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41.
Maehara Y  Saito S 《Acta psychologica》2011,138(3):367-376
Although an increasing number of studies on adults have indicated that working memory (WM) contributes to the ability to understand the mental states of others (i.e., theory of mind), the detailed mechanism by which WM contributes to successful reasoning has not previously been revealed. This study shows that WM modulates the degree of attribution of one's own knowledge to others' mental states. Participants were asked to read a story twice (Experiment 2) or as carefully as possible (Experiment 3) and to estimate the probability percentages of possible choices for a naive protagonist's behavior. The participants were then asked to maintain either a two- or seven-letter alphabet string (i.e., a light or heavy WM load, respectively) during the probability estimation but not during the story comprehension. The results showed that compared to the participants with a light WM load, those with a heavy WM load estimated a significantly higher probability of the choice indicating that the protagonist would behave on the basis of a fact that the participants knew but the protagonist did not. This result indicates that WM moderates the extent to which adults attribute their own knowledge to others' mental states. The role of WM in theory of mind and in heuristic strategy for making probability judgments was then discussed.  相似文献   
42.
Computer graphics of digital human models can be used to display human motions as visual stimuli. This study presents our technique for manipulating human motion with a forward kinematics calculation without violating anatomical constraints. A motion modulation of the upper extremity was conducted by proportionally modulating the anatomical joint angular velocity calculated by motion analysis. The effect of this manipulation was examined in a tennis situation--that is, the receiver's performance of predicting ball direction when viewing a digital model of the server's motion derived by modulating the angular velocities of the forearm or that of the elbow during the forward swing. The results showed that the faster the server's forearm pronated, the more the receiver's anticipation of the ball direction tended to the left side of the serve box. In contrast, the faster the server's elbow extended, the more the receiver's anticipation of the ball direction tended to the right. This suggests that tennis players are sensitive to the motion modulation of their opponent's racket-arm.  相似文献   
43.
In a series of five experiments, we studied the effect of a visual suffix on the retention in short-term visual memory of both individual visual features and objects involving the binding of two features. Experiments 1A, 1B, and 2 involved suffixes consisting of features external to the to-be-remembered set and revealed a modest but equivalent disruption on individual and bound feature conditions. Experiments 3A and 3B involved suffixes comprising features that could potentially have formed part of the to-be-remembered set (but did not on that trial). Both experiments showed greater disruption of retention for objects comprising bound features than for their individual features. The results are interpreted as differentiating two components of suffix interference, one affecting memory for features and bindings equally, the other affecting memory for bindings. The general component is tentatively identified with the attentional cost of operating a filter to prevent the suffix from entering visual working memory, whereas the specific component is attributed to the particular fragility of bound representations when the filter fails.  相似文献   
44.
Earlier research has demonstrated that collaborative groups recall more than individuals, but less than nominal groups (pooled performance of individuals), thus exhibiting collaborative inhibition. In two experiments, all participants were first asked to recall story material on their own. Some participants were then assigned to pairs and recalled the material collaboratively. On the other hand, the participants in the individual recall condition were asked to recall the material once again on their own. In Experiment 1, the collaborative pairs recalled less than the nominal pairs in accordance with previous studies. In Experiment 2, the timing of the initial individual recall was manipulated by inserting one week between the learning and the recall. The collaborative inhibition was eliminated in this situation. Sources of the collaborative inhibition in immediate recall and its disappearance in delayed recall are discussed in terms of the effect of cross cueing in collaborative remembering.  相似文献   
45.
The majority of Japanese complex kanji consist of two subword units (radicals), and each radical is differentiated according to its combinability. Radical-type frequency is defined as the number of radical companions (NC) functioning as the number of characters containing that radical. The current study is intended to address the question of whether the NC plays a role in kanji character activation under a multi-radical-display (MRD) instead of a tachistoscopic display. An MRD task was used in which the NC was manipulated and the frequency of use of the whole characters was matched on average across the experimental conditions. Participants were divided into two groups (good knowledge vs poor knowledge) according to the score of a kanji completion task. The participants' task was to select an appropriate combination of radicals to compose a legitimate character under the MRD condition. The poor-knowledge group yielded relatively more errors than did the good-knowledge group in the low-NC condition, whereas the good-knowledge group yielded more errors in the high-NC condition than in the low-NC condition. These results demonstrate the different influences of NC as metaknowledge (tacit knowledge of radical productivity) in both good and poor readers.  相似文献   
46.
47.
In a visual-search paradigm, both perception and decision processes contribute to the set-size effects. Using yes - no search tasks in set sizes from 2 to 8 for contour curvature, we examined whether the set-size effects are predicted by either the limited-capacity model or the decision-noise model. There are limitations in perception and decision-making in the limited-capacity model, but only in decision-making in the decision-noise model. The results of four experiments showed that the slopes of the logarithm of threshold plotted against the logarithm of set size ranged from 0.24 to 0.32, when the curvature was high or low, contour convexity was upward or downward, and stimulus was masked or unmasked. These slopes were closer to the prediction of 0.23 by the decision-noise model than that of 0.73 by the limited-capacity model. We interpret this that in simple visual search for contour curvature, the decision noise mainly affects the set-size effects and perceptual capacity is not limited.  相似文献   
48.
Recent task-switching studies in which a predictable task sequence has been used have indicated that verbal representation contributes to the control of task order information. The present study focused on the role of verbal representation in sequential task decisions, which are an important part of task order control, and examined the effects of articulatory suppression in a random-task-cuing paradigm with two different types of cues presented just before the presentation of a stimulus: a transition cue and a task cue. The former cue provided information only about switching or repeating the task, whereas the latter was associated directly with the identity of the task (i.e., indicating a parity or a magnitude task). In Experiment 1, in which transition cues guided task sequences, articulatory suppression impaired performance in both repetition and switch trials, thereby increasing the mixing costs. In Experiment 2, in which a task cue, rather than a transition cue, was presented to examine the influence of a cue-decoding process, articulatory suppression had no specific effect on task performance. Experiment 3, in which the transition cue and the task cue were randomly presented in the same block to equalize the memory load and task strategy for the two types of cues, confirmed that articulatory suppression significantly increased the mixing costs only in transition cue trials. The results from the three experiments indicated that the use of verbal representation is effective in sequential task decision—that is, in selecting a task set on the basis of transient task order information in both repetition and switch trials.  相似文献   
49.
Sixty Japanese female students were asked to exchange shocks in electric roulette games with female opponents. The subjects were assigned to either the 80%, 50%, or 20% win conditions. Half of them were then led to judge that the power unbalance was legitimate by being informed that the assignment was based on a prior performance contest, with the good performer being assigned to the advantageous position. The other subjects were led to perceive the power imbalance as illegitimate by being informed that the assignment was randomly decided. The opponents always severely attacked them. The retaliation by the subjects was analyzed by a two-way ANOVA with Power Imbalance and Legitimacy. It was found that the subjects both in the 20% and 50% win conditions set more intense shocks to their opponents than those in the 80% win condition. This is not consistent with the fear of retaliation hypothesis which had predicted that the subjects would refrain from intensely aggressing against the opponent who had a greater aggressive capacity. It was also found that in the 80% win condition, the subjects set more intense shocks when the unbalance had been determined by their performance than when determined by luck, whereas in the 20% win condition, they set more intense shocks when the imbalance had been determined by luck than when determined by their performance. These suggest that retaliation depended upon perceived justifiability of aggression which was predicated on the legitimacy of the power imbalance. Finding in the 50% win condition that the shock settings were higher when the power imbalance had been determined by their performance than when determined by luck was interpreted in terms of their heightened competitiveness.  相似文献   
50.
We examined how a friend's presence affects a performer's prefrontal activation in daily‐life activities using two wireless portable near‐infrared spectroscopy (NIRS) devices. Participants played a driving video game either solely in the single group or with a friend in the paired group. The two groups (single and paired) were subdivided according to their game proficiency (low and high). The NIRS data demonstrated a significant interaction of group by proficiency. Low‐proficiency players in the paired group showed lower activation than those in the single group, but high‐proficiency players did not. In the paired group, high‐proficiency players showed higher activation than low‐proficiency players, but not in the single group. These results suggest that NIRS detects social presence effects in everyday situations: decreasing prefrontal activation in low‐proficiency performers due to tension reduction and increasing prefrontal activation in high‐proficiency performers due to increased arousal.  相似文献   
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