首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   105篇
  免费   7篇
  国内免费   2篇
  114篇
  2021年   2篇
  2020年   5篇
  2019年   1篇
  2018年   3篇
  2017年   6篇
  2016年   3篇
  2015年   5篇
  2014年   7篇
  2013年   11篇
  2012年   5篇
  2011年   10篇
  2010年   7篇
  2009年   2篇
  2008年   3篇
  2007年   10篇
  2006年   6篇
  2005年   6篇
  2004年   1篇
  2003年   7篇
  2002年   4篇
  2001年   2篇
  1999年   1篇
  1997年   1篇
  1996年   2篇
  1989年   1篇
  1987年   1篇
  1983年   1篇
  1978年   1篇
排序方式: 共有114条查询结果,搜索用时 0 毫秒
71.
72.
Current Psychology - This study investigated the effect of nostalgia on museum visitors’ memories of life episodes from the distant past following their encounters with museum objects they...  相似文献   
73.
This study focuses on the perceptual skills used when playing kendama, a toy with a ball, string, and handle. It examines the visual information required for guiding the head and handle movements during the “swing-in” catching maneuver and determines whether information-based strategies such as canceling the rate of change of α (the optical depression angle from the horizon) or cot α (optical acceleration), using tau coupling, or a combination thereof, could be applied to this empirical task. The regressions of both α and cot α with time are found to be highly linear and increase when the skill level increases. For expert players, the k values for the tau coupling based on the center of the ball are clearly lower than those for the tau coupling based on the hole in the ball compared with skilled players. These results suggest that, with increasing skill level, kendama players tend to utilize α or cot α for regulating the observation point and use the sight of the hole as the tau coupling information for controlling the handle.  相似文献   
74.
In the present article, computer simulation of turn-taking interaction was studied and compared with psychological experiments such as the double TV experiment and synchronous imitation. By introducing the concepts of virtual agents, prediction error and adaptability, the simulation showed that turn-taking dynamics is a cooperative and co-creative process between two agents, which is in accordance with psychological findings. In particular, much attention is paid to styles of motion, as turn-taking with chaotic spatial pattern has developed to be sensitive to it.  相似文献   
75.
Sasaki H 《Perception》2007,36(3):471-474
A novel grouping and interpolation effect induced by flickering stimuli is described: a matrix of flickering elements forms stick-like clusters, then the clusters gradually dissociate back into the discrete elements within a few seconds. On continuous viewing, this flicker-induced grouping and interpolation repeatedly disappeared and reappeared. The perceived strength of this phenomenon peaked when the luminance of the flickering elements was alternately darker and lighter than the background; thus, the reversal of the luminance contrast polarity was responsible for flicker-induced grouping. The temporal dynamics of flicker-induced grouping showed the stochastic nature of perceptual alternation, which depended on the global structure of the stimulus. From these results, it is concluded that flicker-induced grouping reflects multiple stages of visual processing.  相似文献   
76.
Studies on the prevention of antisocial behavior in neighborhoods through efficacious social control have focused on collective efficacy as the theoretical mechanism by which children at the community level can be successfully socialized to develop an aversion to antisocial behaviors. We hypothesized that the effect of collective efficacy within communities on antisocial behaviors could be mediated by social-information-processing biases and tested the generality of these mediation effects for undergraduates (N = 929) in Japan, China, South Korea, and the United States, countries with widely varying cultures and political systems. Structural equation modeling revealed that the effects of collective efficacy on antisocial behaviors were perfectly mediated by social-information-processing biases. Findings also confirmed the generality of these mediational effects in all four countries investigated.  相似文献   
77.
Ito H  Sunaga S  Tomimatsu E  Ogata Y 《Perception》2010,39(10):1354-1364
We measured the initial rapid learning of walking observers who wore an up-down inverting or left-right reversing prism. This prism-walking version of the 'mirror-drawing' experiment revealed that the learning curve as a function of the trial number was the same as that typically acquired from a traditional mirror-drawing experiment. We suggest that the initial short-term learning process involved in prism walking is similar to that in mirror drawing and is related to the high-level decision-making process involved in visuo-motor planning of actions with feedback from transformed vision.  相似文献   
78.
Mitsudo H  Nakamizo S 《Perception》2010,39(12):1591-1605
A new motion illusion is reported in which saccadic eye movements can produce a perceived jump of a static stimulus presented dichoptically. In three experiments, observers made saccades while viewing a stationary stimulus consisting of a disk and random dots presented separately to the two eyes. In experiments 1 and 2, by measuring the strength of the perceived motion and the velocity of binocular eye movements, we found that (a) motion ratings were high for the stimulus that contained a large interocular difference in luminance, and (b) the saccadic strategy of the observer was virtually identical across different stimulus conditions. In experiment 3, by measuring the detectability of a short temporal gap introduced into the stimulus around saccades, we found that saccadic suppression was normal in the dichoptic presentation. We discuss possible mechanisms underlying the illusory motion.  相似文献   
79.
Ito H 《Perception》2003,32(3):367-375
The Pulfrich effect yields a perceived depth for horizontally moving objects but not for vertically moving ones. In this study the Pulfrich effect was measured by translating oblique lines seen through a circular window, which made motion direction ambiguous. Overlaying random dots that moved horizontally, vertically, or diagonally controlled the perceptual motion direction of the lines. In experiment 1, when the lines were seen to move horizontally, the effect was strongest in spite of the same physical motion of the lines. Experiment 2 was performed to test the above conditions again, excluding the Pulfrich effect of the dots on the depth of the lines. The overlaid dots were presented to one eye only. The result showed that the Pulfrich effect of the lines was persistently strong in spite of the perceptual changes in motion direction. Experiment 3 also showed that the Pulfrich depth was independent of the perceived horizontal speed in a plaid display. The Pulfrich effect was determined by measuring the horizontal disparity component, independently of the perceived motion direction. These results demonstrate that the aperture problems in motion and stereopsis in the Pulfrich effect are solved independently.  相似文献   
80.
The Burgers vectors of the so-called threading screw dislocations (a total of 28 dislocations) in 4H-SiC were determined by large-angle convergent-beam electron diffraction. A new type of TSD, that is, b = c + 2a dislocation, was identified. Thus, all of the four types of TSD predicted by Onda et al. [Phil. Mag. Lett. 93 (2013) p.591] were identified.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号