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971.
The effect of challenge on the cooperative and competitive behavior of 120 urban American children was assessed using two experimental game apparatuses, one of which provided a challenging cooperative response. Significantly more cooperation was observed when the subjects were presented with a challenging cooperative response. In addition, a reliable age effect was found indicating that the older subject group (10–12 years old) was more cooperative than the younger two age groups (5–7 and 8–10 years old). Finally, a significant game condition x order interaction was discovered suggesting that under some conditions the order in which the games were played affected the degree of subject cooperation. Results are related to a theory of competence motivation. It is argued that cooperation among American children may be increased if the task involves the presence of challenge. A portion of this research was presented at the biennial meetings of the Society for Research in Child Development, Detroit, Michigan, 1983.  相似文献   
972.
Neurolinguistic programmers claim that individuals have preferred (primary) representational systems. These may be auditory, visual or kinesthetic and determine how a person views/deals with the world. Systems can be identified by observation of eye movements. In workshops programmers demonstrated strong associations between eye movements following questioning and types of questions and eye movement categories (assumed to identify systems) and other assessments of systems. Studies have evaluated these ‘workshop’ associations and found little support for their general occurrence. In these studies, it is possible that eye movements following questioning were influenced by artifacts which influence predicted association between these and other variables. An attempt was made to exclude these artifacts in this study. Except for subjects who had attended neurolinguistic workshops, results supported those obtained elsewhere. Possibly, associations in workshops occur as a result of expectational-contextual variables.  相似文献   
973.
A survey of 942 university staff employees shows that performance and cost of living are preferred over seniority as criteria upon which to base pay increases. Multiple regression analysis reveals that preferences for performance-based pay increases are most strongly related to perceptions that merit pay does not decrease co-worker cooperation, perceptions that performance differences exist among co-workers, employment in white collar jobs, and never having belonged to a union. Preferences for seniority-based and cost of living-based pay increases are most strongly related to the perceived need for a union, perceptions that merit pay reduces cooperation, education level, and gender. In addition, preferences for seniority-based pay increases are related to years of service.An earlier version of this paper was presented at the 1989 meetings of the Midwest Academy of Management.  相似文献   
974.
975.
The word-processing language use of a small group of severely emotionally disturbed children and adolescents was compared with their handwritten productions. A content analysis based on a total sample of 4,112 words was performed to explore the thematic and structrual language differences between the two writing modes. The findings indicate that the computer-mediated writing tended to improve some aspects of thematic expression, while the handwritten mode was preferable for certain structural characteristics.  相似文献   
976.
In this study, we describe the process of transforming neuron polarization values that meet the assumptions of ratio data into ordinal data. This is a crisp-to-fuzzy set transformation. A computerized simulation of the application of this process is discussed and nonparametric methods of analyzing fuzzy-set data are presented.  相似文献   
977.
Researchers interested in studying discrimination learning in primates have typically utilized variations in the Wisconsin General Test Apparatus (WGTA). In the present experiment, a new testing apparatus for the study of primate learning is proposed. In the video-task paradigm, rhesus monkeys (Macaca mulatta) respond to computer-generated stimuli by manipulating a joystick. Using this apparatus, discrimination learning-set data for 2 monkeys were obtained. Performance on Trial 2 exceeded 80% within 200 discrimination learning problems. These data illustrate the utility of the video-task paradigm in comparative research. Additionally, the efficient learning and rich data that were characteristic of this study suggest several advantages of the present testing paradigm over traditional WGTA testing.  相似文献   
978.
In this paper, we discuss the potential of HyperCard for research and instruction in psychology. First we give a general overview of the HyperCard program; after that, we present two HyperCard stacks as sample solutions for two specific research applications. Surveyor, a self-contained survey tool, is a HyperCard-based vehicle for developing, administering, and processing tests and surveys. Queston demonstrates how HyperCard can be used as a data-management and data-analysis tool during the stages of questionnaire development. Both stacks illustrate how flexible HyperCard is and how easy it is to use it to manage, analyze, and process data, to transfer data to other programs, and to print reports. HyperCard, unlike traditional applications, gives the user a great degree of control over the way information is stored, mainipulated, and presented. Although both stacks are custom-made for specific purposes, the concepts underlying the design can be generally applied and adapted for other purposes.  相似文献   
979.
Eleven subjects were asked to silently read slides of the letters “P” and “T,” and to view meaningless control slides similarly as they were presented visually. One-eighth-second electromyographic excerpts were sampled from the baseline and response periods. The data were then transformed into the frequency domain for inferential analyses. The mean power spectral frequencies for the response period were significantly lower than those for the base-line in the overall analysis. There were, however, no significant changes from baseline as a function of kind of stimulus (T, P, or Control) or muscle activated (lips or tongue). It was concluded that there was a generalized responding, not unique to the processing of the specific stimuli studied. Frequency analysis of EMG measures of covert behavior holds some promise of yielding unique information not available through traditional analysis procedures, but more sensitive methods than those used here would be required to demonstrate this.  相似文献   
980.
The sentence verification technique (SVT), developed by Royer, Hastings, and Hook (1979), provides developmental and educational researchers with an alternative way of assessing text comprehension based on all of the information contained in a passage. Students must decide if test sentences have the same meaning as sentences that appeared in an original passage. The program described here automates the more laborious aspects of constructing SVT tests. The user must create a passage using a word processor. The program will prompt the user for information as needed. Finally, printable text files (SVT test and answer key) are generated. The program is written in BASIC for IBM and IBM-compatible computers.  相似文献   
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