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911.
Paula M. Niedenthal Jamin B. Halberstadt Jonathan Margolin se H. Innes‐Ker 《European journal of social psychology》2000,30(2):211-222
A new method is presented for examining effects of emotion in the detection of change in facial expression of emotion. The method was used in one experiment, reported here. Participants who were induced to feel happiness, sadness, or neutral emotion, saw computerized 100‐frame movies in which the first frame always showed a face expressing a specific emotion (e.g. happiness). The facial expression gradually became neutral over the course of the movie. Participants played the movie, changing the facial expression, and indicated the frame at which the initial expression was no longer present on the face. Emotion congruent expressions were perceived to persist longer than were emotion incongruent expressions. The findings are consistent with previous findings documenting enhanced perceptual processing of emotion congruent information. The value of the current technique, and the types of everyday situations that it might model are discussed. Copyright © 2000 John Wiley & Sons, Ltd. 相似文献
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Adult male rats reared as pairmates from weaning were tested in a neutral arena with both members of another pair (one at a time). The unfamiliar pairs were found to engage in play fighting, although they were more likely to escalate the encounter into serious fighting than were pairs of familiar rats. Based on their within‐home pair behavior, each pairmate was designated as a dominant or a subordinate. When the test encounters between unfamiliar males were analyzed with regard to whether the pairings consisted of two dominants, two subordinates, or a mixed pair, the pattern of play fighting was found to be attenuated. Both dominants and subordinates were more likely to initiate playful encounters, to respond defensively during these encounters, and to do so using adult‐typical tactics of defense when paired with an unfamiliar rat that was dominant in its home cage. The mechanisms by which the home status of unfamiliar male rats can be identified by another male are discussed, particularly with regard to the role that play fighting may serve for this function. It is concluded that the data support the hypothesis that play fighting can be used by adult rats for social testing, which in this case seems to involve ascertaining the opponent's fighting capability. Aggr. Behav. 25:141–152, 1999. © 1999 Wiley‐Liss, Inc. 相似文献
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In polymorphic ants, such as Cataglyphis niger, sterile individual workers from the same nest show some degree of variation in size and/or morphology. We studied whether worker size and size difference between opponents had an effect on aggression during conspecific encounters. Although the capacity to recognize nestmates was shared by all individuals, some patterns of agonistic behaviors were size related. Escape was mostly displayed by the small workers, and threat, associated with ritualized fights, by the large workers. As game theory predicted, ants of C. niger adjusted their level of aggression as a function of the size of the opponent. However, only large individuals used such assessment strategies, responding with escalation of aggression towards small workers and reduction of aggression towards large ones. On the contrary, small individuals behaved in the same manner whatever the opponent's size. Differences between both morphological castes were discussed with reference to the resource holding assessment models. Aggr. Behav. 25:369–379, 1999. © 1999 Wiley‐Liss, Inc. 相似文献
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Identity processing style refers to the manner in which individuals approach or manage to avoid identity relevant problems and decisions. Two studies were designed to investigate the relationship between identity style and the specific cognitive and attributional strategies youth deploy in achievement and affiliative contexts. In Study 1, 198 American late adolescents filled in the revised Identity Style Inventory and a Strategy and Attribution Questionnaire. In Study 2, 109 Finnish late adolescents filled in the same measures. Study 1 revealed that diffuse/avoidant‐oriented American youth relied on maladaptive strategies in both contexts. Information‐oriented youth engaged in more strategic planning than did their normative and diffuse/avoidant counterparts. Study 2 indicated an identical pattern of associations among the identity processing styles and cognitive and attributional strategies for Finnish youth in achievement but not in interpersonal settings. The results are discussed in the context of a social–cognitive theory of identity development. Copyright © 1999 John Wiley & Sons, Ltd. 相似文献
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The number of Non-Profit Organisations (NPOs) has increased in the past years, and they rely on advertising to communicate their causes. Although the effectiveness of NPO advertising has been studied previously, there is still no consensus about which appeal (emotionally positive or negative) increases its effectiveness. On the other hand, the most prevalent research approaches to NPO advertising are traditional research methodologies based on declarative techniques. So, the purpose of this study is to identify which appeal (positive or negative) in NPO advertising is more effective at the three levels of effectiveness (perceptual or communicational effectiveness, psychological or attitudinal effectiveness and behavioural effectiveness), providing a new approach based on the analysis of consumers' unconscious responses to advertising. We conducted an experiment with 113 participants whose neurophysiological responses were evaluated through electroencephalogram (EEG) and eye tracking (ET) while they watched NPO advertisements with a randomly assigned emotional appeal (positive or negative). In addition, a survey revealed behavioural responses. The results showed that considering the psychological or attitudinal effectiveness, positively framed ads are more effective, as there is a positive effect on attitudes towards the ad and a higher positive emotional valence. On the other hand, in perceptual effectiveness, where attention is considered an important variable, the negatively framed ads showed more significant time in the area of interest (AOI) of the image area of the ad, and longer time in the AOI text was observed for positively framed ads. Furthermore, regarding behavioural effectiveness, negatively framed ads seem more effective in eliciting actual donations. The results suggest that a positive appeal is more effective in generating a more positive attitude and a positive emotional valence towards the advertisement, which could benefit the NPO in the long term. But a negative appeal is more effective if the goal is to achieve immediate donations. 相似文献
920.
Ricardo Cayolla Rui Biscaia Roy F. Baumeister Marc Fetscherin Sónia Brito-Costa Isabel C. Duarte Miguel Castelo-Branco 《Journal of Consumer Behaviour》2024,23(2):842-854
This study uses neuroimaging methods to identify patterns of brain activation among sport fans in reaction to team stimuli. In a whole-brain analysis without selected regions in advance, the purposes were to identify the structures involved when fans are exposed to positive, neutral, and negative events and to learn what events activate more limbic networks. A total of 53 individuals participated in and functional magnetic resonance imaging experiment involving the presentation of videos in various situations. Findings indicate the activation of the cingulate gyrus and other structures of the limbic system, as the hippocampus and parahippocampus. We also found involvement of the ventral tegmental area of the reward system. Additionally, brain activity in emotional regulation and memory areas were more influenced by positive than neutral and negative videos. It was also found the involvement of other areas not directly included in the limbic or reward systems. This study provides the neural basis of fan reactions to team-related stimuli. Sport clubs should be aware that negative content seems to be suppressed from emotional memory and positive videos trigger more emotion and memory areas than neutral and negative videos. 相似文献