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231.
结构对称性汉字视觉识别特点的实验研究 总被引:11,自引:2,他引:11
用命名作业通过二个实验考察了结构对称性汉字的视觉识别特点,结果表明,汉字识别具有显著的结构对称性效应,识别结构对称性汉字的加工明显快于非对称性汉字,对称性效应与字频效应,笔画效应具有显著的交互作用,进一步的简单效应的分析表明,这种结构对称性效应在低频字中起作用,而在高频字中不起显著作用;在多笔画字中起作用,而在少毛画字中不起显著作用,这表明,对称性汉字中的具有冗余信息的格式塔部件促进地识别汉字的加 相似文献
232.
公共道德简单说来就是指公共生活中的道德.由于中西文化在公私问题上都曾存在的政治维度和社会维度的混合问题,因而对公共生活和公共生活中的道德的理解和研究也就变得异常困难.制度伦理研究制度的正义问题,是我们研究公共道德的第一个基本理论维度;现代社会生活中的公民道德则包括日常生活中公民对制度规则应承担的道德责任以及对他者(陌生人)应有的态度、行为两个基本的层面,是我们研究公共道德的第二个基本理论维度.道德理论研究的这两个维度,也是我们推进伴随社会转型的新时期道德文化建设的两条基本路径.我们有必要把道德建设的重心转移到公共道德的培育上来. 相似文献
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Eddie M. Clark Beverly Rosa Williams Jin Huang David L. Roth Cheryl L. Holt 《Journal of religion and health》2018,57(6):2258-2278
The present longitudinal study examined religious beliefs and behaviors, spiritual health locus of control (SHLOC), and selected health-related behaviors and outcomes in a national sample of 766 African American adults. Participants were interviewed by telephone three times over a 5-year period. Results indicated that stronger religious beliefs and religious behaviors were associated with greater changes in active SHLOC. There was some evidence of direct effects of religious beliefs and behaviors on changes in health behaviors. Religious behaviors were related to greater passive SHLOC over time across some health outcomes. Passive SHLOC was associated with some less desirable health outcomes over time. 相似文献
237.
Ling-Ling Huang Dong-Hui Guo Meng-Juan Jing Xiao-Xiao Wang Nan Liu 《Psychology, health & medicine》2018,23(4):434-441
To investigate the prevalence of fatigue, the relationship between sickness or injury within two weeks, chronic diseases and fatigue among adults aged 18–45 years. Thousand five hundred and seventy nine individuals were included in this cross-sectional study. The Chalder Fatigue Scale (CFS) was used to assess fatigue defined as CFS score ≥4. The prevalence of fatigue was 25% in this study. Our results showed that only sickness or injury within two weeks (odds ratio [OR]: 2.440) and chronic diseases (OR: 1.727) were significantly related to fatigue. Moreover, their ORs for fatigue remained the same in all models (binary logistic regression models with adjusting for demographic and health-related characteristics one by one). In conclusion, fatigue was prevalent among adults aged 18–45 years. Sickness or injury within two weeks and chronic diseases were the risk factors for fatigue independent of demographic and health-related characteristics. 相似文献
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采用移动窗口技术探讨读者在记叙文阅读中是否对人物第一印象进行即时更新。实验1探讨读者在阅读过程中是否会根据第一印象建构人物特征情境模型。实验2探讨已经形成的人物特征情境模型是否会受最近印象的影响得以更新。实验3探讨在明确描述人物特征的情况下,读者是否仍然会更新人物特征情境模型。研究结果表明,记叙文阅读中,读者会对人物第一印象进行即时更新,表现出首因效应向近因效应的转化。 相似文献
240.
Yen JY Yen CF Wu HY Huang CJ Ko CH 《Cyberpsychology, behavior and social networking》2011,14(11):649-655
Hostility online has not been evaluated by an empirical investigation. This study aims to evaluate (a) the difference between hostility in the real world and that online and (b) whether the difference is associated with Internet addiction, depression, or online activities. A total of 2,348 college students (1,124 males and 1,224 females) were recruited and completed the Chen Internet Addiction Scale, the Center for Epidemiological Studies' Depression Scale, and the questionnaire for online activity. Further, the Buss-Durkee Hostility Inventory-Chinese version-short form was utilized to evaluate hostility in both real and virtual worlds. The results demonstrated that the levels of all four dimensions of hostility were lower when getting online than those in the real world. Subjects with Internet addiction had higher hostility both in the real world and online as do subjects with depression. Further, college students with Internet addiction had increased expressive hostility behavior and those with depression had decreased hostility cognition, hostility affection, and suppressive hostility behavior when getting online. Lastly, the buffering effect of the Internet on hostility was attenuated among subjects paying the most online time in chatting, and those using the Internet mainly for online gaming had higher expressive hostility behavior not only in the real world but also online. These results suggest that attention should be paid to interventions concerning aggressive behavior among subjects with Internet addiction or online gaming and chatting. On the other hand, depressed college students would be less hostile after entering the Internet. It is suggested that the Internet would be one possible interactive media to provide intervention for depression. 相似文献