全文获取类型
收费全文 | 89853篇 |
免费 | 1810篇 |
国内免费 | 7篇 |
专业分类
91670篇 |
出版年
2019年 | 1065篇 |
2018年 | 1425篇 |
2017年 | 1428篇 |
2016年 | 1568篇 |
2015年 | 1133篇 |
2014年 | 1358篇 |
2013年 | 7311篇 |
2012年 | 2456篇 |
2011年 | 2623篇 |
2010年 | 1670篇 |
2009年 | 1608篇 |
2008年 | 2382篇 |
2007年 | 2314篇 |
2006年 | 2130篇 |
2005年 | 1855篇 |
2004年 | 1735篇 |
2003年 | 1693篇 |
2002年 | 1764篇 |
2001年 | 2776篇 |
2000年 | 2695篇 |
1999年 | 2073篇 |
1998年 | 987篇 |
1997年 | 900篇 |
1996年 | 1019篇 |
1995年 | 938篇 |
1994年 | 896篇 |
1993年 | 909篇 |
1992年 | 1884篇 |
1991年 | 1734篇 |
1990年 | 1711篇 |
1989年 | 1554篇 |
1988年 | 1515篇 |
1987年 | 1497篇 |
1986年 | 1528篇 |
1985年 | 1552篇 |
1984年 | 1349篇 |
1983年 | 1188篇 |
1981年 | 898篇 |
1979年 | 1361篇 |
1978年 | 1000篇 |
1975年 | 1179篇 |
1974年 | 1216篇 |
1973年 | 1337篇 |
1972年 | 1203篇 |
1971年 | 1081篇 |
1970年 | 991篇 |
1969年 | 997篇 |
1968年 | 1253篇 |
1967年 | 1098篇 |
1966年 | 998篇 |
排序方式: 共有10000条查询结果,搜索用时 15 毫秒
261.
Four stimulus elements configured as a notional diamond were flashed in pairs to elicit apparent motion. When the elements were identical (4 Zs), the direction of apparent motion was ambiguous. When the elements were pairs of different letters (Cs and Os, Es and Zs), letters of different sizes (Zs and zs), or oppositely oblique lines, the direction of apparent motion tended to be between identical elements. This was true, however, only for an initial, brief observation period. Subsequently, the direction of apparent motion tended to be determined by the direction of motion perceived at first, regardless of the character of the elements. This quickly established directional set (within 10 sec) largely swamped any tendency to resolve correspondence in terms of a feature of the stimulus. It appears to be based on spatial rather than retinal or egocentric coordinates. 相似文献
262.
Obstacle perception by congenitally blind children 总被引:1,自引:0,他引:1
The ability to perceive objects from a distance and navigate without vision depends principally on auditory information. Two experiments were conducted in order to assess this ability in congenitally blind children aged 4 to 12 years who had negligible amounts of visual experience or formal mobility training. In Experiment 1, children walked along a sidewalk toward a target location to get some candy. A box was placed along the path on some trials, and the children were instructed to avoid the box if it was present. The children spent more time in the region just in front of the box than in the region just behind it, indicating that they perceived the box and acted so as to navigate around it. In Experiment 2, children attempted to discriminate whether a nearby disk was on their left or on their right. The children performed at above-chance levels, again indicating distal perception of objects. The results of both experiments suggest that blind children with little or no visual experience or formal training utilize nonvisual information, presumably auditory, to perceive objects. The specific nature of this auditory information requires further investigation, but these findings imply that the underlying perceptual ability does not require experience in spatial vision or deliberate training and intervention. 相似文献
263.
Semantic congruity effects in perceptual comparisons 总被引:1,自引:0,他引:1
Semantic congruity effects occur when, as in Experiment 1, for example, the time to select the shorter of two relatively short lines is faster than the time to select the longer; conversely, selection of the longer of two relatively long lines is faster than selection of the shorter. Semantic congruity effects are also demonstrated in experiments requiring comparisons of the heaviness of weights (Experiment 2) and horizontal extent (Experiment 3). In Experiment 1, the magnitude of the semantic congruity effect was larger under conditions emphasizing accuracy rather than speed and when the comparison was difficult. In fact, when comparisons were errorless, the effect was minimal (20 msec), thereby replicating previous failures to obtain the effect with supraliminal perceptual comparisons (Banks, Mermelstein, & Yu, 1982; Marschark & Paivio, 1981; Petrusic & Baranski, 1988a). In confirmation of Henmon's (1911) introspective analyses of psychophysical comparisons, Experiments 2 and 3 extend the range of the semantic congruity effect to include judgments of confidence. However, in each of the three experiments, semantic congruity effects were not evident with the response-accuracy measure. Finally, using highly confusable stimuli, in Experiment 3 the magnitude of the semantic congruity effect was shown to be larger for error than for correct response times. The implications of these findings for a decisional locus of the effect and for the semantic coding theory are discussed. 相似文献
264.
P J Stappers 《Perceptual and motor skills》1989,68(1):243-251
Direct and indirect theories of perception differ on whether form perception depends on higher order invariants or on features in the retinal image. The present paper describes a demonstration that an object can be recognized through a higher order pattern (dynamic occlusion) without any of the object's features being displayed. Stimuli consist of computer stimulations of black wireframe objects moving in front of, and occluding, a random layout of point lights on a black background. In this way, no single videoframe of the stimuli displays any of the object's features, and motion of the amodal object in front of the light points is necessary for the form to become visible. The forms can also be recognized when isoluminous colours are used for background and point lights. Finally, it is noted that, if the observer can actively control the motion of the object, e.g., by moving a computer mouse, recognition is enhanced as in Gibson's (1962) experiment on active touch. 相似文献
265.
D J Raggio 《Psychological reports》1989,65(1):292-294
This study compared the performance on the WAIS and WAIS--R of 21 mentally retarded adults residing in an Intermediate Care Facility. Tests were administered in one order, the WAIS initially and the WAIS--R second, with approximately two years between testings. Significant differences were found on the WAIS and WAIS--R for Verbal, Performance and Full Scale IQs. This finding contrasts with the differences between the measures as reported in the WAIS--R manual. 相似文献
266.
A quasi-nonmetric method for multidimensional scaling VIA an extended euclidean model 总被引:1,自引:0,他引:1
An Extended Two-Way Euclidean Multidimensional Scaling (MDS) model which assumes both common and specific dimensions is described and contrasted with the standard (Two-Way) MDS model. In this Extended Two-Way Euclidean model then stimuli (or other objects) are assumed to be characterized by coordinates onR common dimensions. In addition each stimulus is assumed to have a dimension (or dimensions) specific to it alone. The overall distance between objecti and objectj then is defined as the square root of the ordinary squared Euclidean distance plus terms denoting the specificity of each object. The specificity,s
j
, can be thought of as the sum of squares of coordinates on those dimensions specific to objecti, all of which have nonzero coordinatesonly for objecti. (In practice, we may think of there being just one such specific dimension for each object, as this situation is mathematically indistinguishable from the case in which there are more than one.)We further assume that
ij
=F(d
ij
) +e
ij
where
ij
is the proximity value (e.g., similarity or dissimilarity) of objectsi andj,d
ij
is the extended Euclidean distance defined above, whilee
ij
is an error term assumed i.i.d.N(0, 2).F is assumed either a linear function (in the metric case) or a monotone spline of specified form (in the quasi-nonmetric case). A numerical procedure alternating a modified Newton-Raphson algorithm with an algorithm for fitting an optimal monotone spline (or linear function) is used to secure maximum likelihood estimates of the paramstatistics) can be used to test hypotheses about the number of common dimensions, and/or the existence of specific (in addition toR common) dimensions.This approach is illustrated with applications to both artificial data and real data on judged similarity of nations. 相似文献
267.
Choice reaction time involves, at least two components of response latency, decision time and movement time. Studies of choice reaction time usually provide values of these two components averaged over a given number of trials. The aim of the present study of depressed subjects was to investigate changes across practice on Decision Time (DT) and Movement Time (MT) before and after clinical improvement. 19 depressed subjects were given two sessions of 50 trials each, one before treatment (Di) and one after recovery (Df). Decision time and movement time exhibited quite different patterns. Decision time significantly decreased with clinical improvement. No significant variation across trials was found, in either session. Movement time values varied across trials but the variations observed on Di and Df were significantly different, whereas before treatment latencies recorded at the end of the session were greater than those scored at the start, the contrary was observed after clinical recovery. No significant difference was found between values of movement time scored at the start of the two sessions. 相似文献
268.
Behavioral sequelae of long-term self-attributed success and failure: an attribution theory analysis
J Haisch 《Archiv für Psychologie》1989,141(4):287-299
Starting from earlier results that self-caused long-term failure improved performance, this experiment tested the effect of "working conditions" as well as successes and failures succeeding the experience of long-term success and long-term failure. 64 subjects participated in recognition tests, composed of 9 tasks (with 42 stimuli each), to be solved within five different experimental sessions. Subjects received false feedback concerning each judgement. The feedback was designed to correspond to Kelley's informational requirements for self-attributions. Results clearly show an impairment of performances within new "working conditions" if successes succeed long-term failure or long-term success. Failure succeeding long-term failure in new "working conditions", on the other hand, improves performance. Different attribution theories' capacity to explain these results is discussed. 相似文献
269.
The development of problem-solving skills from novices to advanced subjects in dependence of the competence level of the opponent is examined in a two-person zero-sum game (Othello). In a repeated-measurement design 18 Ss. (6 Ss in 3 groups) played 10 games against one of three opponent-strategies (implemented on a computer): one "expertlike" strategy, which uses domain specific knowledge and local heuristics (minimax-algorithm with alpha-beta pruning); one "novicelike" strategy, in which global, domain independent problem solving strategies (means-ends analysis, goal-reduction) are implemented; and one strategy, which contradicts the supposed heuristics of the novices, but which results in a "weak" performance (minimization in move-selection). Contrary to our assumptions no significant effects of experience could be verified (win versus loss during single runs). An experience dependent differentiation of global problem solving strategies could not be shown for any of the groups. Neither could a general improving effect of the model for acquiring local, task specific heuristics be proved. 相似文献
270.