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901.
The purpose of the study was to investigate some environmental and psychological variables related to optimizing the achievement strivings of high school girls. It was hypothesized that environmental and psychological variables would have significant relationships to achievement strivings. The criterion variables were career motivation and achievement motivation. The predictor variables were: community support, early family socialization (environmental), self-esteem, risk preference, sex role orientation, and fear of success (psychological). Subjects were 10th-grade girls (N = 158) in a suburban midwestern high school district. Procedures involved group test administration involving 2 hr during the regular school day. Multiple regression analysis indicated that high achievement motivation and career choice were significantly associated with perceived support for achievement and career goals in the school and community environment (p < .01). Implications for increasing achievement and career motivation were discussed in relation to the requirements of the Education Amendments of 1972 and 1976 (Title IX).  相似文献   
902.
In a phoneme monitoring task, prior biasing context eliminates the effect of lexical ambiguity, replicating and extending the results of Swinney and Hakes (1976). It is argued, however, that the conclusions drawn by Swinney and Hakes are not justified by the data and that a different model of the effects of context on lexical processing is more theoretically plausible than theirs.  相似文献   
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Changes in the shape of a human head and the development of facial wrinkles were examined as potential sources of information about age level. In Experiment 1, subjects estimated the ages of faces that had been produced by systematically manipulating characteristic head shapes and levels of wrinkles associated with ages 15, 30, 50, and 70 years. The results indicated that observers used both sources of craniofacial change in making age estimates; but the effect of either source of change on perceived age depended upon the level of the other source of change. In Experiment 2, subjects’ ratings of the apparent conflict between levels of head shape and wrinkles further substantiated the conclusion that observers are sensitive to the coordination of products of the two sources of change. These findings suggest that the information specifying perceived age level is a complexrelationship among different types of craniofacial change.  相似文献   
905.
The general aggression model (GAM) has suggested that the interaction between person factors (e.g., personality variables) and situation factors (e.g., playing violent video games [VVGs]) can increase individuals’ aggressive behaviors through their cognition (e.g., hostile attributions), affect (e.g., negative affect), and/or arousal. The present study employed a modified competitive reaction time task to test the effects of shyness, violent (vs. nonviolent) gameplay, and shyness on individuals’ positive–negative affect, hostile attributions, and aggressive behaviors. In addition, the present study also employed structural equation modeling (SEM) to test the mediation (by cognition and affect) and moderation (by shyness). Results showed that playing a VVG increased aggressive behaviors, negative affect, and hostile attributions primarily among shy participants. In addition, the results of SEM also revealed that this moderating role was mediated by negative affect and hostile attributions. The present study supported GAM and showed that individuals’ aggressive behaviors are differentially susceptible to VVGs, depending on their level of shyness in a “for bad and for worse” manner.  相似文献   
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