首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   209篇
  免费   13篇
  2023年   2篇
  2022年   2篇
  2021年   3篇
  2020年   5篇
  2019年   4篇
  2018年   9篇
  2017年   6篇
  2016年   7篇
  2015年   1篇
  2014年   8篇
  2013年   18篇
  2012年   13篇
  2011年   12篇
  2010年   12篇
  2009年   6篇
  2008年   7篇
  2007年   19篇
  2006年   12篇
  2005年   7篇
  2004年   4篇
  2003年   6篇
  2002年   5篇
  2001年   1篇
  2000年   6篇
  1999年   4篇
  1998年   2篇
  1997年   1篇
  1996年   1篇
  1995年   3篇
  1994年   1篇
  1993年   3篇
  1992年   3篇
  1991年   3篇
  1990年   1篇
  1989年   2篇
  1987年   2篇
  1986年   1篇
  1983年   1篇
  1982年   2篇
  1981年   2篇
  1980年   1篇
  1979年   1篇
  1977年   1篇
  1976年   2篇
  1974年   3篇
  1973年   2篇
  1971年   2篇
  1969年   1篇
  1968年   1篇
  1967年   1篇
排序方式: 共有222条查询结果,搜索用时 31 毫秒
41.
Recent research has examined how people predict unobserved features of an object when its category membership is ambiguous. The debate has focused on whether predictions are based solely on information from the most likely category, or whether information from other possible categories is also used. In the present experiment, we compared these category-based approaches with feature conjunction reasoning, where predictions are based on a comparison among exemplars (rather than categories) that share features with a target object. Reasoning strategies were assessed by examining patterns of feature prediction and by using an eye gaze measure of attention during induction. The main findings were (1) the majority of participants used feature conjunction rather than categorical strategies, (2) people predominantly gazed at the exemplars that were most similar to the target object, and (3) although people gazed most at the most probable category to which an object could belong, they also attended to other plausible category alternatives during induction. These findings question the extent to which category-based reasoning is used for induction when category membership is uncertain.  相似文献   
42.
43.
Probabilistic models have recently received much attention as accounts of human cognition. However, most research in which probabilistic models have been used has been focused on formulating the abstract problems behind cognitive tasks and their optimal solutions, rather than on mechanisms that could implement these solutions. Exemplar models are a successful class of psychological process models in which an inventory of stored examples is used to solve problems such as identification, categorization, and function learning. We show that exemplar models can be used to perform a sophisticated form of Monte Carlo approximation known as importance sampling and thus provide a way to perform approximate Bayesian inference. Simulations of Bayesian inference in speech perception, generalization along a single dimension, making predictions about everyday events, concept learning, and reconstruction from memory show that exemplar models can often account for human performance with only a few exemplars, for both simple and relatively complex prior distributions. These results suggest that exemplar models provide a possible mechanism for implementing at least some forms of Bayesian inference.  相似文献   
44.
Four experiments examined the role of selective attention in a new causal judgment task that allowed measurement of both causal strength and cue recognition. In Experiments 1 and 2, blocking was observed; pretraining with 1 cue (A) resulted in reduced learning about a 2nd cue (B) when those 2 cues were trained in compound (AB+). Participants also demonstrated decreased recognition performance for the causally redundant Cue B, suggesting that less attention had been paid to it in training. This is consistent with the idea that attention is preferentially allocated toward the more predictive Cue A, and away from the less predictive Cue B (e.g., N. J. Mackintosh, 1975). Contrary to this hypothesis, in Experiments 3 and 4, participants demonstrated poorer recognition for the most predictive cues, relative to control cues. A new model, which is based on N. J. Mackintosh's (1975) model, is proposed to account for the observed relationship between the extent to which each cue is attended to, learned about, and later recognized  相似文献   
45.
Gender swapping and socializing in cyberspace: an exploratory study.   总被引:1,自引:0,他引:1  
Massively multiplayer online role-playing games (MMORPGs) are one of the most interesting innovations in the area of online computer gaming. Given the relative lack of research in the area, the main aims of the study were to examine (a) the impact of online gaming (e.g., typical playing behavior) in the lives of online gamers, (b) the effect of online socializing in the lives of gamers, and (c) why people engage in gender swapping. A self-selecting sample of 119 online gamers ranging from 18 to 69 years of age (M = 28.5 years) completed a questionnaire. The results showed that just over one in five gamers (21%) said they preferred socializing online to offline. Significantly more male gamers than female gamers said that they found it easier to converse online than offline. It was also found that 57% of gamers had engaged in gender swapping, and it is suggested that the online female persona has a number of positive social attributes in a male-oriented environment.  相似文献   
46.
The current study used archival data to evaluate the fit of six latent variable models, originally generated by Donders (1999), for the California Verbal Learning Test-Children's Version (CVLT-C; Delis, Kramer, Kaplan, & Ober, 1994) in a large (N = 289) sample of pediatric epilepsy cases presenting at three tertiary treatment centers. Using confirmatory factor analysis, we found that a model including factors of Attention Span, Learning Efficiency, Free Delayed Recall, Cued Delayed Recall, and Inaccurate Recall demonstrated the best relative fit for our data. These findings are consistent with those reported by Donders (1999) in his reanalysis of the CVLT-C standardization sample data, supporting the validity of this factorial model in pediatric epilepsy populations.  相似文献   
47.
Processing language requires the retrieval of concepts from memory in response to an ongoing stream of information. This retrieval is facilitated if one can infer the gist of a sentence, conversation, or document and use that gist to predict related concepts and disambiguate words. This article analyzes the abstract computational problem underlying the extraction and use of gist, formulating this problem as a rational statistical inference. This leads to a novel approach to semantic representation in which word meanings are represented in terms of a set of probabilistic topics. The topic model performs well in predicting word association and the effects of semantic association and ambiguity on a variety of language-processing and memory tasks. It also provides a foundation for developing more richly structured statistical models of language, as the generative process assumed in the topic model can easily be extended to incorporate other kinds of semantic and syntactic structure.  相似文献   
48.
Cultural transmission of information plays a central role in shaping human knowledge. Some of the most complex knowledge that people acquire, such as languages or cultural norms, can only be learned from other people, who themselves learned from previous generations. The prevalence of this process of “iterated learning” as a mode of cultural transmission raises the question of how it affects the information being transmitted. Analyses of iterated learning utilizing the assumption that the learners are Bayesian agents predict that this process should converge to an equilibrium that reflects the inductive biases of the learners. An experiment in iterated function learning with human participants confirmed this prediction, providing insight into the consequences of intergenerational knowledge transmission and a method for discovering the inductive biases that guide human inferences.  相似文献   
49.
50.

The best-known syntactic account of the logical constants is inferentialism . Following Wittgenstein’s thought that meaning is use, inferentialists argue that meanings of expressions are given by introduction and elimination rules. This is especially plausible for the logical constants, where standard presentations divide inference rules in just this way. But not just any rules will do, as we’ve learnt from Prior’s famous example of tonk, and the usual extra constraint is harmony. Where does this leave identity? It’s usually taken as a logical constant but it doesn’t seem harmonious: standardly, the introduction rule (reflexivity) only concerns a subset of the formulas canvassed by the elimination rule (Leibniz’s law). In response, Read [5, 8] and Klev [3] amend the standard approach. We argue that both attempts fail, in part because of a misconception regarding inferentialism and identity that we aim to identify and clear up.

  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号