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931.
The time adult Ss were allowed to explore stimuli was varied during intra- and cross-model equivalence matching involving vision and touch. Increasing time to explore either each standard, each comparison, or both standard and comparison from 4 to 16 sec significantly improved haptic intramodel matching. However, cross-modal matching, from either vision to touch or touch to vision, improved significantly only when time to explore each standard was increased. Videotape recordings of Ss’ hand movements revealed use of a greater variety of haptic scanning strategies by Ss in groups where increased exploration time enhanced accuracy. The difference in effects of exploration time on intra- compared to cross-model shape matching was discussed in terms of possible differences in requirements between the two tasks.  相似文献   
932.
Children varying in age from six to 12 years were video-tape recorded while trying to seriate seven blocks according to weight with the aid of a scale. The typical behavior patterns that Piaget first described for the stages of intellectual development on this task were observed. Our protocols are analyzed in terms of stage specific base strategies coupled with a mechanism for translating them into task specific production systems. The actual simulation programs, written as production systems in a specially constructed language, BG, are evaluated in terms of how well they regenerate the protocols.  相似文献   
933.
Three retarded children were trained, using prompting and reinforcement procedures, to respond correctly to three categories of prepositional requests: “put the___ next to the___”, “put the___under the___”, and “put the___on top of the___”. Training sessions were alternated with probe sessions throughout the study. During training, a child was trained to respond to one request (e.g., “put the doll next to the cup”); during probing, the child was tested for generalization of this training to untrained requests. Responses to untrained requests were never prompted nor reinforced. The results showed that, as requests from one category were trained, the children's responses to the untrained requests of that category became increasingly correct. As discriminations among two or more categories were trained, the children's responses to the untrained requests of those categories also became increasingly correct. Thus, the methods employed appear to be successful in training generalized receptive discrimination among prepositional categories and possibly can be utilized in training other generalized receptive language skills.  相似文献   
934.
An experiment was conducted to determine the nature of position biases in the cognitive representation of hierarchical social structures. A position in such a structure reflects the relative influence of its occupants. Using DeSoto's technique, 24 Dutch and 24 French Ss learned either a completely ordered or incompletely ordered structure. No significant differences were found between countries. The completely ordered structure was found easier to learn than the incomplete ones. According to the results of previous studies (Van Kreveld and Zajonc, 1966; Poitou, 1970) the learning curves for completely and incompletely ordered structures were expected to be respectively curvilinear and monotonic. The results did not support this expectation.  相似文献   
935.
936.
An apparatus is described for use in learning ana motivation research with children. A dual track with cars permits singular or paired presentation of stimuli, presents different types of reinforcing events, counts the occurrence of these events, and automatically prints out latencies and correct or incorrect responses. Although designed primarily for studying the motivational properties of stimulus events, the apparatus is suitable for use in simple and complex learning studies.  相似文献   
937.
The parents of 41 children who had been given an individually-administered intelligence test were contacted approximately 19 months after testing. The sample included 20 parents who had learned their child had an Average IQ (children'smeanIQ = 100.8) and 21 parents who had learned their child had an Above Average IQ (children'smeanIQ = 130.0). Parents of Average IQ children were less accurate in their memory of test results, and they and their children experienced fewer positive consequences from IQ testing than Above Average children and their parents. Children with Above Average IQ experienced extremely low frequencies of sibling rivalry, conceit or pressure, and they and their parents experienced increased pride and/or self-confidence as a result of the IQ testing. The results as a whole suggest that parents of Average IQ children may need more psychological support during the parent informing process than parents of Above Average IQ children.  相似文献   
938.
Subjects examined crowded semirealistic layouts of toy objects, or photographs of these layouts, and then tried to identify added, moved or deleted items. The main study, involving 1st-, 3rd, 6th-graders, and adults, showed that although successful recognition of added items was superior to both recall of deleted items and recognition of moved ones, all three scores improved with age. In addition, false reports of “new” items decreased markedly in the older groups. The results argue against the widely held view that recognition memory undergoes little or no developmental improvement. No significant difference between real layouts and photographs appeared either in the main experiment or in replications involving shorter exposure (Experiment 2) or retarded subjects (Experiment 3).  相似文献   
939.
Jean Dirks 《Intelligence》1982,6(2):109-123
Two experiments investigated the extent to which 10-year old children's scores on the WISC-R Block Design subtest were affected by prior experience with a specific commercial game that involved blocks and matching patterns. Experiment 1 found that 12 10-year old children who happened to have experience with the particular commercial game scored approximately three scaled score points higher on the WISC-R Block Design subtest than 24 matched children without game experience. In Experiment 2, 24 children who did not have prior experience with this particular commercial game were randomly assigned either to a Game condition (involving two 15-minute sessions with the game) or to a No-Game condition (which involved no further game experience). Children in the Game condition subsequently increased their WISC-R Block Design scores more than children in the No-Game condition. Taken together, the experiments indicate that relatively brief interactions with a commercial game can cause a significant improvement in children's performance on an IQ subtest.  相似文献   
940.
Sex differences in parental directives to young children   总被引:1,自引:0,他引:1  
This study investigated how children learn sex-associated strategies for requesting action. We compared the directives which mothers and fathers address to their 2 1/2- to 5-year-old children. Ten children, 5 boys and 5 girls, engaged separately with each parent in a construction task. Fathers produced more directives than mothers and tended to phrase them as imperatives (e.g., Put the screw in) or as highly indirect “hints” (e.g., The wheel's going to fall off) more often than mothers, who relied more on relatively transparent indirect forms (e.g., Can you put the screw in?). There were no differences in the form of the directives addressed to girls and boys, nor were there any cross-sex effects. Parental modeling, rather than differential socialization of girls and boys, appears to be the mechanism by which children learn to request action in sex-associated ways.  相似文献   
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