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771.
This article presents a critique of the concept of randomness as it occurs in the psychological literature. The first section of our article outlines the significance of a concept of randomness to the process of induction; we need to distinguish random and non-random events in order to perceive lawful regularities and formulate theories concerning events in the world. Next we evaluate the psychological research that has suggested that human concepts of randomness are not normative. We argue that, because the tasks set to experimental subjects are logically problematic, observed biases may be an artifact of the experimental situation and that even if such biases do generalise they may not have pejorative implications for induction in the real world. Thirdly we investigate the statistical methodology utilised in tests for randomness and find it riddled with paradox. In a fourth section we find various branches of scientific endeavour that are stymied by the problems posed by randomness. Finally we briefly mention the social significance of randomness and conclude by arguing that such a fundamental concept merits and requires more serious considerations. 相似文献
772.
773.
J. G. Kyle 《Applied cognitive psychology》1989,3(2):109-125
With a tradition reliance on verbal paradigms cognitive psychology has repeatedly rediscovered the centrality of verbal processes in the cognitive representation of the world. Frequently it has been considered that non-speaking groups offer the proof of such psychological theories. Deaf people, because of their apparently poor memory, retardation in reading, relative lack of speech, yet cognitive viability, have offered an ideal test population for cognitive paradigs. Unfortunately deaf people turn out not to be a non linguistic control. We have now discovered sign language—a visual, spatial representation form used naturally by profoundly deaf people. This apparently offers the key the deaf people's cognition without speech. This paper describes some aspects of what we know of deaf people and their language, critically examines some of the evidence for sign representation in memory, and discusses the methodological problems to be faced by anyone searching for conclusive evidence on deaf people's working memory. Despite the attractiveness of ‘sings for words’ in cognition, this paper argues that the evidences is weak and signs may not be equated easily with words. 相似文献
774.
The use of intuitive heuristics (e. g. representativeness and availability) has been put forward as an explanation for peoples' assignment of probabilities (Tversky and Kahneman, 1971). This phenomenon is seen as robust since experts as defined by education (professional psychologisis), despite advanced training in statistics and methodology, rely on the same heuristics as novices (lay people). Both experts and novices, as defined by education, were studied in a series of experiments and further classified as experts and novices according to their probability knowledge base, prior to receiving (or not) a brief (15-minute) training session. Immediately following training, subjects completed a probability test which consisted of ten Tversky and Kahneman (e. g. 1974) problems. The training significantly increased the number of problems correctly solved on the probability test and eliminated the expert/novice education classification. The results of a follow-up test 5 weeks after the experiment indicated that the training group maintained its superior performance. It is proposed that failure to use proper methods of probability assignment may not be due to intrinsic human inference biases or heuristics, but is a result of a minimal probability knowledge base. 相似文献
775.
Stephen J. Handel 《Current psychology (New Brunswick, N.J.)》1989,8(2):120-129
The effect of challenge on the cooperative and competitive behavior of 120 urban American children was assessed using two
experimental game apparatuses, one of which provided a challenging cooperative response. Significantly more cooperation was
observed when the subjects were presented with a challenging cooperative response. In addition, a reliable age effect was
found indicating that the older subject group (10–12 years old) was more cooperative than the younger two age groups (5–7
and 8–10 years old). Finally, a significant game condition x order interaction was discovered suggesting that under some conditions
the order in which the games were played affected the degree of subject cooperation. Results are related to a theory of competence
motivation. It is argued that cooperation among American children may be increased if the task involves the presence of challenge.
A portion of this research was presented at the biennial meetings of the Society for Research in Child Development, Detroit,
Michigan, 1983. 相似文献
776.
James J. Jupp 《Counselling psychology quarterly》1989,2(4):441-450
Neurolinguistic programmers claim that individuals have preferred (primary) representational systems. These may be auditory, visual or kinesthetic and determine how a person views/deals with the world. Systems can be identified by observation of eye movements. In workshops programmers demonstrated strong associations between eye movements following questioning and types of questions and eye movement categories (assumed to identify systems) and other assessments of systems. Studies have evaluated these ‘workshop’ associations and found little support for their general occurrence. In these studies, it is possible that eye movements following questioning were influenced by artifacts which influence predicted association between these and other variables. An attempt was made to exclude these artifacts in this study. Except for subjects who had attended neurolinguistic workshops, results supported those obtained elsewhere. Possibly, associations in workshops occur as a result of expectational-contextual variables. 相似文献
777.
Employment demographics and attitudes that predict preferences for alternative pay increase policies
Dr. Daniel J. Koys Timothy J. Keaveny Robert E. Allen 《Journal of business and psychology》1989,4(1):27-47
A survey of 942 university staff employees shows that performance and cost of living are preferred over seniority as criteria upon which to base pay increases. Multiple regression analysis reveals that preferences for performance-based pay increases are most strongly related to perceptions that merit pay does not decrease co-worker cooperation, perceptions that performance differences exist among co-workers, employment in white collar jobs, and never having belonged to a union. Preferences for seniority-based and cost of living-based pay increases are most strongly related to the perceived need for a union, perceptions that merit pay reduces cooperation, education level, and gender. In addition, preferences for seniority-based pay increases are related to years of service.An earlier version of this paper was presented at the 1989 meetings of the Midwest Academy of Management. 相似文献
778.
779.
In this study, we describe the process of transforming neuron polarization values that meet the assumptions of ratio data into ordinal data. This is a crisp-to-fuzzy set transformation. A computerized simulation of the application of this process is discussed and nonparametric methods of analyzing fuzzy-set data are presented. 相似文献
780.
In this paper, we discuss the potential of HyperCard for research and instruction in psychology. First we give a general overview of the HyperCard program; after that, we present two HyperCard stacks as sample solutions for two specific research applications. Surveyor, a self-contained survey tool, is a HyperCard-based vehicle for developing, administering, and processing tests and surveys. Queston demonstrates how HyperCard can be used as a data-management and data-analysis tool during the stages of questionnaire development. Both stacks illustrate how flexible HyperCard is and how easy it is to use it to manage, analyze, and process data, to transfer data to other programs, and to print reports. HyperCard, unlike traditional applications, gives the user a great degree of control over the way information is stored, mainipulated, and presented. Although both stacks are custom-made for specific purposes, the concepts underlying the design can be generally applied and adapted for other purposes. 相似文献