首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   21731篇
  免费   907篇
  国内免费   13篇
  2020年   251篇
  2019年   244篇
  2018年   417篇
  2017年   360篇
  2016年   386篇
  2015年   250篇
  2014年   362篇
  2013年   1566篇
  2012年   626篇
  2011年   676篇
  2010年   354篇
  2009年   442篇
  2008年   592篇
  2007年   587篇
  2006年   544篇
  2005年   478篇
  2004年   463篇
  2003年   452篇
  2002年   415篇
  2001年   797篇
  2000年   796篇
  1999年   589篇
  1998年   237篇
  1997年   213篇
  1993年   192篇
  1992年   483篇
  1991年   423篇
  1990年   486篇
  1989年   408篇
  1988年   386篇
  1987年   368篇
  1986年   390篇
  1985年   440篇
  1984年   340篇
  1983年   287篇
  1982年   220篇
  1979年   324篇
  1978年   257篇
  1977年   205篇
  1976年   200篇
  1975年   302篇
  1974年   349篇
  1973年   351篇
  1972年   278篇
  1971年   244篇
  1970年   209篇
  1969年   229篇
  1968年   291篇
  1967年   253篇
  1966年   272篇
排序方式: 共有10000条查询结果,搜索用时 109 毫秒
51.
52.
53.
54.
55.
Although it is currently popular to model human associative learning using connectionist networks, the mechanism by which their output activations are converted to probabilities of response has received relatively little attention. Several possible models of this decision process are considered here, including a simple ratio rule, a simple difference rule, their exponential versions, and a winner-take-all network. Two categorization experiments that attempt to dissociate these models are reported. Analogues of the experiments were presented to a single-layer, feed-forward, delta-rule network. Only the exponential ratio rule and the winner-take-all architecture, acting on the networks' output activations that corresponded to responses available on test, were capable of fully predicting the mean response results. In addition, unlike the exponential ratio rule, the winner-take-all model has the potential to predict latencies. Further studies will be required to determine whether latencies produced under more stringent conditions conform to the model's predictions.  相似文献   
56.
When forecasting future outcomes, people tend to believe that the outcomes they want to happen are also likely to happen. Despite numerous attempts, few systematic factors have been identified that consistently and robustly reduce wishful thinking (WT) effects. Using elections and sporting event outcomes as contexts, three experiments examined whether taking the perspective of a political rival or opposing fan reduced WT effects. We also examined whether making deliberative (vs. intuitive-based) forecasts was associated with lower WT effects. Online adult samples of U.S. citizens from Mechanical Turk and U.S. college students provided their preferences and forecasts for the U.S. presidential election (Experiments 1 and 2) and a sports competition outcome (Experiment 3). Critically, some participants received perspective taking prompts immediately before providing forecasts. First, results revealed reductions in WT effects when participants engaged in perspective taking. Interestingly, this effect only emerged when intuitive-based forecasts were made first (Experiment 3). Second, intuitive-based forecasts revealed stronger evidence of WT effects. Finally, we found that perspective taking and forming forecasts deliberately promoted a shift in focus away from preferences and toward a consideration of the relative strengths and weaknesses of the entities (i.e., candidates and teams). Theoretical implications for understanding WT effects and applied implications for developing interventions are discussed.  相似文献   
57.
58.
59.
Review     
P. F. Strawson 《Synthese》1990,84(1):153-161
  相似文献   
60.
Cardiovascular reactivity to video game and mental arithmetic stressors was compared among three groups of men: aerobically trained mild hypertensives, untrained mild hypertensives, and a comparison group of untrained normotensives. Relative to the untrained hypertensives, the trained hypertensives reacted to the video game with marginally smaller systolic blood pressure and diastolic blood pressure, but there were no significant differences between these groups in reactivity during the mental arithmetic task. Comparisons between each hypertensive group and the normotensive group showed that blood pressure (BP) reactivity of normotensives during the video game was generally similar to that of trained hypertensives but smaller than that of untrained hypertensives. These results indicate that aerobic training, which has been found to reduce resting BP in mild hypertensives, may also exert a favorable impact in reducing cardiovascular reactivity of hypertensives during some stressful situations.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号