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211.
The effect of personality traits and acculturation variables on crosscultural adjustment were investigated in 139 Chinese students in Germany (52% girls; M age = 25.3 yr., SD = 2.9). Participants were surveyed by house visits to their dormitories. Several scales were administered: (a) Big Five Inventory; (b) Vancouver Index of Acculturation; (c) sociocultural adjustment, general and academic; and (d) psychological adjustment, i.e., depression, self-esteem, and life satisfaction. Results showed that Neuroticism and Openness were two shared predictors of sociocultural adjustment. Agreeableness and mainstream acculturation were only related to general adjustment, while Conscientiousness was only related to academic adjustment. All facets of psychological adjustment were related to Neuroticism and Consciousness, while positive components (self-esteem and life satisfaction) were also related to Extraversion and Openness. No influence of heritage acculturation was found. The findings are discussed in light of measurement issues and the shared and unique individual predictors of the different facets of adjustment.  相似文献   
212.
Between 2004 and 2007, Girls Incorporated® conducted research about the experience of five affiliates from different parts of the United States as they engaged with girls in Girls Study Girls Inc., a participatory evaluation project that explored the meaning and impact of Girls Inc. environments and uncovered ways such environments can be improved. We describe the context and motivation for using participatory action research [PAR] in Girls Inc. environments and discuss the relevance and importance of PAR for organizations that empower girls and young women. We explain the process of training and engaging Girls Inc. members in research, discuss the effectiveness of Girls Study Girls Inc. as an evaluation strategy, and conclude this article with lessons learned and recommendations for using PAR in evaluating youth development programs.  相似文献   
213.
The satisfiability problem of hybrid logics with the downarrow binder is known to be undecidable. This initiated a research program on decidable and tractable fragments.In this paper, we investigate the effect of restricting the propositional part of the language on decidability and on the complexity of the satisfiability problem over arbitrary, transitive, total frames, and frames based on equivalence relations. We also consider different sets of modal and hybrid operators. We trace the border of decidability and give the precise complexity of most fragments, in particular for all fragments including negation. For the monotone fragments, we are able to distinguish the easy from the hard cases, depending on the allowed set of operators.  相似文献   
214.
This study tested the effects of distraction using virtual-reality (VR) technology on acute pain tolerance in young adults. Forty-one undergraduate students, aged 18-23 years, used a VR head-mounted display helmet, steering wheel, and foot pedal to play an auto racing video game while undergoing exposure to very cold water (cold pressor set at 1 °C). Two different game views were tested that were hypothesized to affect the degree to which participants felt "present" in the virtual environment: a first-person view, in which the participant saw the virtual environment through the eyes of the game character being manipulated; and a third-person view, in which the participant viewed the game character from a distance. The length of time participants tolerated the cold-water exposure (pain tolerance) under each distraction condition was compared to a baseline (no distraction) trial. Subjects also rated the degree to which they felt "present" in the virtual environment after each distraction trial. Results demonstrated that participants had significantly higher pain tolerance during both VR-distraction conditions relative to baseline (no distraction) trials. Although participants reported a greater sense of presence during the first-person condition than the third-person condition, pain-tolerance scores associated with the two distraction conditions did not differ. The types of VR applications in which presence may be more or less important are discussed.  相似文献   
215.
Predictors of HIV-related stigma among young people living with HIV.   总被引:2,自引:0,他引:2  
Enacted and perceived HIV stigma was examined among substance-using young people living with HIV (YPLH) in Los Angeles, San Francisco, and New York City (N = 147). Almost all YPLH (89%) reported perceived stigma, and 31% reported enacted experiences in the past 3 months; 64% reported experiences during their lifetime. The HIV stigma questions were characterized by factors of avoidance, social rejection, abuse, and shame. In multivariate models, enacted stigma was associated with gay or bisexual identity, symptomatic HIV or AIDS, and bartering sex. Perceived stigma was associated with female gender, symptomatic HIV or AIDS, bartering sex, lower injection drug use, and fewer friends and family knowing serostatus. Gay or bisexual YPLH who were also HIV symptomatic or AIDS diagnosed experienced more HIV stigma than their heterosexual peers.  相似文献   
216.
The present study investigated job applicants' use of deception. The study examined applicants' deception on written applications, as well as in a job interview; whether individuals would lie to conform to job requirements; and whether extraversion and self-monitoring are related to lying. Fifty-nine candidates completed an application and interview. After the interview, candidates were informed that they were actually participating in an experiment. They then watched a videotape of their interview and indicated any lies they told. As hypothesized, it was found that applicants lied both on the job applications and during the interview, primarily to appear to conform to job requirements. Furthermore, candidate extraversion was positively correlated with number of lies told, although self-monitoring was unrelated to lying.  相似文献   
217.
We examined effects of self-care after school hours and psychosocial factors on cigarette smoking and alcohol use among adolescents in China. Survey data were obtained from 4734 7th and 11th grade students from seven cities across China. Students were queried about the frequency and quantity of unsupervised self-care after school in an average week. Tobacco and alcohol usage were also obtained. Odds ratios were calculated to determine the strength of association between unsupervised self-care after school and substance use. Results indicated that the amount of self-care after-school (how many days and how many hours per week) was significantly associated with increased risk for smoking and alcohol use among Chinese adolescents. These associations remained significant even after controlling for anxiety, depressive symptoms, and peer influence. The interaction between unsupervised self-care after school and peer influence indicated that unsupervised self-care after school is a stronger risk factor for smoking among adolescents with pro-smoking friends. The findings suggest that substance use prevention programs for youth in China should try to enhance parental monitoring. As it may not be feasible for families to revert to a lifestyle that includes supervision by relatives, other approaches such as organized after-school care are worthy of consideration.  相似文献   
218.
The application of virtual reality (VR) to rehabilitation is a young, interdisciplinary field where clinical implementation very rapidly follows scientific discovery and technological advancement. Implementation is often so rapid that demonstration of intervention efficacy by investigators, and establishment of research and development priorities by funding bodies tend to be more reactive than proactive. An examination of the dynamic unfolding of the history of our young discipline may help us recognize the facilitators of current practice and identify the barriers that limit greater progress. This paper presents a first step towards the examination of the past and future growth of VR-based rehabilitation by presenting the use of concept maps to explore the publication history of application of VR to rehabilitation.  相似文献   
219.
Instructional effects in creative‐thinking tasks are important to understand in order to promote creative performance of individuals. In divergent‐thinking tasks, for example, instructional and strategic enhancement effects have been extensively studied for verbal tasks. However, while studies on instructional enhancement effects on creative drawing tasks exist, it is surprising that strategy enhancement in figural divergent thinking is still underresearched. In this study, we used a strategy manipulation approach to reassess the role of executive strategy implementation and the moderating role of an indicator of fluid intelligence, figural analogical reasoning, in two types of figural divergent‐thinking tasks (abstract vs. concrete). The sample comprised N = 75 high‐school students. Importantly, we found strategic enhancement effects by combining strategy instructions with a prompt to “be creative.” This combined instruction was contrasted with a standard instruction, and main effects were found for overall, concrete, and abstract creativity. Moreover, we found in a regression analysis a main effect for figural analogical reasoning on overall creativity and creativity for only the concrete object tasks. An expected interaction effect of instruction and figural analogical reasoning was not found. As another addition, the role of current motivation in figural divergent thinking was explored.  相似文献   
220.
Journal of Philosophical Logic - Conditional logics have traditionally been intended to formalize various intuitively correct modes of reasoning involving (counterfactual) conditional expressions...  相似文献   
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