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201.
This paper offers an ethnomethodological clarification of Husserl's concepts of Galilean physics and regressive inquiry. It employs the reader's textual-practical operationalization of these concepts. With the use of a simple optical prism as a perspicuous case of a scientific instrument, the reader will be asked and instructed to make a self-reflexive inquiry into the practical contingencies of the prismatic field of reflection. The reader will discover that the geometric structures of the reflective field of the prism is an achievement and formalization of the reader's own operatlonalizations. I named these discoverable discovering operationspraxioms or practical axioms — the pre-scientific contingencies of the geometric structures of prismatic reflection.I would like to thank Mike Lynch, Eric Livingston, George Psathas and Shelley Schweizer-Bjelic for their comments.  相似文献   
202.
The need for a research and practical tool, such as a short, reliable, and valid personality assessment test, suggests researchers to create shortened versions of original instruments. Reinforcement sensitivity questionnaire (RSQ) was created in line with some basic premises of revised Reinforcement sensitivity theory, which proposes three motivational and emotional systems: Behavioral inhibition system (BIS), responsible for scanning environment for potential threats, Behavioral activation system (BAS), responsible for aproaching behavior, and the Fight/Flight/Freeze system (FFFS), responsible for behavior in the present threat. RSQ comprises five scales: BIS, BAS, Fight, Flight, and Freeze. The aim of this study was to develop a short version of RSQ, which would be beneficial to both research and practical purposes. Item response theory analyses were used for item selection. The study comprised two samples of participants, whereby Sample 1 (N = 837, 34.6% male, aged 18 – 82, M = 31.63, SD = 13.54) served as the derivation sample, while Sample 2 (818 participants, 43.6% male, 18?75 years, M = 29.65, SD = 12.52) served as validation sample. Factorial validity of the short RSQ was examined on both Sample 1 and Sample 2. Convergent and divergent validity of the short RSQ was examined using RST-PQ, Jackson-5, BIS/BAS scales, and Big Five Inventory. The results point to satisfactory internal consistency, factorial validity, and construct validity of the short RSQ, suggesting that it is an adequate measure for research settings or other contexts which require the use of short personality questionnaires.  相似文献   
203.
Todorović D 《Perception》2008,37(1):106-125
Every image of a scene produced in accord with the rules of linear perspective has an associated projection centre. Only if observed from that position does the image provide the stimulus which is equivalent to the one provided by the original scene. According to the perspective-transformation hypothesis, observing the image from other vantage points should result in specific transformations of the structure of the conveyed scene, whereas according to the vantage-point compensation hypothesis it should have little effect. Geometrical analyses illustrating the transformation theory are presented. An experiment is reported to confront the two theories. The results provide little support for the compensation theory and are generally in accord with the transformation theory, but also show systematic deviations from it, possibly due to cue conflict and asymmetry of visual angles.  相似文献   
204.
Reasoning about actions in dynamic linear time temporal logic   总被引:5,自引:0,他引:5  
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205.
Linhares and Brum (2007) argue that they provide evidence for analogy as the main principle behind experts' acquisition of perceptual knowledge. However, the methodology they used—asking players to pair positions using abstract similarity—raises the possibility that the task reflects more the effect of directional instructions than the principles underlying the acquisition of knowledge. Here we replicate and extend Linhares and Brum's experiment and show that the matching task they used is inadequate for drawing any conclusions about the nature of experts' perception. When expert chess players were instructed to match problems based on similarities at the abstract level (analogy), they produced more abstract pairs than pairs based on concrete similarity. However, the same experts produced more concrete pairs than abstract ones when instructed to match the problems based on concrete similarity. Asking experts to match problems using explicit instructions is not an appropriate way to show the importance of either analogy or similarity in the acquisition of expert knowledge. Experts simply do what they are told to do.  相似文献   
206.
Some features of linear perspective images may look distorted. Such distortions appear in two drawings by Jan Vredeman de Vries involving perceived elliptical, instead of circular, pillars and tilted, instead of upright, columns. Distortions may be due to factors intrinsic to the images, such as violations of the so-called Perkins's laws, or factors extrinsic to them, such as observing the images from positions different from their center of projection. When the correct projection centers for the two drawings were reconstructed, it was found that they were very close to the images and, therefore, practically unattainable in normal observation. In two experiments, enlarged versions of images were used as stimuli, making the positions of the projection centers attainable for observers. When observed from the correct positions, the perceived distortions disappeared or were greatly diminished. Distortions perceived from other positions were smaller than would be predicted by geometrical analyses, possibly due to flatness cues in the images. The results are relevant for the practical purposes of creating faithful impressions of 3-D spaces using 2-D images.  相似文献   
207.
Studies often posit the processing dichotomy of positive vs. negative affect. People in a negative mood tend to process information in a more systematic manner while those in a positive mood tend to adopt a more heuristic, schema-directed processing style. A 3 (mood: negative vs. neutral vs. positive) × 2 (exposure duration: one vs. five minutes) × 2 (schema-consistent vs. schema-inconsistent items) experimental design was employed in a real-life setting and, using the incidental learning paradigm, to test recognition memory for objects in a typical office. Following the affect-as-information approach, we hypothesized that induced positive mood would lead participants to engage in a more schema-directed processing leading to less accurate memory, while induced negative mood will lead to a more analytic and detailed processing, leading to higher memory accuracy and fewer memory errors. Results revealed a significant effect of duration, indicating that participants made more schema-consistent errors when their stay in the office was shorter. The significant interaction of mood and exposure duration suggests that effect of the exposure on memory accuracy applies to people in negative and neutral mood, while people in positive mood tend to maintain schema-directed processing style for longer period of time.  相似文献   
208.
The game of chess has often been used for psychological investigations, particularly in cognitive science. The clear-cut rules and well-defined environment of chess provide a model for investigations of basic cognitive processes, such as perception, memory, and problem solving, while the precise rating system for the measurement of skill has enabled investigations of individual differences and expertise-related effects. In the present study, we focus on another appealing feature of chess—namely, the large archive databases associated with the game. The German national chess database presented in this study represents a fruitful ground for the investigation of multiple longitudinal research questions, since it collects the data of over 130,000 players and spans over 25 years. The German chess database collects the data of all players, including hobby players, and all tournaments played. This results in a rich and complete collection of the skill, age, and activity of the whole population of chess players in Germany. The database therefore complements the commonly used expertise approach in cognitive science by opening up new possibilities for the investigation of multiple factors that underlie expertise and skill acquisition. Since large datasets are not common in psychology, their introduction also raises the question of optimal and efficient statistical analysis. We offer the database for download and illustrate how it can be used by providing concrete examples and a step-by-step tutorial using different statistical analyses on a range of topics, including skill development over the lifetime, birth cohort effects, effects of activity and inactivity on skill, and gender differences.  相似文献   
209.
Recently, there has been a shift away from traditional truth‐conditional accounts of meaning towards non‐truth‐conditional ones, e.g., expressivism, relativism and certain forms of dynamic semantics. Fueling this trend is some puzzling behavior of modal discourse. One particularly surprising manifestation of such behavior is the alleged failure of some of the most entrenched classical rules of inference; viz., modus ponens and modus tollens. These revisionary, non‐truth‐conditional accounts tout these failures, and the alleged tension between the behavior of modal vocabulary and classical logic, as data in support of their departure from tradition, since the revisionary semantics invalidate some of these patterns. I, instead, offer a semantics for modality with the resources to accommodate the puzzling data while preserving classical logic, thus affirming the tradition that modals express ordinary truth‐conditional content. My account shows that the real lesson of the apparent counterexamples is not the one the critics draw, but rather one they missed: namely, that there are linguistic mechanisms, reflected in the logical form, that affect the interpretation of modal language in a context in a systematic and precise way, which have to be captured by any adequate semantic account of the interaction between discourse context and modal vocabulary. The semantic theory I develop specifies these mechanisms and captures precisely how they affect the interpretation of modals in a context, and do so in a way that both explains the appearance of the putative counterexamples and preserves classical logic.  相似文献   
210.
Currently, it is not known by which mechanisms novel visual representations are stored in long-term memory (LTM). Here we report evidence that visual working memory (WM) plays an important role in the formation of visual LTM. By varying exposure times and perceptual difficulty of the stimuli, we find that the rate-limiting factor constraining storage in LTM is the amount of information that can be simultaneously kept in WM, whereas the time needed to store this information into LTM is constant irrespective of the size of the WM content. These results support the hypothesis that visual WM serves as a gate for the storage of information into LTM.  相似文献   
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