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61.
62.
Religion, defined as ‘the idea of a state that transcends ourselves and our world and the working out of the consequences of that idea’, may influence the ethical thinking of scientists and engineers in two ways. The first is at the level of the individual and how personal beliefs affect the choice of research, design or development projects, relationships with other researchers and the understandings of the consequences of research on other aspects of life. The second level is that of the social and cultural setting in which scientists and engineers work; how society decides which research to sponsor, how to apply the results of scientific discovery and which technology it chooses to develop and for what purposes. In neither of these areas is religious belief a necessary condition for scientists and engineers to pursue one course of action rather than another. The existence of religious belief within the individual and society is, though, part of the ethical framework in which scientist and engineers work and therefore something to which attention should be paid. Religion provides a particular perspective on what should be. Conversely science and technology provide information on the nature of the person and the universe in which we live, which must be taken into account when theologians and religious moralists apply their ethical norms and principles.  相似文献   
63.
This paper outlines a prototype dual-purpose interface card for the IBM PC for use in research on motor learning and control. The card enables automatic interfacing for up to four angular optical encoders and presents high-speed visual data on an XY oscilloscope. In addition, it uses two single-chip microcontrollers with minimal external hardware, providing a more powerful instrument than is available in discrete hardware. Two microcontrollers operate independently of the experimental computer (IBM PC), using a common interface allowing the exchange of data. This interface card frees the experimental computer from the workload associated with optical encoders and high-speed XY displays, resulting in less complex experimental setups and data collection programs.  相似文献   
64.
During linear translation through a stationary environment, the pattern of optical flow generated on each retina is symmetrical when the head is aligned with the heading, but during lateral gaze the optical flow is asymmetric. We assessed whether human subjects could use the magnitude of this asymmetry to determine the direction of heading during passive translation through a 3-D environment. When allowed to move their heads in order to look in the direction of self-motion, subjects indicated their heading precisely and accurately. When the head was locked in alignment with the misaligned body, and gaze adjustments were not allowed, responses were quite precise, but showed a large bias which increased with increasing heading angle.  相似文献   
65.
A series of experiments investigated concurrent discriminations of surface and nonsurface attributes, including color, brightness, texture, length, location, and motion. In all cases but one, results matched those previously reported: Interference occurred when two discriminations concerned different objects, but not when they concerned the same one. In the two-object case, interference was the same whether discriminations were similar (e.g., two surface discriminations) or different (e.g., one surface, one boundary). Such results support a model of visual attention in which separate visual subsystems are coordinated, converging to work on surface and boundary properties of the same selected object. A partial exception is color: For reasons that are unclear, color escapes twoobject interference except from other, concurrent surface discriminations  相似文献   
66.
This study was designed to provide a detailed analysis of the parameters which interact to produce a field hockey drive. The drive was performed by an elite performer under two conditions of uncertainty (Blocked and Random). The subject was asked to drive a field hockey ball toward a specified target. In the Blocked condition the speed of the approaching ball remained constant (20, 30 and 40 m.p.h.) while in the Random condition these speeds were randomly assigned to each trial. Cine analysis of the subject's successful responses under the two experimental conditions led to an investigation of the kinematics, phasing, and timing of the stroke. The subject placed emphasis upon varying the initial phases of the stroke (i.e., backswing and preparatory phases) in order to produce a temporally consistent ballistic downswing to ball contact. It seemed likely that the subject appraised the ball speed that was being delivered and then incorporated additional stick movement to ‘mark time’ before initiating temporally consistent movement phases, as spatial uncertainty increased, the subject delayed her response initiation, but then tended to respond in intervals of one reaction time for each stroke phase. Consistency was evident for displacement and initiation point values, but to a lesser extent than existed for the other variables. However, as a result of this adjustment in spatial location and displacement of the stick end during the preliminary phases of the response, the subject was able to produce a consistent and accurate ballistic downswing.  相似文献   
67.
The paper reports four experiments concerned with memory for sets of categorically related or unrelated nouns, as a function of the extent to which initial processing focused on categorical or distinctive features of the nouns. The general finding is that distinctive features are valuable for later intracategory discrimination in recall and recognition, but categorical features are not, as judged by cued recall, recognition, measures of association between items, and categorical intrusion errors. A theoretical framework, based on the diagnostic value of features for various classifications, is offered as an account of the results.  相似文献   
68.
69.
The relationship between the Fourier spectra of visual textures (represented by four hypothetical visual channels sensitive to spatial frequencies) and the perceptual appearance of the textures was investigated. Thirty textures were synthesized by combining various spatial frequencies of different amplitudes. Twenty subjects grouped the textures into 2, 3, 4, and 5 groups based on the similarity of their appearance. The groupings were analyzed by means of linear discriminant analysis using the activity of the four channels as predictor variables. The groupings were also examined by multidimensional scaling, and the resulting stimulus configuration was canonically correlated with the channel activity. The results of both analyses indicate a strong relationship between the perceptual appearance of the textures and their Fourier spectra. These findings suport a multiple-channel spatial-frequency model of perception.  相似文献   
70.
College students ( n = 197) voted to select a beauty queen from among six photographs equivalent in physical attractiveness, as determined by rankings of 35 students from a separate university. Half the photographs bore a desirable first-name and half were assigned an undesirable first-name. As predicted, firstname had a significant effect on physical attraction: Girls with desirable firstnames received 158 votes to 39 for those with undesirable names. These data were discussed in terms of an additive, rather than an interactive, effect, due to the nature of the task. The strength of these findings was related to the study's ecological validity.  相似文献   
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