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251.
In the popular folklore three-score-years-and-ten is treated as a fair innings for people, and thereby serves as an informal reference point for judgements about distributive justice within a community. But length of life alone is an insufficient basis for such judgements - a person's health-related quality-of-life also needs to be taken into account. If one of the objectives of public policy is to reduce inequalities in lifetime health, it will be demonstrated that this is very likely to require systematic discrimination against the older members of a community. The notion of community solidatity will also be tested, because a decision will need to be made as to whether the same fair innings applies to all members of the community, or whether some are entitled to more than others. The strength of the fair innings principle is that it brings these issues to the fore in a systematic way which should ais their resolition in a practical context.  相似文献   
252.
Calculation of signal detection theory measures   总被引:2,自引:0,他引:2  
Signal detection theory (SDT) may be applied to any area of psychology in which two different types of stimuli must be discriminated. We describe several of these areas and the advantages that can be realized through the application of SDT. Three of the most popular tasks used to study discriminability are then discussed, together with the measures that SDT prescribes for quantifying performance in these tasks. Mathematical formulae for the measures are presented, as are methods for calculating the measures with lookup tables, computer software specifically developed for SDT applications, and general purpose computer software (including spreadsheets and statistical analysis software).  相似文献   
253.
Observers made forced-choice opaque/luminous responses to targets of varying luminance and varying size presented (1) on the wall of a laboratory, (2) as a disk within an annulus, and (3) embedded within a Mondrian array presented within a vision tunnel. Lightness matches were also made for nearby opaque surfaces. The results show that the threshold luminance value at which a target begins to appear self-luminous increases with its size, defined as perceived size, not retinal size. More generally, the larger the target, the more an increase in its luminance induces grayness/blackness into the surround and the less it induces luminosity into the target, and vice versa. Corresponding to this luminosity/grayness tradeoff, there appears to be an invariant: Across a wide variety of conditions, a target begins to appear luminous when its luminance is about 1.7 times that of a surface that would appear white in the same illumination. These results show that the luminosity threshold behaves like a surface lightness value—the maximum lightness value, in fact—and is subject to the same laws of anchoring (such as the area rule proposed by Li & Gilchrist, 1999) as surface lightness.  相似文献   
254.
Experiments using two different methods and three types of stimuli tested whether stimuli at nonadjacent locations could be selected simultaneously. In one set of experiments, subjects attended to red digits presented in multiple frames with green digits. Accuracy was no better when red digits appeared successively than when pairs of red digits occurred simultaneously, implying allocation of attention to the two locations simultaneously. Different tasks involving oriented grating stimuli produced the same result. The final experiment demonstrated split attention with an array of spatial probes. When the probe at one of two target locations was correctly reported, the probe at the other target location was more often reported correctly than were any of the probes at distractor locations, including those between the targets. Together, these experiments provide strong converging evidence that when two targets are easily discriminated from distractors by a basic property, spatial attention can be split across both locations.  相似文献   
255.
Conventional wisdom holds that a nonpredictive peripheral cue produces a biphasic response time (RT) pattern: early facilitation at the cued location, followed by an RT delay at that location. The latter effect is called inhibition of return (IOR). In two experiments, we report that IOR occurs at a cued location far earlier than was previously thought, and that it is distinct from attentional orienting. In Experiment 1, IOR was observed early (i.e., within 50 msec) at the cued location, when the cue predicted that a detection target would occur at another location. In Experiment 2, this early IOR effect was demonstrated to occur for target detection, but not for target identification. We conclude that previous failures to observe early IOR at a cued location may have been due to attention being directed to the cued location and thus “masking” IOR.  相似文献   
256.
The hitherto widely-held assumption that the counselling interaction should be conducted face-to-face, while other activities within the overall guidance process could be supported by computer, is re-examined. Recent computer-mediated information and communications technologies are reviewed, and their implications for guidance and counselling as a whole are explored. While fears are still current that human relations will be mechanised through the use of the information and communications technologies, it is contended that human relations will be changed but not necessarily diminished. Comparisons are drawn with the ways in which open and distance learning have brought a re-examination of what is understood to be a 'real' teaching interaction. It is suggested that practitioners in the fields of guidance and counselling must similarly be prepared to manage radical change.  相似文献   
257.
This study provides a cross-sectional analysis of the relations between group self-identification and adolescent drug use in 3 samples of youth: comprehensive high-school, continuation high-school, and runaway/street youth. Youth identified with discrete groups in all 3 samples, and similar general groups were formed. In most comparisons, a high-risk group showed greater levels of drug use than did other groups. This is the first study to demonstrate that group self-identification (a) is a generalizable construct across different types of adolescent samples, (b) is related to use of drugs other than tobacco, and (c) remains a significant correlate of drug use controlling for its relations with demographic variables and several other psychosocial variables.  相似文献   
258.
259.
The present experiment investigated the ability of the Structural Analysis of Social Behavior (SASB) Intrex questionnaires to differentiate nonclinical samples of young adults with features of either borderline personality disorder (BPD), schizotypal personality disorder (SPD), or no personality disorder (no PD). A number of significant differences were demonstrated on the SASB Intrex questionnaires when comparisons were made between the BPD and no PD samples. These results are consistent with those reported in an earlier investigation of BPD using SASB in a clinical sample. Few differences were found between the SPD features sample and the other two samples. These results are not consistent with previous findings that have differentiated BPD and SPD in clinical samples. The results are discussed in terms of the possible implications for SASB to differentiate BPD, the use of nonclinical samples in personality disorder research, and dimensional models for conceptualizing personality disorders.  相似文献   
260.
Various theories of moral cognition posit that moral intuitions can be understood as the output of a computational process performed over structured mental representations of human action. We propose that action plan diagrams—“act trees”—can be a useful tool for theorists to succinctly and clearly present their hypotheses about the information contained in these representations. We then develop a methodology for using a series of linguistic probes to test the theories embodied in the act trees. In Study 1, we validate the method by testing a specific hypothesis (diagrammed by act trees) about how subjects are representing two classic moral dilemmas and finding that the data support the hypothesis. In Studies 2–4, we explore possible explanations for discrete and surprising findings that our hypothesis did not predict. In Study 5, we apply the method to a less well‐studied case and show how new experiments generated by our method can be used to settle debates about how actions are mentally represented. In Study 6, we argue that our method captures the mental representation of human action better than an alternative approach. A brief conclusion suggests that act trees can be profitably used in various fields interested in complex representations of human action, including law, philosophy, psychology, linguistics, neuroscience, computer science, robotics, and artificial intelligence.  相似文献   
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