Traditionally, near-miss events in games of skill provide feedback to an individual regarding his or her performance. However, in games of chance, like slot machine gambling, the use fails to carry over. A near miss in slot machine gambling may still be endorsed when most of the symbols falling on a payline match, though technically this arrangement provides no real measure of skill or progress. To date, attempts to study the near miss in slot machine gambling have used resistance to extinction and preference assessment preparations, both of which unsuccessfully capture any putative reinforcement properties. The current investigation introduces a new methodology to assess putative conditioned reinforcement properties of stimuli correlated with the near miss in simulated slot machine gambling by incorporating the observing response with concurrently available schedules, termed simultaneous observing. Successful tests of the methodology regarding schedule-correlated stimuli in relation to win rates demonstrate its potential use, and failure to identify a near-miss event as producing reinforcing effects for schedule-correlated stimuli adds credibility to its ability to discriminate between functions.
相似文献Research indicates that young children and adults alter their linguistic behavior in response to the age of the person they are addressing. Yet to be established is how different-age individuals affect the linguistic behavior of preadolescents. The present study explored this question. While seated in a lounge-like setting, five 11-year-olds individually interacted with a young child (6-years), an age-peer, and a young adult (25-30 years). Analysis of the videotaped interactions focused on the preadolescents; measures were taken on the number, duration, and content of their initiated interactions. With young children, the subjects tended to initiate many brief interactions; with adults the initiations were fewer but longer in duration. They tended also to refer to themselves or their family and friends when addressing adults, but referred to the child or the child’s family and friends when speaking with children. Additional findings were (a) most interactions were narrative and initiated verbal-vocally; (b) time frames were seldom specified, except with the adult concerning the past and future; (c) feeling reactions were rarely expressed; and (d) secondary adjustments were infrequent, but when they did occur, most were with the child as part of cooperative game-playing. These findings are consistent with research on adults and children. Importantly, the present study demonstrates the applicability of a research method based on a natural science approach to language.
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