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991.
ABSTRACTVisitors considering attending an interpretive program open to the public at a zoo, historic site, park, or museum may have no more information available to them than the title of the program and its location and date. This research investigated how the structure of a program title helped or hindered people from inferring the topic of the program, whether it is for adults or children, level of formality, and interestingness. Ninety-six college students at 2 universities rated 18 titles for interpretive programs on 4 dimensions. Interestingness of the program topic was related to reported intention to attend the program. Being able to infer whether the program was for adults or children and whether it was formal or informal was related to interestingness. Program titles should be strategically constructed as potential program participants make inferences about the program from the title. 相似文献
992.
James L. Applegate Kelly Coyle Joy Hart Seibert Samuel M. Church 《Journal of constructivist psychology》2013,26(4):385-399
Abstract This study investigates the relation between indexes of the development of interpersonal construct systems and the qualities of messages generated in response to persuasive tasks within the context of an urban police force. Hypotheses assuming that length of service as a line officer would predict less developed construct systems, and that more developed construct systems would predict message strategies that acknowledge the unique qualities of receivers found general support. In addition, the possibility of further relations between length of service and message variables was explored, but no substantial evidence was found for such effects. These results show the importance of environmental influences on construct development, and suggest that interpersonal perception and message behavior functionally adapt to the needs of organizational participation. 相似文献
993.
James Horley 《Journal of constructivist psychology》2013,26(1):67-73
Values, as guides to action, should be related to an individual's intentional behavior. A new technique, the Value Implications of Activities (VIA), is described. This technique asks respondents to make a value selection based on an examination of personal activities. Two studies were conducted that provided preliminary evidence for the psychometric adequacy of the VIA technique. In the first study, temporal reliability over five weeks was found to be moderately high. In the second study, age differences in the use of values to account for activities were similar to some earlier findings in other inquiries. 相似文献
994.
Christopher J. Ferguson James D. Ivory Kevin M. Beaver 《Journal of aggression, maltreatment & trauma》2013,22(5):447-460
The catalyst model suggests that adult criminality arises from the interaction of genetic and proximal social influences such as family influences, but that distal social influences such as media exposure have only negligible influence. This article uses data from a 13-year longitudinal study of adolescent health to examine the catalyst model. As expected by the catalyst model, adult criminality was best explained by a confluence of genetic and proximal social risk factors. The influence of media exposure on adult criminality was negligible. Implications of these findings for both theory and policy are discussed. 相似文献
995.
996.
Recent evidence suggests that the rapid apprehension of small numbers of objects—often called subitizing—engages a system which allows representation of up to 4 objects but is distinct from other aspects of numerical processing. We examined subitizing by studying people with Williams syndrome (WS), a genetic deficit characterized by severe visuospatial impairments, and normally developing children (4–6.5 years old). In Experiment 1, participants first explicitly counted displays of 1 to 8 squares that appeared for 5 s and reported “how many”. They then reported “how many” for the same displays shown for 250 ms, a duration too brief to allow explicit counting, but sufficient for subitizing. All groups were highly accurate up to 8 objects when they explicitly counted. With the brief duration, people with WS showed almost perfect accuracy up to a limit of 3 objects, comparable to 4-year-olds but fewer than either 5- or 6.5-year-old children. In Experiment 2, participants were asked to report “how many” for displays that were presented for an unlimited duration, as rapidly as possible while remaining accurate. Individuals with WS responded as rapidly as 6.5-year-olds, and more rapidly than 4-year-olds. However, their accuracy was as in Experiment 1, comparable to 4-year-olds and lower than older children. These results are consistent with previous findings, indicating that people with WS can simultaneously represent multiple objects, but that they have a smaller capacity than older children, on par with 4-year-olds. This pattern is discussed in the context of normal and abnormal development of visuospatial skills, in particular those linked to the representation of numerosity. 相似文献
997.
Recent studies suggest that visual information can be integrated over a relatively long delay (> 1500 ms) to form a more complete representation (image-percept integration). The current studies investigated whether this process can occur between stimuli that differ in their spatial properties. Participants viewed two dot arrays that filled all but one space in a square or rectangular grid when combined, and reported the missing space. The arrays differed either in size or orientation. Performance reached a comparable level as when spatial properties were matched. However, such performance depends on at least two processes. We suggest an early encoding process and a later image formation/spatial attention reallocation process are required. The flexibility of the image-percept integration process suggests a strong mechanism to form more complete or detailed representations over time, even when the retinal size and orientation of the scene may change between successive views. 相似文献
998.
James W. Tanaka 《Visual cognition》2013,21(4):305-324
In a caricature drawing, the artist graphically exaggerates those features of an individual in proportion to their deviations from the normative or average face. The paradox of caricature recognition is that subjects recognize these distorted drawings of faces better than or equally as well as veridical drawings. The present research explores the caricature paradox by modelling caricature recognition in a neural network. Simulations were used to investigate the perceptual versus memorial bases of caricature recognition (Simulation 1) and examine the effects that familiarity (Simulation 2) and typicality (Simulation 3) have on caricature recognition. Simulation results are interpreted as support for a distinctive access hypothesis of the caricature recognition paradox that emphasizes the interaction between the stimulus properties of the caricature drawing and the underlying veridical face representation. 相似文献
999.
1000.