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51.
A problem in the processing of emotions has long been thought to be strongly associated with the aetiology and maintenance of personality disorders. Previous research has demonstrated a hyposensitivity to the faces expressing fear in those high on the traits of psychopathy, while patients with BPD have been shown to be hypersensitive to expressions in general. However, many previous studies could be explained by a bias in reporting particular expressions rather than a change in sensitivity to these expressions. Using two tasks, the present study examined both the detection and the recognition of four emotional expressions (anger, happy, sad, and fear) in a community sample of males and females. Measures of self-reported psychopathy and Borderline Personality traits were administered. The results showed marked gender differences. Psychopathy was negatively related to performance in both the detection and recognition of fear, but only for males. Borderline Personality traits were positively related to overall performance in the recognitions task, but only for females. The results suggest strong differences in the role that emotional processing might play between the genders. 相似文献
52.
Harry T. Reis Margaret S. Clark Denis J. Pereira Gray Fen-Fang Tsai Judith B. Brown Moira Stewart 《Basic and applied social psychology》2013,35(4):339-348
This article reports results from a three-country study of patient perceptions of physician responsiveness. Based on existing research in the medical and social-psychological literatures, we theorized that patients' perceptions of physician responsiveness to their needs would be an important component of the patient–physician relationship and that this construct could be distinguished reliably from more global assessments of patient satisfaction. We then developed a new measure designed to assess these perceptions from the patients' point of view. This measure was administered to large samples of patients in the United States, the United Kingdom, and Canada. Results supported our hypotheses. Patient perception of physician responsiveness significantly predicted both patient satisfaction and subjective health-related problems, over and above effects attributable to general satisfaction. We also noted the absence of significant differences across the three cultures or sex, suggesting that the process we identify has considerable generality. We also describe a short version of our measure that researchers may find useful in a variety of research or clinical settings. 相似文献
53.
Veena Kumari David R. Hemsley Paul A. Cotter Stuart A. Checkley Jeffrey A. Gray 《Cognition & emotion》2013,27(4):497-508
The present study investigated the effect of haloperidol-induced mood in normal healthy male volunteers on the retrieval of memories of real-life personal experiences using a between-subjects double-blind design. Forty subjects were required to retrieve past real life experiences associated with a series of stimulus words following administration of a single oral dose of 5mg haloperidol or placebo. The experiences were subsequently rated by subjects for their happiness felt at the time of the original experience. A significant decline in self-reported hedonic tone was observed in subjects given haloperidol. In addition, subjects on placebo recalled a significantly greater percentage of happy memories than subjects who were on haloperidol; a trend for a reverse pattern was observed for unhappy memories. The effects of the drug on the retrieval of memories were only in part mediated by the decline in hedonic tone scores. The effects of haloperidol are interpreted in terms of drug-induced dysphoria. 相似文献
54.
Abstract The performance of agoraphobic and normal subjects is compared across three different types of task (Kamin blocking effect, incidental learning, and choice reaction time) all designed to tap processing of neutral stimuli. Agoraphobics differed from normals on the Kamin blocking task and on one of the two incidental learning measures employed. Choice reaction time performance was the same in both groups. The relevance of these findings for future studies of emotional processing in such subjects is discussed. 相似文献
55.
Oleksandr S. Chernyshenko Stephen Stark Matthew S. Prewett Ashley A. Gray Frederick R. Stilson Matthew D. Tuttle 《人类行为》2013,26(2):105-127
In this article, we offer some suggestions as to why tetrads and pentads have become the dominant formats for administering multidimensional forced choice (MFC) items but, in turn, raise questions regarding the underlying psychometric model and means of addressing item quality and scoring accuracy. We then focus our attention on multidimensional pairwise preference (MDPP) items and present an item response theory–based approach to constructing and modeling MDPP responses directly, assessing information at the item and scale levels, and a way of computing standard errors for trait scores and estimating scale reliability. To demonstrate the viability of this method for applied use, we show that the correspondence between MDPP scores derived from direct modeling with those obtained using single statement and unidimensional pairwise preference measures administered in a laboratory setting. Trait score correlations and criterion related validities are compared across testing formats and rating sources (i.e., self and other), and the usefulness of our model-based approach is further demonstrated by some illustrative results involving computerized adaptive tests (CAT). 相似文献
56.
57.
Reinforcement learning (RL) models of decision‐making cannot account for human decisions in the absence of prior reward or punishment. We propose a mechanism for choosing among available options based on goal‐option association strengths, where association strengths between objects represent previously experienced object proximity. The proposed mechanism, Goal‐Proximity Decision‐making (GPD), is implemented within the ACT‐R cognitive framework. GPD is found to be more efficient than RL in three maze‐navigation simulations. GPD advantages over RL seem to grow as task difficulty is increased. An experiment is presented where participants are asked to make choices in the absence of prior reward. GPD captures human performance in this experiment better than RL. 相似文献
58.
Shana L. Schuman Danielle M. Graef David M. Janicke Wendy N. Gray Kevin A. Hommel 《Journal of clinical psychology in medical settings》2013,20(4):488-496
Little is known about how family functioning relates to psychosocial functioning of youth with inflammatory bowel disease (IBD). The study aim was to examine family problem solving and affective involvement as moderators between adolescent disease severity and depressive symptoms. Participants were 122 adolescents with IBD and their parents. Measures included self-reported and parent-reported adolescent depressive symptoms, parent-reported family functioning, and physician-completed measures of disease severity. Disease severity was a significant predictor of adolescent-reported depressive symptoms, but not parent-reported adolescent depressive symptoms. Family affective involvement significantly predicted parent-reported adolescent depressive symptoms, while family problem-solving significantly predicted adolescent self-report of depressive symptoms. Neither affective involvement nor problem-solving served as moderators. Family affective involvement may play an important role in adolescent emotional functioning but may not moderate the effect of disease severity on depressive symptoms. Research should continue to examine effects of family functioning on youth emotional functioning and include a sample with a wider range of disease severity to determine if interventions aimed to enhance family functioning are warranted. 相似文献
59.
Yaakov Stern Helena M. Blumen Leigh W. Rich Alexis Richards Gray Herzberg Daniel Gopher 《Neuropsychology, development, and cognition. Section B, Aging, neuropsychology and cognition》2013,20(6):653-677
ABSTRACT We investigated the feasibility of using the Space Fortress (SF) game, a complex video game originally developed to study complex skill acquisition in young adults, to improve executive control processes in cognitively healthy older adults. The study protocol consisted of 36 one-hour game play sessions over 3 months with cognitive evaluations before and after, and a follow-up evaluation at 6 months. Sixty participants were randomized to one of three conditions: Emphasis Change (EC) – elders were instructed to concentrate on playing the entire game but place particular emphasis on a specific aspect of game play in each particular game; Active Control (AC) – game play with standard instructions; Passive Control (PC) – evaluation sessions without game play. Primary outcome measures were obtained from five tasks, presumably tapping executive control processes. A total of 54 older adults completed the study protocol. One measure of executive control, WAIS-III letter–number sequencing, showed improvement in performance from pre- to post-evaluations in the EC condition, but not in the other two conditions. These initial findings are modest but encouraging. Future SF interventions need to carefully consider increasing the duration and or the intensity of the intervention by providing at-home game training, reducing the motor demands of the game, and selecting appropriate outcome measures. 相似文献
60.
This research examines the relationship between family structure and subjective well-being and the extent to which cultural differences across 24 countries/regions may condition that relationship. Using the 2002 ISSP data, we examine how the effects of marriage status and the presence of children on happiness and satisfaction with family life differ according to the perceived importance of marriage and parenthood in society. We find significant cross-country differences in the relationship between presence of young children and the happiness of men, and in the relationship between the marital status of women and their happiness and satisfaction with family life. 相似文献