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171.
Uncertainty is an omnipresent force in peoples' lives that has been shown to amplify the negative impact of aversive events. This amplified aversiveness, together with the negative attitudes that individuals can have toward uncertainty, suggests that a cue indicating uncertainty about future events might be associated with biased expectancies of negative outcomes or biased contingency estimates, similar to biases that have been observed for traditional fear-relevant cues, such as snakes or spiders. Participants in this study saw three different cues: one that indicated with certainty that an aversive picture would follow, one that indicated with certainty that a neutral picture would follow, and one that indicated uncertainty about whether an aversive or neutral picture would follow. Online self-report data revealed negatively biased expectancies of aversion after uncertain cues. The degree of this online expectancy bias predicted participants' estimates, at the conclusion of the experiment, of the relationship between uncertain cues and aversive pictures. Aversive pictures after the uncertain cue (relative to those after the certain cue) were accompanied by increased skin conductance responses and self-reported negative mood. These findings that uncertainty is accompanied by biased expectancies of aversion and heightened responses to aversion warrant extensions of this research in anxiety disorders, given evidence for intolerance of uncertainty and anticipatory dysfunction in the pathology of such disorders.  相似文献   
172.
173.
Cyber technology provides a new venue for the expression of aggression. However, whether cyber technology has produced a new group of peer aggressors or simply allowed aggressive peers new tools to victimize others is unclear. This study sampled 1,672 adolescents to assess their engagement in cyber aggression. Although "cyber," "overt," and "relational" represent distinct subtypes of aggressive behavior, our results indicate that adolescents' behaviors clustered according to their frequency-not type-of aggression. Thus cyber technology provides new tools for youth who already engage in aggressive behaviors in the physical world to victimize peers in cyberspace.  相似文献   
174.
We treated a child with intestinal failure who consumed solids on a spoon but not liquids from a cup. We used spoon-to-cup fading, which consisted of taping a spoon to a cup and then gradually moving the bowl of the spoon closer to the edge of the cup. Spoon-to-cup fading was effective for increasing consumption of liquids from a cup.  相似文献   
175.
We treated the liquid refusal of a 15-month-old girl using 2 antecedent manipulations: flipped spoon and chin prompt. Use of the chin prompt in the absence of the flipped spoon failed to produce increases in mouth clean (a product measure of swallowing). By contrast, modest increases in mouth clean resulted from the implementation of the flipped spoon alone. The greatest increases in mouth clean resulted from the combination of the 2 manipulations.  相似文献   
176.
The current research examines the link between narcissism and creativity at the individual, relational, and group levels of analysis. It finds that narcissists are not necessarily more creative than others, but they think they are, and they are adept at persuading others to agree with them. In the first study, narcissism was positively associated with self-rated creativity, despite the fact that blind coders saw no difference between the creative products offered by those low and high on narcissism. In a second study, more narcissistic individuals asked to pitch creative ideas to a target person were judged by the targets as being more creative than were less narcissistic individuals, in part because narcissists were more enthusiastic. Finally, a study of group creativity finds evidence of a curvilinear effect: Having more narcissists is better for generating creative outcomes (but having too many provides diminishing returns).  相似文献   
177.
Two conditions for a potentially viable pluralism, based on recent interpretations of the work of George Herbert Mead, are discussed: (1) a shared conception of the psychological person acting in the biophysical and sociocultural world, and (2) a willingness to engage across differing sub-disciplinary perspectives. Even with these conditions in place, any such pluralism still faces significant challenges in avoiding ever-present challenges of creeping imperialism and interdisciplinary gloss.  相似文献   
178.
Two psychophysical experiments are reported, one dealing with the visual perception of the head orientation of another person (the 'looker') and the other dealing with the perception of the looker's direction of eye gaze. The participant viewed the looker with different retinal eccentricities, ranging from foveal to far-peripheral viewing. On average, judgments of head orientation were reliable even out to the extremes of peripheral vision (90 degrees eccentricity), with better performance at the extremes when the participant was able to view the looker changing head orientation from one trial to the next. In sharp contrast, judgments of eye-gaze direction were reliable only out to 4 degrees eccentricity, signifying that the eye-gaze social signal is available to people only when they fixate near the looker's eyes. While not unexpected, this vast difference in availability of information about head direction and eye direction, both of which can serve as indicators of the looker's focus of attention, is important for understanding the dynamics of eye-gaze behavior.  相似文献   
179.
We report a vibrotactile version of the common n-back task used to study working memory. Subjects wore vibrotactile stimulators on three fingers of one hand, and they responded by pressing a button with the other hand whenever the current finger matched the one stimulated n items back. Experiment 1 showed a steep decline in performance as n increased from 1 to 3; each additional level ofn decreased performance by 1.5 d' units on average. Experiment 2 supported a central capacity locus for the vibrotactile task by showing that it correlated strongly with an auditory analogue; both tasks were also related to standard digit span. The vibrotactile version of n-back may be particularly useful in dual-task contexts. It allows the assessment of cognitive capacity in sensory-impaired populations in which touch remains intact, and it may find use in brain-imaging studies in which vibrotactile stimuli impose a memory load.  相似文献   
180.
Resurgence is a temporary increase in a previously suppressed target behavior following a worsening in reinforcement conditions. Previous studies have examined how higher rates or magnitudes of alternative reinforcement affect suppression of the target behavior and subsequent resurgence. However, there has been no investigation of the effects of higher versus lower qualities of alternative reinforcement on resurgence. Using a three-phase resurgence preparation with rats, the present experiments examined the effects of an alternative reinforcer that was of higher (Experiment 1) or lower (Experiment 2) quality than the reinforcer that had previously maintained the target behavior. The results of both experiments showed greater reductions in target behavior with a higher quality alternative reinforcer and larger increases in target responding when a higher quality alternative reinforcer was removed. Along with prior findings with higher rates and magnitudes of alternative reinforcement, these findings suggest that variations in reinforcer dimensions that increase the efficacy of alternative reinforcement also tend to increase resurgence when alternative reinforcement is removed. The results are discussed in terms of the resurgence as choice in context model and in terms of potential clinical implications.  相似文献   
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