, and (c) using more comprehensive data collection methods to explore the behavior of individual students and indirect effects. The purpose of the current review is to summarize recent advances, discuss implications of recent studies and potential mechanisms for the general efficacy of the GBG, and suggest future directions.  相似文献   
342.
Time‐out is a common negative punishment procedure in home and school settings. Although prior studies have shown time‐out is effective, more research is needed on its effects when implementation is imperfect. We evaluated delays to time‐out with 4 preschool children who engaged in some combination of aggression, property destruction, and rule breaking. Target behavior decreased for all subjects exposed to delayed time‐out, with 3 of 4 subjects displaying low levels of target behavior even when time‐out was delayed by 90‐120 s. These data suggest delayed time‐out might be effective in situations in which a caregiver or teacher cannot implement time‐out immediately.  相似文献   
343.
The Good Behavior Game (GBG) is a popular group contingency implemented to decrease disruptive behavior in classrooms. However, despite numerous replications of the GBG, there are few direct comparisons evaluating the effectiveness of specific components of the GBG. In the present study, we directly compared the type of feedback delivered during the GBG on the effectiveness of the GBG to reduce disruptive behavior in two preschool classrooms. Results showed that delivering vocal feedback (e.g., “raise your hand”) alone or in combination with visual feedback (i.e., hatch marks) was superior to no feedback or visual feedback alone during the GBG. These results suggest that different variations of the GBG are not equally effective and that a collection of effective procedural variations from which teachers can choose would be beneficial.  相似文献   
344.
Motivation and Emotion - Relative to high-arousal positive affect (HAPA), low-arousal positive affect (LAPA) is less likely to be included in research on positive affect and emotion. To gauge the...  相似文献   
345.
Children and youth in neighborhood contexts   总被引:3,自引:0,他引:3  
Neighborhoods are increasingly studied as a context where children and youth develop; however, the extent of neighborhoods' impact remains debatable because it is difficult to disentangle this impact from that of the family context, in part because families have some choice as to where they live. Evidence from randomized experiments, studies using advanced statistical models, and longitudinal studies that control for family characteristics indicates that neighborhoods do matter. In nonexperimental studies, small to moderate associations were found, suggesting that children and adolescents living in high-income neighborhoods had higher cognitive ability and school achievement than those living in middle-income neighborhoods, and children and adolescents living in low-income neighborhoods had more mental and physical health problems than those living in middle-income neighborhoods. The home environment has been shown to be partly responsible for the link between neighborhood and children's development. For adolescents, neighborhood effects are partially accounted for by community social control. Experimental studies in which families were randomly assigned to move to low-poverty neighborhoods from housing projects found larger neighborhood effects than nonexperi-mental research, particularly for boys' outcomes. Additional issues reviewed are relevant neighborhood characteristics, theoretical models explaining the pathways underlying neighborhood effects, methods for research assessing neighborhood processes, and policy implications.  相似文献   
346.
Attitude change in women's and gender studies (WGS) students has been a central goal of the WGS movement since its inception. Attitude change theory stresses the crucial roles of prior attitudes and attitude importance in the effectiveness of a persuasive message. This study examined attitude change dynamics in 548 WGS students drawn from 32 United States college campuses. Results provided partial support for the following hypotheses: (a) Students with attitudes discrepant from the WGS message demonstrate more resistance to attitude change when they deem these attitudes to be more important, and (b) WGS class impact is greater among students who rate class‐relevant attitudes as more important.  相似文献   
347.
This study was designed to assess the development of spatial attentional orienting during the school‐age years. To that end, we used a cost‐benefit attentional cueing task with short (100 ms) and long (800 ms) cue‐to‐target intervals to examine attentional processing independent of motor skills and perceptual processing in 200 7–17‐year‐olds and 40 adults. We found that orienting attention, disengaging attention and visual processing in an unattended location, were all progressively more accurate and faster with increasing age. Our data thus suggest that the efficiency of attentional orienting improves in an age‐related manner throughout the school‐age years.  相似文献   
348.
349.
Book reviews     
Moskowitz  Debbie S.  Franko  Debra L.  Mitchell  Valory  Briscoe  Anne M.  Marecek  Jeanne 《Sex roles》1985,12(3-4):463-469
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350.
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