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841.
This paper describes a method for generating sample survival distributions from a hypothetical population, as would be required for running Monte Carlo simulations. The method is based on the concept of a quincunx. Cases are entered into a life table and allowed to drop out or die during each interval with probabilities that mirror the hypothetical population. By repeating this process many times and tracking the results, the researcher is able to study the sampling distribution of effect size indices and test statistics, and can generate empirical estimates of power and precision for planned studies. Unlike other methods that are commonly used for this purpose, the model proposed here allows the researcher to define a population in which the hazard rates and/or attrition rates vary substantially from one time point to the next, as may be the case in clinical trials or studies of processing times. The method requires less than 100 lines of code and runs some 10,000 simulations per hour on a microcomputer.  相似文献   
842.
In the present paper, we describe a method for recording the coordinates of a fish in an aquarium in a three-dimensional space, using a single video camera and a mirror. We use photogrammetic equations for this, considering the image obtained in the mirror as a virtual image obtained by a second camera. A transformation of the coordinate system is required to express the obtained coordinates in anx,y,z system defined by the edges of the aquarium. The accuracy of the proposed method was estimated, and errors in extreme conditions were found to be 0.8% to 1.2 %, compared with the dimensions of the aquarium used in the test.  相似文献   
843.
Effects of the similarity between target and distractors in a visual search task were investigated in several experiments. Both familiar (numerals and letters) and unfamiliar (connected figures in a 5 × 5 matrix) stimuli were used. The observer had to report on the presence or absence of a target among a variable number of homogeneous distractors as fast and as accurately as possible. It was found that physical difference had the same clear effect on processing time far familiar and for unfamiliar stimuli: processing time decreased monotonically with increasing physical difference. Distractors unrelated to the target and those related to the target by a simple transformation (180° rotation, horizontal or vertical reflection) were also compared, while the physical difference was kept constant. For familiar stimuli, transformational relatedness increased processing time in comparison with that fort unrelated stimulus pairs. It was further shown in a scaling experiment that this effect could be accounted for by the amount of perceived similarity of the target-distractor pairs. For unfamiliar stimuli, transformational relatedness did have a smaller and less pronounced effect. Various comparable unrelated distractors resulted in a full range of processing times. Results from a similarity scaling experiment correlated well with the outcome of the experiments with unfamiliar stimuli. These results are interpreted in terms of an underlying continuum of perceived similarity as the basis of the speed of visual search, rather than a dichotomy of parallel versus serial processing.  相似文献   
844.
Previous research has shown that a task-irrelevant sudden onset of an object will capture an observer’s visual attention or draw it to that object (e.g., Yantis & Jonides, 1984). However, further research has demonstrated the apparent inability of an object with a task-irrelevant but unique color or luminance to capture attention (Jonides & Yantis, 1988). In the experiments reported here, we reexplore the question of whether task-irrelevant properties other than sudden onset may capture attention. Our results suggest that uniquely colored or luminous objects, as well as salient though irrelevant boundaries, do not appear to capture attention. However, these irrelevant features do appear to serve as landmarks for a top-down search strategy which becomes increasingly likely with larger display set sizes. These findings are described in terms of stimulus-driven and goal-directed aspects of attentional control.  相似文献   
845.
Using a two-stimulus reaction time paradigm, with two separate reward conditions (contingent and noncontingent), we compared slow wave brain potentials (ERPs) in 144 children with attention deficit disorder (ADD) and 30 normal control children. This article reviews the findings during the 900 msec visual warning stimulus. As we had expected, based on ERP work of Forth and Hare (1989) and Raine, Venables and Williams (1990), and on previous work from our own laboratory, the group differences were found in the negative slow wave portions of the ERP complex during the contingent reward condition but not during the noncontingent condition. Aggressive hyperactive subjects with attention deficit disorder (ADDHA) were discriminated from nonaggressive subjects (including control subjects) during the contingent reward condition in the following ways: (1) greater fronto-central negativity (640–900 msec slow wave) and (2) greater right parietal than left parietal negativity (430–750 msec slow wave). All ADD subgroups, when compared to control (CONTR) subjects, showed greater slow wave negativity (700–900 msec) at the midline occipital electrode site during the contingent reward condition. This could be explained in part as an IQ effect on ERPs reflecting the IQ difference between the ADD subgroups and the controls. These slow wave findings seem to relate to attentional problems of these children. They are discussed in terms of a psychobiological model of inhibition/disinhibition and appetitive activation.  相似文献   
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