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101.
In this article, we offer some suggestions as to why tetrads and pentads have become the dominant formats for administering multidimensional forced choice (MFC) items but, in turn, raise questions regarding the underlying psychometric model and means of addressing item quality and scoring accuracy. We then focus our attention on multidimensional pairwise preference (MDPP) items and present an item response theory–based approach to constructing and modeling MDPP responses directly, assessing information at the item and scale levels, and a way of computing standard errors for trait scores and estimating scale reliability. To demonstrate the viability of this method for applied use, we show that the correspondence between MDPP scores derived from direct modeling with those obtained using single statement and unidimensional pairwise preference measures administered in a laboratory setting. Trait score correlations and criterion related validities are compared across testing formats and rating sources (i.e., self and other), and the usefulness of our model-based approach is further demonstrated by some illustrative results involving computerized adaptive tests (CAT).  相似文献   
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Research shows high risk for depression among immigrant Latinas known to increase during the acculturation process. Several barriers such as stigma and low health literacy result in an under-utilization of needed treatment among these women. In response, this study replicated the effectiveness of a Spanish language fotonovela, a form of Entertainment–Education (E–E), designed to increase depression literacy, decrease stigma, and increase help-seeking knowledge and behavior in Latinos. Specifically, this study evaluated a fotonovela delivered in a multifaceted approach to health education used by promotoras. A pretest–posttest randomized control group experimental design with 142 immigrant Latinas at risk for depression was employed. Results indicate significant posttest improvements in depression knowledge, self-efficacy to identify the need for treatment, and decreased stigma in experimental as compared to control group participants. Findings support the application of E–E health literacy tools such as fotonovelas, delivered in multifaceted approaches to health education used by promotoras, to Latinas at risk for mental health concerns.  相似文献   
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Reinforcement learning (RL) models of decision‐making cannot account for human decisions in the absence of prior reward or punishment. We propose a mechanism for choosing among available options based on goal‐option association strengths, where association strengths between objects represent previously experienced object proximity. The proposed mechanism, Goal‐Proximity Decision‐making (GPD), is implemented within the ACT‐R cognitive framework. GPD is found to be more efficient than RL in three maze‐navigation simulations. GPD advantages over RL seem to grow as task difficulty is increased. An experiment is presented where participants are asked to make choices in the absence of prior reward. GPD captures human performance in this experiment better than RL.  相似文献   
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ABSTRACT

We investigated the feasibility of using the Space Fortress (SF) game, a complex video game originally developed to study complex skill acquisition in young adults, to improve executive control processes in cognitively healthy older adults. The study protocol consisted of 36 one-hour game play sessions over 3 months with cognitive evaluations before and after, and a follow-up evaluation at 6 months. Sixty participants were randomized to one of three conditions: Emphasis Change (EC) – elders were instructed to concentrate on playing the entire game but place particular emphasis on a specific aspect of game play in each particular game; Active Control (AC) – game play with standard instructions; Passive Control (PC) – evaluation sessions without game play. Primary outcome measures were obtained from five tasks, presumably tapping executive control processes. A total of 54 older adults completed the study protocol. One measure of executive control, WAIS-III letter–number sequencing, showed improvement in performance from pre- to post-evaluations in the EC condition, but not in the other two conditions. These initial findings are modest but encouraging. Future SF interventions need to carefully consider increasing the duration and or the intensity of the intervention by providing at-home game training, reducing the motor demands of the game, and selecting appropriate outcome measures.  相似文献   
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This research examines the relationship between family structure and subjective well-being and the extent to which cultural differences across 24 countries/regions may condition that relationship. Using the 2002 ISSP data, we examine how the effects of marriage status and the presence of children on happiness and satisfaction with family life differ according to the perceived importance of marriage and parenthood in society. We find significant cross-country differences in the relationship between presence of young children and the happiness of men, and in the relationship between the marital status of women and their happiness and satisfaction with family life.  相似文献   
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Neuropsychological data are reviewed from two sets of dizygotic twins presenting with selective mutism characterized by situation specific anxiety, extreme passive behavior, lack of responsivity, lack of peer interaction, and a chronic course of selective mutism. Both sets of twins had a history of prematurity and delayed speech development. One set of twins presented with normal intelligence and normal receptive language skills but with expressive language and oral motor sequencing difficulties. The second set of twins presented with Verbal IQ deficits and significant receptive and expressive language deficits. A summary of current conceptualizations regarding etiology and treatment of selective mutism is provided.  相似文献   
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