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111.
The complementary role of static and dynamic information used when one needs to be located in time was studied. Static information refers to temporal knowledge about days of the week, and dynamic information reflects a sense of time, taking into account the present, the near past, and the future. Each day of an actual 7-day wk., 699 women and 620 men were asked to provide a "right" or "wrong" response to a statement such as "Today is X," where X was the name of one of the seven days of the week. Analysis suggested use of a structured temporal representation of the week: the weekend, a landmark, had an anchoring role. Also the dynamics of the content of working memory were indicated. The active "temporal window" participants hold in mind seems directed more towards the future than the past. Results are discussed within the more general context of time management.  相似文献   
112.
This study examined whether a virtual avatar could be perceived as a real human by patients with mental disease, especially schizophrenia, as well as whether a virtual avatar could be applied to acquiring patients' behavior characteristics in a short conversation situation. The virtual avatar has been used for various applications which need to communicate with other person or to train or educate by showing humanlike behavior. Recently, many researches have shown that the virtual avatar technology has been enhanced and the avatar could be perceived like real human. A virtual avatar, standing in a virtual room, was designed for this study. Tasks to approach, initiate a talk, and answer to avatar's questions was assigned to the 11 patients with schizophrenia. As behavioral parameters in the virtual environment, the interpersonal distance and the verbal response time were acquired. In addition, the Positive and Negative Syndrome Scale (PANSS) for patients was administered in order to investigate the relationship between patients' symptomatic characteristics and behavior parameters. The interpersonal distance was negatively correlated with the negative syndrome scale, a subscale of PANSS, which is consistent with previous research reporting the relationship between interpersonal distance and a real person's image. The verbal response time, however, was not correlated with any other subscale of PANSS. After analyzing subitems of the negative syndrome of PANSS, two positive correlations were found: one was with blunted affect and the other was with poor rapport. We concluded that the virtual avatar could be perceived as a real human by schizophrenic patients and the avatar could draw the schizophrenic patients' behavior characteristics.  相似文献   
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114.

Psychoanalytic work with adolescents poses a challenge for analysts who adhere to standard analytic technique as many adolescents who need analytic intervention resist such a structured approach to analysis. The author finds that elasticity of technique is currently widely used by analysts when working with this difficult age group even though they may be unaware that this is, in fact, a Ferenczian technique. Clinical examples are presented to illustrate how frequently the technique is used in cases of resistant, troubled youth. The author outlines an approach that is sensitive to these resistances and makes compromises in technique based on the principle that engaging a troubled youth in a therapeutic venture is preferable to refusing treatment based on the patient’s not being able to adhere to standard analytic technique. In this sense, Ferenczi was an early herald of the type of contemporary analytic work that is practiced currently especially with a difficult population of patients.

  相似文献   
115.
Williams Syndrome (WS) is a disorder caused by a delection in chromosome 7, with a cognitive profile characterised by mild to moderate mental deficiency and difficulties in visual-spatial processing, which contrasts with a relative preservation of linguistic functions and narrative production. In this study, verbal performance was analysed in two groups of participants (N = 3), Portuguese and Spanish, genetically diagnosed with WS. Scores were low in Verbal IQ, as in Performance IQ. Narrative performance showed low coherence with respect to structure, process, and content. WS verbal performance was affected and there was no difference between both groups. We could not find any dissociation between cognitive functioning and linguistic production.  相似文献   
116.
When neural events are analyzed as stimuli and responses, functional relations among them and among overt stimuli and responses can be unveiled. The integration of neuroscience and the experimental analysis of behavior is beginning to provide empirical evidence of involvement of neural events in the three-term contingency relating discriminative stimuli, responses, and consequences. This paper is aimed at highlighting exemplar instances in the development of this issue. It has long been known that the electrical stimulation of certain cerebral areas can have a reinforcing function. Extraordinary technological advances in recent years show that neural activity can be selected by consequences. For example, the activity of in vitro isolated neurons that receive dopamine as a reinforcer functions as a cellular analogue of operant conditioning. The in vivo activity of populations of neurons of rats and monkeys can be recorded on an instant-to-instant basis and can then be used to move mechanical arms or track a target as a function of consequences. Neural stimulation acts as a discriminative stimulus for operant responses that are in turn maintained by neural consequences. Together with investigations on the molecular basis of classical conditioning, those studies are examples of possibilities that are being created for the study of behavior-environment interactions within the organism. More important, they show that, as an element in the three-term contingency, neural activity follows the same laws as other events.  相似文献   
117.
Dual-task processing was explored in younger and older adults in 2 experiments that used a tone discrimination and a letter discrimination task. To encourage parallel processing if that was possible, the authors presented the stimuli for the 2 tasks simultaneously, and participants were instructed to withhold their responses until both were ready. The authors found no evidence for parallel processing and no evidence that the management of central processing of dual tasks is qualitatively different in older adults than it is in younger adults. When one response was verbal and the other manual, the 2 responses closely coincided. When both responses were manual, the authors did find that the first response was not delayed enough to coincide with the 2nd and that this underestimation was greater in older adults.  相似文献   
118.
Due to the works of Wann and colleagues, spectators' identification with teams has taken on a central role in the study of sports spectators' thought and behavior. However, no research in this area has measured identification with sports teams in the French context. Two studies attempted to develop a valid and reliable French version of the Sport Spectator Identification Scale (SSIS) developed by Wann and Branscombe in 1993 to measure team identification. In Study 1, 200 physical education students completed a French translation of the SSIS and several questions concerning their involvement, investment, and evaluation of the team's future performance. Results showed that the French translation of the SSIS is a reliable and one-dimensional instrument: strong relationships were found between identification with professional French teams and these variables. In Study 2, 143 physical education students completed the SSIS with a National sport team as the target team. Results confirmed the psychometric properties of the scale and indicated that persons who strongly identify with the National soccer team reported more involvement with the team and were more optimistic about future performances than persons low in identification.  相似文献   
119.
Schizophrenia is a devastating mental illness and is characterized by hallucinations and delusions as well as social skills deficits. Generally, social skills training designed to help patients develop social skills includes role-playing, but this form of training has typical shortcomings, which are largely due to a trainer's difficulties to project emotion. Virtual reality (VR)-based techniques have the potential to solve these difficulties, because they provide a computer-generated but realistic three-dimensional world and humanlike avatars that can provide emotional stimuli. In this paper, we report on a method of implementing virtual environments (VEs) in order to train people with schizophrenia to develop conversational skills in specific situations, which could overcome the shortcomings of or complement conventional role-playing techniques. The paper reports the efficacy of the proposed approach in a preliminary clinical trial with 10 patients with schizophrenia.  相似文献   
120.
Impairment in social skills is one of the few criteria that all individuals diagnosed with schizophrenia must meet. Successful social skills require the coordination of many abilities, including social perception, which involves the decoding and interpretation of social cues from others. In this study, we examined the potential for virtual reality (VR) in social skill training. We attempted to determine if VR can be used to measure social skills and social perception, and to determine which VR parameters are related to schizophrenic symptoms. Some of these results have clear clinical relevance, while other observations need further study. The VR system appears to be useful in assessing the social perception of schizophrenics and normal people, and could be more widely used in the future for social training and in the assessment of social problem-solving abilities, assertiveness skills, and general social skills.  相似文献   
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