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61.
62.
Gareth Evans proved that if two objects are indeterminately equal then they are different in reality. He insisted that this contradicts the assumption that there can be vague objects. However we show the consistency between Evans's proof and the existence of vague objects within classical logic. We formalize Evans's proof in a set theory without the axiom of extensionality, and we define a set to be vague if it violates extensionality with respect to some other set. There exist models of set theory where the axiom of extensionality does not hold, so this shows that there can be vague objects. 相似文献
63.
The purpose of the present study was to examine the influences of gender differences and masculinity–femininity on taste thresholds and food preferences. The participants were 108 Japanese undergraduate students (44 men and 64 women); their mean age was 19.6 years (SD = 1.3). Their detection and recognition thresholds for caffeine and sucrose were measured. Multiple regression analyses showed that women tended to have a lower detection threshold for caffeine than men did. The recognition threshold for caffeine was positively associated with scores for masculinity. For men, masculinity may be associated with smoking and drinking behavior, thereby resulting in a lower sensitivity for bitterness. Masculinity and femininity related to food preferences are also discussed. 相似文献
64.
Anderson David Shimizu Hiroyuki Liu Yan Grover Raman 《Current psychology (New Brunswick, N.J.)》2021,40(7):3585-3595
Current Psychology - This study investigated the effect of nostalgia on museum visitors’ memories of life episodes from the distant past following their encounters with museum objects they... 相似文献
65.
This study focuses on the perceptual skills used when playing kendama, a toy with a ball, string, and handle. It examines the visual information required for guiding the head and handle movements during the “swing-in” catching maneuver and determines whether information-based strategies such as canceling the rate of change of α (the optical depression angle from the horizon) or cot α (optical acceleration), using tau coupling, or a combination thereof, could be applied to this empirical task. The regressions of both α and cot α with time are found to be highly linear and increase when the skill level increases. For expert players, the k values for the tau coupling based on the center of the ball are clearly lower than those for the tau coupling based on the hole in the ball compared with skilled players. These results suggest that, with increasing skill level, kendama players tend to utilize α or cot α for regulating the observation point and use the sight of the hole as the tau coupling information for controlling the handle. 相似文献
66.
In the present article, computer simulation of turn-taking interaction was studied and compared with psychological experiments such as the double TV experiment and synchronous imitation. By introducing the concepts of virtual agents, prediction error and adaptability, the simulation showed that turn-taking dynamics is a cooperative and co-creative process between two agents, which is in accordance with psychological findings. In particular, much attention is paid to styles of motion, as turn-taking with chaotic spatial pattern has developed to be sensitive to it. 相似文献
67.
Sasaki H 《Perception》2007,36(3):471-474
A novel grouping and interpolation effect induced by flickering stimuli is described: a matrix of flickering elements forms stick-like clusters, then the clusters gradually dissociate back into the discrete elements within a few seconds. On continuous viewing, this flicker-induced grouping and interpolation repeatedly disappeared and reappeared. The perceived strength of this phenomenon peaked when the luminance of the flickering elements was alternately darker and lighter than the background; thus, the reversal of the luminance contrast polarity was responsible for flicker-induced grouping. The temporal dynamics of flicker-induced grouping showed the stochastic nature of perceptual alternation, which depended on the global structure of the stimulus. From these results, it is concluded that flicker-induced grouping reflects multiple stages of visual processing. 相似文献
68.
Hiroyuki Yoshizawa Toshikazu Yoshida Hyun-Jung Park Makoto Nakajima Miki Ozeki Chika Harada 《The Japanese psychological research》2020,62(2):116-130
Studies on the prevention of antisocial behavior in neighborhoods through efficacious social control have focused on collective efficacy as the theoretical mechanism by which children at the community level can be successfully socialized to develop an aversion to antisocial behaviors. We hypothesized that the effect of collective efficacy within communities on antisocial behaviors could be mediated by social-information-processing biases and tested the generality of these mediation effects for undergraduates (N = 929) in Japan, China, South Korea, and the United States, countries with widely varying cultures and political systems. Structural equation modeling revealed that the effects of collective efficacy on antisocial behaviors were perfectly mediated by social-information-processing biases. Findings also confirmed the generality of these mediational effects in all four countries investigated. 相似文献
69.
70.
A new vection illusion is reported. Vection was induced even though there was no consciously perceived global display motion corresponding to the self-motion. The resulting experience can be summarised as: "I feel that I am moving but I do not know why". 相似文献