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171.
The purpose of this research is to quantitatively compare everyday situational experience around the world. Local collaborators recruited 5,447 members of college communities in 20 countries, who provided data via a Web site in 14 languages. Using the 89 items of the Riverside Situational Q‐sort (RSQ), participants described the situation they experienced the previous evening at 7:00 p.m. Correlations among the average situational profiles of each country ranged from r = .73 to r = .95; the typical situation was described as largely pleasant. Most similar were the United States/Canada; least similar were South Korea/Denmark. Japan had the most homogenous situational experience; South Korea, the least. The 15 RSQ items varying the most across countries described relatively negative aspects of situational experience; the 15 least varying items were more positive. Further analyses correlated RSQ items with national scores on six value dimensions, the Big Five traits, economic output, and population. Individualism, Neuroticism, Openness, and Gross Domestic Product yielded more significant correlations than expected by chance. Psychological research traditionally has paid more attention to the assessment of persons than of situations, a discrepancy that extends to cross‐cultural psychology. The present study demonstrates how cultures vary in situational experience in psychologically meaningful ways.  相似文献   
172.
For five individuals, a social network was constructed from a series of his or her dreams. Three important network measures were calculated for each network: transitivity, assortativity, and giant component proportion. These were monotonically related; over the five networks as transitivity increased, assortativity increased and giant component proportion decreased. The relations indicate that characters appear in dreams systematically. Systematicity likely arises from the dreamer's memory of people and their relations, which is from the dreamer's cognitive social network. But the dream social network is not a copy of the cognitive social network. Waking life social networks tend to have positive assortativity; that is, people tend to be connected to others with similar connectivity. Instead, in our sample of dream social networks assortativity is more often negative or near 0, as in online social networks. We show that if characters appear via a random walk, negative assortativity can result, particularly if the random walk is biased as suggested by remote associations.  相似文献   
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174.
In the present study, we tested the dominant notion that the processing of familiar faces takes place in an automatic, capacity-unlimited manner. To do so, we had participants perform the task of detecting their own face among others’ nonfamiliar faces. Importantly, either all of the search stimuli were presented simultaneously or two different subsets of the stimuli were presented sequentially. The results showed that the search performance benefited from sequential presentation, indicating that detecting one’s own face depends on a capacity-limited process. A similar pattern of results was found when participants searched for someone else’s face, although there was a decline in the overall performance. These findings suggest that the processes of detecting familiar and unfamiliar faces suffer from the capacity limit of visual perception to similar extents, challenging the notion of the automaticity of familiar-face processing.  相似文献   
175.
Drawing on social hierarchy theory, we develop a contingency model of leader–member exchange (LMX) differentiation in which LMX differentiation is positively and negatively related to group cooperation and group social undermining, respectively, when it is based on the group members’ performance, but the relations are reversed (i.e., negative and positive, respectively) when it stems from a leader's personal liking of the members. In addition, we propose that the moderating effects of the performance and personal liking bases of LMX differentiation are magnified by the levels of reward interdependence. Specifically, under a high (vs. low) level of reward interdependence, LMX differentiation based on performance more strongly relates to high group cooperation and low group social undermining, whereas LMX differentiation with a personal liking basis is more likely to decrease group cooperation and increase group social undermining. Group cooperation and social undermining are then hypothesized to convey the three‐way interactive effects of LMX differentiation, its two bases, and reward interdependence on subsequent group performance. Analyses of data from 328 sales groups of a large retailer support the core part of our contingency model of LMX differentiation.  相似文献   
176.
研究表明同伴侵害是青少年抑郁的重要风险因素,然而其中介机制和调节机制仍有待进一步探究。本研究采用问卷法对834名青少年进行调查,考察了社会退缩在同伴侵害与青少年抑郁关系中的中介作用,以及师生关系在这一关系中的调节作用。结果发现:(1)社会退缩显著中介同伴侵害与青少年抑郁的关系;(2)师生关系显著调节中介路径“同伴侵害→社会退缩→青少年抑郁”,具体而言,相较于高水平师生关系的青少年群体而言,同伴侵害通过社会退缩影响抑郁的中介效应在低水平师生关系的青少年群体中更高。  相似文献   
177.
近年来,研究者利用眼动技术具有高时间精度的优势,探明不同年龄群体完成类比推理过程的眼动模式特点并得出其在进行类比推理时所使用的策略。基于类比推理的眼动研究发现了三种典型的类比推理策略——项目优先策略、结构匹配策略和语义限制策略。成人更多表现为项目优先策略,儿童更多表现为语义限制策略。未来研究可以优化类比推理眼动指标,尤其是全局扫视路径的计算方法,并重点关注特殊群体的类比推理眼动模式以及关注类比推理策略与其他认知能力的交互作用。  相似文献   
178.
韩铮 《法音》2021,(1):56-62
鼓山涌泉寺是闽境第一佛刹,自唐代建寺以来已有上千年的历史[1],自宋代起,鼓山即是禅宗各宗派兴盛的道场,相继有云门宗、临济宗、曹洞宗等派系在此弘传。明清时期,有无异元来、永觉元贤、为霖道霈等禅师在此驻锡弘法,是重要的禅宗祖庭。[2]近代以来,鼓山在中国佛教,尤其是禅宗的传承和发展中扮演了重要角色,妙莲、虚云、圆瑛、慈舟、应慈等大德都与鼓山有着不解之缘。此外,鼓山涌泉寺,不仅是历代闽地重要的弘法中心之一,而且对其周边地区,如我国香港、澳门、台湾,以及日本与南洋等国家和地区的佛教具有很大影响。  相似文献   
179.
Research on Child and Adolescent Psychopathology - Neighbourhood collective efficacy has been proposed as a protective factor against family violence and youth antisocial behaviour. However, little...  相似文献   
180.
Journal of Child and Family Studies - Numerous studies have indicated an association between parental corporal punishment and aggressive adolescent behavior. However, there is a significant gap in...  相似文献   
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