全文获取类型
收费全文 | 3173篇 |
免费 | 320篇 |
国内免费 | 558篇 |
专业分类
4051篇 |
出版年
2024年 | 9篇 |
2023年 | 53篇 |
2022年 | 68篇 |
2021年 | 91篇 |
2020年 | 128篇 |
2019年 | 112篇 |
2018年 | 140篇 |
2017年 | 143篇 |
2016年 | 137篇 |
2015年 | 101篇 |
2014年 | 130篇 |
2013年 | 286篇 |
2012年 | 213篇 |
2011年 | 259篇 |
2010年 | 181篇 |
2009年 | 202篇 |
2008年 | 231篇 |
2007年 | 266篇 |
2006年 | 261篇 |
2005年 | 204篇 |
2004年 | 154篇 |
2003年 | 106篇 |
2002年 | 81篇 |
2001年 | 53篇 |
2000年 | 51篇 |
1999年 | 51篇 |
1998年 | 41篇 |
1997年 | 35篇 |
1996年 | 31篇 |
1995年 | 27篇 |
1994年 | 18篇 |
1993年 | 19篇 |
1992年 | 15篇 |
1991年 | 18篇 |
1990年 | 13篇 |
1989年 | 11篇 |
1988年 | 10篇 |
1987年 | 9篇 |
1986年 | 10篇 |
1985年 | 12篇 |
1984年 | 14篇 |
1983年 | 7篇 |
1982年 | 11篇 |
1981年 | 7篇 |
1980年 | 6篇 |
1979年 | 9篇 |
1977年 | 2篇 |
1975年 | 3篇 |
1974年 | 3篇 |
1973年 | 3篇 |
排序方式: 共有4051条查询结果,搜索用时 0 毫秒
271.
How do humans use target-predictive contextual information to facilitate visual search? How are consistently paired scenic objects and positions learned and used to more efficiently guide search in familiar scenes? For example, humans can learn that a certain combination of objects may define a context for a kitchen and trigger a more efficient search for a typical object, such as a sink, in that context. The ARTSCENE Search model is developed to illustrate the neural mechanisms of such memory-based context learning and guidance and to explain challenging behavioral data on positive-negative, spatial-object, and local-distant cueing effects during visual search, as well as related neuroanatomical, neurophysiological, and neuroimaging data. The model proposes how global scene layout at a first glance rapidly forms a hypothesis about the target location. This hypothesis is then incrementally refined as a scene is scanned with saccadic eye movements. The model simulates the interactive dynamics of object and spatial contextual cueing and attention in the cortical What and Where streams starting from early visual areas through medial temporal lobe to prefrontal cortex. After learning, model dorsolateral prefrontal cortex (area 46) primes possible target locations in posterior parietal cortex based on goal-modulated percepts of spatial scene gist that are represented in parahippocampal cortex. Model ventral prefrontal cortex (area 47/12) primes possible target identities in inferior temporal cortex based on the history of viewed objects represented in perirhinal cortex. 相似文献
272.
工作倦怠的测量及其干预研究综述 总被引:10,自引:0,他引:10
工作倦怠不仅会给组织和家庭带来消极的影响,而且会严重损害个体的身心健康,因而有必要采取措施进行干预。文章首先描述工作倦怠的定义,接着对其测量进行介绍,然后在此基础上分析其相关的影响因素,并指出如何实现有效的干预,最后对研究的热点进行了展望。 相似文献
273.
神经性厌食症和神经性贪食症是主要的进食障碍症状。进食障碍的影响因素有社会文化因素(例如媒体和同伴的影响)、家庭因素(如困惑和冲突)、消极情绪、低自尊水平和对自身的不满及认知和生物方面的因素等。 相似文献
274.
考察了72名3~5岁儿童在三个改造过的经典错误信念任务中的表现,结果显示,大部分4岁儿童能够正确认识自我错误信念;大部分5岁儿童能够正确认识他人错误信念;大部分3~4岁儿童的自我错误信念认识显著好于他人(真人和玩偶)错误信念认识,5岁时这两种认识才没有显著差异;学前儿童对真人与玩偶错误信念的认识没有显著差异;学前儿童对“意外地点”任务和“意外内容”任务中错误信念问题回答的一致性较高,而对“外表—真实”任务的回答与前两种任务的一致性较低。 相似文献
275.
Y. Z. Liu X. T. Zu J. Lian L. Wang X. Q. Huang Z. G. Wang 《Philosophical Magazine Letters》2013,93(11):705-712
Ti–Al–Zr alloy has been oxidized at 360°C in alkaline steam at a pressure of 10.3?±?0.7?MPa. Cross-sectional transmission electron microscopy (TEM) observations indicated that the oxide scale of Ti–Al–Zr alloy was composed of outer and inner subscales, in which the outer layer consists of anatase-TiO2 and the inner layer a mixture of TiO and Ti2O. The thickness of the Ti2O, TiO and anatase-TiO2 were approximately 50, 100 and 400?nm, respectively. These results were confirmed by X-ray energy dispersive spectrometry (EDS) measurements. The enhanced corrosion of titanium alloys in LiOH solution is attributed to a high hexagonal Ti2O to tetragonal TiO2 phase transformation rate induced by the substitution of Li+ for Ti4+ in the oxide layer. 相似文献
276.
Hao Chen Wei Xu Mohamed Goune Sybrand van der Zwaag 《Philosophical Magazine Letters》2013,93(10):547-555
The length of the stagnant stage during the new ferrite growth starting from a mixture of austenite and ferrite has been investigated for a Fe-0.17Mn-0.023C (wt%) alloy. It was found that the stagnant stage depends on the thermal path followed to create the mixture, and deduce that the tie-lines for austenite to ferrite transformation are quite different from those for ferrite to austenite transformation. The length of the stagnant stage is determined by the very local partitioning effect at the interface, and it can be used as a tool to monitor the Mn partitioning. 相似文献
277.
Chien‐Cheng Chen Chi‐Sheng Hsu Pei‐Shan Tsai 《International Journal of Selection & Assessment》2013,21(4):376-387
The main purpose of this study is to investigate the mechanisms through which recruiters' positive moods lead to organizational attraction. Participants consisted of 161 applicant–recruiter dyads from 55 companies in Taiwan. Results show that recruiters' felt positive moods were positively related to applicant's perceptions of informativeness and competence, which, in turn, influenced organizational attraction. In addition, recruiters felt that positive moods were positively related to their display of positive moods, which were positively related to applicant's positive moods, which, in turn, affected organizational attraction. 相似文献
278.
ABSTRACTThe effect of Retrieval Practice refers to the phenomenon that taking a practice test is more effective for learning than re-study, probably due to the benefit from processes underlying successful retrievals during practice. However, it is rarely studied whether other processes (e.g., metacognitive monitoring) during retrieval practice may also play an important role. In two experiments, we examined whether the effectiveness of retrieval was affected by subjects’ confidence in their retrieval success. Subjects studied word-pairs and rated their confidence after each practice test trial (cued-recall in Exp.1, multiple choice in Exp.2), or re-study trial. In both experiments, we observed the classic retrieval practice effect. Moreover, in Exp.2, the benefits differed as a function of subjects’ confidence in their retrieval performance: the effect of retrieval practice only emerged for high-confidence trials with higher than 56% confidence. In summary, the retrieval practice only facilitates the retention of correct answers with high confidence. 相似文献
279.
The influence of vehicular control on motion sickness has implications for theories of motion sickness etiology. We asked whether motion sickness susceptibility might also be related to the control of non-vehicular locomotion. Participants were exposed to a console video game that featured ambulatory locomotion of a virtual avatar. In a yoked control design, individuals either played the game (players) or watched another participant's recorded game play (viewers). Viewers were more likely than players to report motion sickness. During exposure to the video game players moved more than viewers, and the movement of players was more predictable or self-similar than the movement of viewers. Coupling of movement within player-viewer pairs was greater for pairs in which the viewer later reported motion sickness than for pairs in which both participants stated that they were not motion sick. The results reveal that motion sickness incidence can be influenced by the control of stimulus motion, in general, and is not limited to control of vehicular motion. We discuss implications of these findings for theories of motion sickness etiology. 相似文献
280.
Self-esteem is a positive evaluation of oneself that can facilitate optimal functioning. However, little research has focused on its antecedents in sport. Accordingly, we adopted an interactionism perspective and proposed that gratitude, a dispositional factor, will enhance an athlete's self-esteem and affective trust in coach, a situational factor, will strengthen such a positive effect. Athletes completed measures of gratitude, affective trust in coach, and self-esteem at Time 1 and self-esteem at Time 2 after 6 months. Results showed that athletes with higher levels of gratitude increased their self-esteem over time when they had higher affective trust in their coaches. 相似文献