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531.
The conclusion of this paper will be that e-sports are not sports. I begin by offering a stipulation and a definition. I stipulate that what I have in mind, when thinking about the concept of sport, is ‘Olympic’ sport. And I define an Olympic Sport as an institutionalised, rule-governed contest of human physical skill. The justification for the stipulation lies partly in that it is uncontroversial. Whatever else people might think of as sport, no-one denies that Olympic Sport is sport. This seeks to ensure that those who might wish to dispute my conclusion might stay with the argument at least for as long as possible. Secondly, the justification for the stipulation lies partly in its normativity—I have chosen an Olympic conception of sport just because it seems to me to offer some kind of desirable version of what sport is and might become. Thirdly, I give examples which show how prominent promoters of e-sports agree with my stipulation, as evidenced by their strenuous attempts to comply with it in order to join the Olympic club. The justification for the definition lies in the conceptual analysis offered—an ‘exhibition-analysis’ which clarifies the concept of sport by offering ‘construals’ of the six first-level terms. The conclusion is that e-sports are not sports because they are inadequately ‘human’; they lack direct physicality; they fail to employ decisive whole-body control and whole-body skills, and cannot contribute to the development of the whole human; and because their patterns of creation, production, ownership and promotion place serious constraints on the emergence of the kind of stable and persisting institutions characteristic of sports governance. Competitive computer games do not qualify as sports, no matter what ‘resemblances’ may be claimed. Computer games are just that—games.  相似文献   
532.
The results of four experiments provide evidence for controlled processing in the absence of awareness. Participants identified the colour of a neutral distracter word. Each of four words (e.g., MOVE) was presented in one of the four colours 75% of the time (Experiments 1 and 4) or 50% of the time (Experiments 2 and 3). Colour identification was faster when the words appeared in the colour they were most often presented in relative to when they appeared in another colour, even for participants who were subjectively unaware of any contingencies between the words and the colours. An analysis of sequence effects showed that participants who were unaware of the relation between distracter words and colours nonetheless controlled the impact of the word on performance depending on the nature of the previous trial. A block analysis of contingency-unaware participants revealed that contingencies were learned rapidly in the first block of trials. Experiment 3 showed that the contingency effect does not depend on the level of awareness, thus ruling out explicit strategy accounts. Finally, Experiment 4 showed that the contingency effect results from behavioural control and not from semantic association or stimulus familiarity. These results thus provide evidence for implicit control.  相似文献   
533.
Forty-nine patients scheduled for implantable cardioverter defibrillator (ICD) implantation completed self-report psychological questionnaires prior to surgery and at 2, 4 and 6 months after surgery. The most common psychological problem identified was anxiety, with clinically significant cases based on the Depression Anxiety and Stress Scale (DASS) ranging between 26% and 34%. Clinically significant depression ranged between 8% and 20%. Anxiety sensitivity was associated with high levels of anxiety, depression and stress at baseline, but not at follow-up assessments. It is possible that within this population anxiety sensitivity is associated with distress during high-threat situations, but the relationship diminishes once the threat has passed. In addition, the reassurance provided by the ICD may reduce negative perceptions of symptoms, promoting psychological adaptation.  相似文献   
534.
This study explores the influence of typical size during a categorization task. The specificity of this experimental work is based on the homogeneity of the graphic stimuli size. We have created a typical size standard of our stimuli, that concerns the real size of the objects represented by the drawings of homogeneous sizes. Then, a priming experiment was performed in which the prime and target drawings had two types of relations: a typical size, and a categorial. The participants are na?ve as to the typical size relation between prime and target. The results show a positive priming effect of the typical size but not of the category. The results are discussed in term of theoretical approach developed by Barsalou and his colleagues (1999, 2003). In this theoretical framework, the typical size can be considered as a perceptual knowledge. In that way, we propose that participants could automatically simulate the typical size as soon as they perceived the drawings of objects with homegenous sizes.  相似文献   
535.
Joint stiffness is inherently linked to both performance and injury. Muscular activation is the predominant provider of stiffness to the lumbar spine, and is essential to ensure optimal spine performance. The purpose of the current paper was to examine the potential of the trunk muscles to provide rotational joint stiffness at two spine joints in the neutral posture, and to demonstrate the sensitivity of this stiffening potential to various muscle orientation and stiffness assumptions. Two separate anatomical models were utilized to analyze the muscular contributions to the 3-dimensional rotational stiffness about each of the L1-L2 and L4-L5 spine joints. Total muscular stiffening potentials, for both joints in each anatomical model, were found to be highest about the global lateral bend axis, and lowest about the global axial twist axis. The stiffening potential was found to depend highly on both the assumed muscle stiffness coefficient (q value) and the moment arm of the muscle about the joint in question. Analyses of spine stiffness were found to be greatly affected by both the anatomical representation of the surrounding musculature and the selection of the q value in the determination of muscular stiffness. Inappropriate choices of either of these factors could lead to errors in stiffness and subsequently stability estimates, and in the interpretation and possible clinical recommendations stemming from such estimates.  相似文献   
536.
537.
Two experiments assessed the self-protective and undermining effects of attributional ambiguity. Both studies utilized immersive virtual environment technology to achieve otherwise difficult manipulations of stigma. In Experiment 1, White and Latino participants were either stigmatized (represented as Latino) or not (represented as White) and given negative leadership performance feedback. Afterwards, stigmatized participants reported higher well-being and attributed negative feedback more to discrimination than nonstigmatized participants. In Experiment 2, Latinos represented veridically showed self-protective effects after receiving negative leadership feedback. Additionally, this experiment revealed undermining effects of attributional ambiguity such that those participants represented as Latino discounted positive feedback and reported lower well-being. Thus, attributional ambiguity of stigmatized individuals (real or induced) buffered well-being in the face of negative feedback but undermined the well-being effects of positive feedback.  相似文献   
538.
The purpose of this study was to determine if the ability to set attention is different between athletes and nonathletes. University volleyball players were compared with nonathletes on a spatial cuing task similar to that of C. L. Folk, R. W. Remington, and J. C. Johnston (1992). As expected, both groups showed evidence of entering into a specific attentional set because attentional cuing effects were found only when cues and targets shared a task-relevant feature (onset or color). In addition, the cuing effects when the cues matched the targets were greater for the athletes than for the nonathletes. The results are discussed in terms of the orienting of attention and athletic performance.  相似文献   
539.
The authors examined the notion that individuals with unstable high self-esteem possess implicit self-doubt. They adopted the framework of the biopsychosocial model of challenge and threat and assessed spontaneous cardiovascular reactions in the face of success versus failure performance feedback. Study 1 revealed predicted interactions between feedback condition, self-esteem level, and self-esteem stability, such that participants with unstable high self-esteem exhibited relative threat (a negative reaction) in the failure condition, whereas those with stable high self-esteem exhibited relative challenge (a positive reaction). Study 2 replicated these results and provided additional evidence against plausible alternative explanations.  相似文献   
540.
Depersonalization disorder is a poorly understood and treatment-resistant condition. This report describes a patient with depersonalization disorder who underwent six sessions of repetitive transcranial magnetic stimulation on the left dorsolateral prefrontal cortex. Repetitive transcranial magnetic stimulation produced a 28% reduction on depersonalization scores.  相似文献   
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