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491.
Examination of 17 suicide notes from youthful Chinese suicides indicated the common appearance of anger, self-criticism, and interpersonal friction as precipitant. 相似文献
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时间信息在情景模型建构中的作用 总被引:3,自引:0,他引:3
考察时间信息在情景模型建构中的作用 ,探讨被试能否把一系列相关的事实整合进基于时间组织的情景模型中。实验一、二考察明确的空间信息条件下 ,被试能否把绝对和相对的时间信息整合到情景模型中 ;实验三考察无明确的空间信息条件下 ,被试能否把绝对的时间信息整合到情景模型中。运用扇效应研究的提取干扰技术评定是否出现了整合。 3个实验结果一致表明 ,当几个相关的事实发生在相同的时间段时 ,都发现被试建构了基于时间的情景模型的证据。实验三结果同时也表明 ,无明确的空间信息的条件下 ,阅读材料中时间信息本身足以使被试建构基于时间组织的情景模型。 相似文献
494.
空间、权力与知识:福柯的地理学转向 总被引:9,自引:0,他引:9
福柯是将空间议题置于社会理论架构之中的关键人物之一,本文评述福柯关于知识、权力与空间之间的互动关系的论述,从而展现福柯地理学转向的基本理论脉络。 相似文献
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9970名中学生心理素质的研究 总被引:21,自引:2,他引:19
对北京市随机抽取的9970名中学生进行自编的《中学生心理素质测验》的测试,结果表明:(1)总体而言,中学生的心理素质水平良好。(2)年级越低,心理素质水平越高,年级越高,心理素质水平越低。(3)初中生的心理素质水平好于高中生。(4)在男女性别差异上,年级越低,男女差异越大,年级越高,差异越小。其中,男生在智力和情绪因子上心理素质水平好于女生,女生在注意力和道德感因子上心理素质水平好于男生。在对初中与高中的男女性别考验中也得到了一致的结论。 相似文献
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A typical Ternus display has three sequentially presented frames, in which frame 1 consists of three motion tokens, frame 2 (blank) defines the interstimulus interval, and frame 3 has similar motion tokens with their relative positions shifted to the right. Interestingly, what appears to be a seemingly simple arrangement of stimuli can induce one of two distinct apparent-motion percepts in the observer. The first is an element-motion perception where the left-end token is seen to jump over its two neighboring tokens (inner tokens) to the right end of the display. The second is a group-motion perception where the entire display of the three tokens is seen to move to the right. How does the visual system choose between these two apparent-motion perceptions? It is hypothesized that the choice of motion perception is determined in part by the perceptual organization of the motion tokens. Specifically, a group-motion perception is experienced when a strong grouping tendency exists among the motion tokens belonging to the same frame. Conversely, an element-motion perception is experienced when a strong grouping tendency exists between the inner motion tokens in frames 1 and 3 (i.e. the two tokens that overlap in space between frames). We tested this hypothesis by varying the perceptual organization of the motion tokens. Both spatial (form similarity, 3-D proximity, common surface/common region, and occlusion) and temporal (motion priming) factors of perceptual organization were tested. We found that the apparent-motion perception of the Ternus display can be predictably affected, in a manner consistent with the perceptual organization hypothesis. 相似文献
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Traditionally, researchers employ human raters for scoring responses to creative thinking tasks. Apart from the associated costs this approach entails two potential risks. First, human raters can be subjective in their scoring behavior (inter-rater-variance). Second, individual raters are prone to inconsistent scoring patterns (intra-rater-variance). In light of these issues, we present an approach for automated scoring of Divergent Thinking (DT) Tasks. We implemented a pipeline aiming to generate accurate rating predictions for DT responses using text mining and machine learning methods. Based on two existing data sets from two different laboratories, we constructed several prediction models incorporating features representing meta information of the response or features engineered from the response’s word embeddings that were obtained using pre-trained GloVe and Word2Vec word vector spaces. Out of these features, word embeddings and features derived from them proved to be particularly effective. Overall, longer responses tended to achieve higher ratings as well as responses that were semantically distant from the stimulus object. In our comparison of three state-of-the-art machine learning algorithms, Random Forest and XGBoost tended to slightly outperform the Support Vector Regression. 相似文献