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41.
42.
Although faking has been identified as a potential problem in situational judgment tests (SJTs), no studies have investigated proactive approaches for controlling faking in SJTs. Therefore, this study examined the impact of elaboration on responding to SJT items. Elaboration was operationalized as reason‐giving. Two hundred and forty‐seven master students were assigned to either an honest or a fake condition, and to a non‐elaboration or an elaboration condition. Results showed that elaboration decreased the effect of faking for items with high familiarity. Elaboration on familiar items also decreased the percentage of fakers in the top of the distribution. Next, participants in the elaboration condition rated the SJT significantly higher in terms of allowing them to present themselves more realistically and to demonstrate their knowledge, skills, and abilities. Finally, there were no significant differences in participants' satisfaction with the SJT across the elaboration and non‐elaboration condition.  相似文献   
43.
Data from studies of timing in human participants were reviewed with respect to their conformity to the two scalar properties of timing: mean accuracy and the scalar property of variance. Results reviewed were taken from studies of temporal generalization, temporal bisection, discrimination methods, and "classical" timing tasks such as the reproduction, production, and verbal estimation of duration. Evidence for one or both scalar properties was found in many studies, including those using children and elderly participants, but systematic violations were sometimes noted. These violations occurred (a) when very short durations (< 100 ms) were timed, (b) in situations in which timing tasks varying in difficulty were compared, (c) when classical timing tasks were employed, and (d) in situations where highly practised observers exhibited unusual patterns of variance. A later section attempted to reconcile some of these violations with an underlying scalar-consistent timing mechanism.  相似文献   
44.
Two studies are reported that examine gender differences in attitudes toward conventional buying and on-line buying. Thematic analysis of open-ended accounts (n=113) in Study 1 provides a rich, qualitative map of buying attitude dimensions that are important to young women and men. Study 2 is a quantitative survey (n=240) of functional, emotional–social, and identity-related buying motivations in the 2 environments. The on-line environment has an effect on buying attitudes, but more strongly so for women than for men. Whereas men's functional concerns are amplified—rather than changed—in the shift from conventional to on-line buying, women's motivational priorities show a reversal, and less involvement in shopping. In contrast to men, women's on-line buying is associated with barriers (social–experiential factors) and facilitators (efficiency, identity-related concerns) grounded in their attitudes toward conventional buying. This has implications for the ease with which women and men can and want to adapt to the accelerating shift toward computer-mediated shopping.  相似文献   
45.
This paper is based on the publications of Daniel Stern’s Process of Change Study Group, which contain new hypotheses concerning the analytical process and how it works. The various stages in the system proposed by this group (“moving along”—”now moment”—”moment of meeting”) are illustrated by a case history with regard to relevant aspects of the transference and with special emphasis on the observed countertransference. The hypothesis used to explain the detailed “now moment” and “moment of meeting” is based on psychoanalytical considerations. This process is analyzed with reference to the concepts of “reparative regression” or “regression for the sake of recognition”, progression and regression, fulguration, and creativity, autonomy, and intimacy.  相似文献   
46.
A nationwide survey was conducted to investigate the prevalence of video game addiction and problematic video game use and their association with physical and mental health. An initial sample comprising 2,500 individuals was randomly selected from the Norwegian National Registry. A total of 816 (34.0 percent) individuals completed and returned the questionnaire. The majority (56.3 percent) of respondents used video games on a regular basis. The prevalence of video game addiction was estimated to be 0.6 percent, with problematic use of video games reported by 4.1 percent of the sample. Gender (male) and age group (young) were strong predictors for problematic use of video games. A higher proportion of high frequency compared with low frequency players preferred massively multiplayer online role-playing games, although the majority of high frequency players preferred other game types. Problematic use of video games was associated with lower scores on life satisfaction and with elevated levels of anxiety and depression. Video game use was not associated with reported amount of physical exercise.  相似文献   
47.
A growing body of evidence shows that a materialistic value orientation is linked to lower well-being (Dittmar 2008; Kasser & Kanner, 2004), but we know little about factors that influence this association, or linked behavioural tendencies, particularly in developing countries, such as India. Extending our previous research (Dittmar 2005a, b; Dittmar et al. 2007), we develop a model in which endorsement of materialistic values is linked to buying motives focused on identity projection and emotion regulation, which, in turn, are linked to lower well-being and dysfunctional consumer behaviour. We tested these hypothesised associations in surveys with 236 younger and older adults in India and the UK, and found that they were consistent with our model, showing few country or generational differences. Theoretical and applied implications are discussed, as well as directions for future research.  相似文献   
48.
Previous research on media exposure and body image focuses on TV and magazines, rather than the under researched types of media heavily consumed by adolescents, such as music videos. The present research, involving 199 adolescent girls (aged 14?C16) from South-East England, examines girls?? media consumption (types and genres) and identification with media models, then uses an exposure experiment to investigate whether the different media formats in which ??body perfect?? ideals are presented affects their impact on body image. ??Study 1?? showed that neither type nor amount of media use was related to body dissatisfaction, however media model identification was. ??Study 2?? demonstrated that regardless of media type, experimental exposure to the body perfect led to significantly higher body and appearance dissatisfaction, compared to control images, but primarily amongst those girls who strongly identified with media models. Theoretical and intervention implications are discussed.  相似文献   
49.
We examine the question of whether the human comprehension device exhibits word-order preferences during on-line sentence comprehension. The focus is on the positioning of finite verbs and auxiliaries relative to subjects and objects in German. Results from three experiments (using self-paced reading and event-related brain potentials) show that native speakers of German prefer to process finite verbs in second position (i.e., immediately after the subject and before the object). We will account for this order preference in terms of the relative processing costs associated with SVfO and SOVf. Our finding that word-order preferences play an important role in the on-line comprehension of German sentences is compatible with results from previous studies on English and other languages.  相似文献   
50.
ABSTRACT— To successfully pursue a goal in the face of temptation, an individual must first identify that she faces a self-control conflict. Only then will the individual exercise self-control to promote goal pursuit over indulging in temptation. We propose a new model that distinguishes between the problems of conflict identification and those of conflict resolution. We then review research on the factors that influence conflict identification and those that determine conflict resolution.  相似文献   
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