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141.
The present study explores how suppositions which conflict with accepted beliefs are represented and reasoned about. Two studies test the predictions regarding the nature and developmental changes in children's ability to represent and reason about hypothetical or make-believe suppositions which violate their everyday knowledge and beliefs. In Study 1, 46 4th- and 5th-graders were introduced to a hand puppet, Freddy, who made claims inconsistent with generally accepted beliefs (e.g., “all dogs meow”) because he was pretending (Make-Believe Condition) or believed them (Hypothetical Condition). Participants were asked to think like Freddy and judge whether a conclusion (“There's a dog; does it meow?”) follows logically from the claim. In Study 2, 40 kindergarten (6-year-olds), 3rd–4th grade (10-year-olds), and college students were asked to represent belief contravening make-believe (pretend in a make-believe world that dogs meow) and hypothetical (imagine what the real world would be like if dogs meow) premises, evaluate conclusions of the premises (Rover is a dog, does Rover meow?) and make judgments about the attributes (growl, wag tail, purr, and eat mice) of the entity (a meowing dog) they created. The prediction that it would be easier to represent and reason from belief-contravening suppositions in the Make-Believe than Hypothetical conditions was confirmed in each study, although the two forms of reasoning were directly correlated (Study 2). The results were discussed in terms of the similarities (compartmentalization and integration) and differences (reconciliation) of processes involved in fancifully (make-believe) or seriously (hypothetical) representing and reasoning about belief-contravening suppositions.  相似文献   
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Visual word recognition is facilitated by the presence of orthographic neighbors that mismatch the target word by a single letter substitution. However, researchers typically do not consider where neighbors mismatch the target. In light of evidence that some letter positions are more informative than others, we investigate whether the influence of orthographic neighbors differs across letter positions. To do so, we quantify the number of enemies at each letter position (how many neighbors mismatch the target word at that position). Analyses of reaction time data from a visual word naming task indicate that the influence of enemies differs across letter positions, with the negative impacts of enemies being most pronounced at letter positions where readers have low prior uncertainty about which letters they will encounter (i.e., positions with low entropy). To understand the computational mechanisms that give rise to such positional entropy effects, we introduce a new computational model, VOISeR (Visual Orthographic Input Serial Reader), which receives orthographic inputs in parallel and produces an over-time sequence of phonemes as output. VOISeR produces a similar pattern of results as in the human data, suggesting that positional entropy effects may emerge even when letters are not sampled serially. Finally, we demonstrate that these effects also emerge in human subjects' data from a lexical decision task, illustrating the generalizability of positional entropy effects across visual word recognition paradigms. Taken together, such work suggests that research into orthographic neighbor effects in visual word recognition should also consider differences between letter positions.  相似文献   
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The degree to which humans have top-down control over which information they process remains a central debate within the attention literature. Most of the evidence supporting the top-down control of visuospatial attention has come from cueing paradigms in which target stimuli are preceded by cues that are similar or dissimilar from the target. These studies find that the cues similar to targets capture attention, but dissimilar cues do not, suggesting the top-down control of attention. Here, we used a modified cueing paradigm to investigate an alternative possibility that the cue type differences are due to sequential dependency effects occurring between cue and target processing rather than the top-down control of attention. When individuals searched for color targets, we replicated contingent capture effects in RTs, which are susceptible to sequential dependencies, but memory performance was always best at the cued locations, regardless of the cue’s identity. When individuals searched for onset targets, we observed contingent capture in both tasks. These results demonstrate the utility of the memory probe paradigm and suggest an asymmetry between how strongly onsets and color defined cues capture attention.  相似文献   
146.
Keith Lehrer has been publishing on free will and compatiblism since 1960. Our concern here is to present an account of the development on his work on the subject.  相似文献   
147.
In common “attention” tasks, which require stimulus-identity processing prior to the formation of a speeded key-press response, spatial priming effects depend on response repetition. Typically, the repetition of a stimulus location is advantageous when the prior response repeats, but disadvantageous or inconsequential when the prior response changes. This link between responding and space makes it difficult to draw inferences about attentional bias from two-choice key-press tasks. Instead, the findings are accounted for by episodic retrieval theories, which argue that the response associated with a prior stimulus location is retrieved when a later stimulus occupies its space. This retrieval operation is advantageous if the prior response is needed but not otherwise, which explains typical patterns. This perspective motivated us to evaluate whether spatial priming effects in the visual-search literature depend critically on response repetition. To assess this, we reevaluated a series of experiments recently published by Tower-Richardi, Leber, and Golomb (Attention, Perception, & Psychophysics, 78(1), 114–132, 2016). Their goal was to determine the reference frame of spatial priming across visual search displays. Reassessment reveals that spatial priming was strongly dependent on response repetition when spatiotopic, retinotopic, and object-centered reference frames were perfectly confounded. However, when eye movements were made to dissociate the spatiotopic and object-centered reference frame from the retinotopic reference frame, spatial priming was positive and unaffected by response repetition. The findings demonstrate that at least two distinct processes factor into spatial priming across visual searches, which occur at different levels of representation.  相似文献   
148.
Impulsive choice describes preference for smaller, sooner rewards over larger, later rewards. Excessive delay discounting (i.e., rapid devaluation of delayed rewards) underlies some impulsive choices, and is observed in many maladaptive behaviors (e.g., substance abuse, gambling). Interventions designed to reduce delay discounting may provide therapeutic gains. One such intervention provides rats with extended training with delayed reinforcers. When compared to a group given extended training with immediate reinforcers, delay‐exposed rats make significantly fewer impulsive choices. To what extent is this difference due to delay‐exposure training shifting preference toward self‐control or immediacy‐exposure training (the putative control group) shifting preference toward impulsivity? The current study compared the effects of delay‐ and immediacy‐exposure training to a no‐training control group and evaluated within‐subject changes in impulsive choice across 51 male Wistar rats. Delay‐exposed rats made significantly fewer impulsive choices than immediacy‐exposed and control rats. Between‐group differences in impulsive choice were not observed in the latter two groups. While delay‐exposed rats showed large, significant pre‐ to posttraining reductions in impulsive choice, immediacy‐exposed and control rats showed small reductions in impulsive choice. These results suggest that extended training with delayed reinforcers reduces impulsive choice, and that extended training with immediate reinforcers does not increase impulsive choice.  相似文献   
149.
Although readers typically believe that comic page layouts should be read following the left to right and down ‘Z‐path’ inherited from written language, several spatial arrangements can push readers to deviate from this order. These manipulations include separating panels from each other, overlapping one panel onto another, and using a long vertical panel to the right of a vertical column to ‘block’ a horizontal row. We asked participants to order empty panels in comic page layouts that manipulated these factors. All manipulations caused participants to deviate from the conventional Z‐path, and this departure was modulated by incremental changes to spatial arrangements: The more layouts deviated from a grid, the less likely participants were to use the Z‐path. Overall, these results reinforce that various constraints push comic readers to engage with panels in predictable ways, even when deviating from the traditional Z‐path of written language. Copyright © 2014 John Wiley & Sons, Ltd.  相似文献   
150.
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