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Earlier research has indicated that some characteristics of facial expressions may be automatically processed. This study investigated automaticity as evidenced by involuntary interference in a word evaluation task. Compound stimuli, consisting of words superimposed on pictures of affective faces, were presented to subjects who were given the task of evaluating the affective valence of the words while disregarding the faces. Results of three experiments showed that word evaluation was influenced by the concurrently shown affective faces. Overall, negative words were found to require longer latencies, indicating that more processing resources are invested in negative than in positive stimuli. This speed advantage for positive words was modified by the faces. Negative words were facilitated, relative to positive ones, when shown with a negative expression (e.g. a sad face). Correspondingly, negative words were inhibited, relative to positive ones, when shown with a positive expression (e.g. a happy face). The results are consistent with automatic, involuntary semantic processing of affective facial expressions.  相似文献   
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In alleging that Bushman et al. (2013) made sensational and unsubstantiated claims, Markey et al. (2015) mistake hypotheses for hyperbole. Moreover, in their effort to show that gun violence in PG‐13 movies (for ages 13 and older) is unrelated to trends in population violence, they make unjustified demands on our data, with outcomes that are unconnected to hypothesized effects. Using outcomes in line with our hypotheses, we draw the contrary conclusion that recent trends in gun violence in youth are actually consistent with gun violence trends in PG‐13 movies. Nevertheless, because we do not believe those patterns are sufficient to draw causal conclusions, we suggest more adequate tests of the hypothesis that exposure to movie gun violence affects the beliefs and attitudes of youth toward guns.  相似文献   
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In the hiring process, older job seekers are often at a disadvantage when compared to younger job seekers: They receive less callbacks to applications, less invitations to job interviews, and fewer job offers. This phenomenon has often been demonstrated by varying explicit cues such as the date of birth. Less studied, but also influential are implicit age cues (e.g., age-stereotypic characteristics or activities in applicant profiles). Across a series of three studies, we addressed both forms of age cues in job applications. We explored the influence of explicit age information (20 years or 60 years) and implicit age profiles (age-neutral, young, or old job-relevant characteristics) on hiring decisions in hypothetical scenarios and tested the effect of a short anti-discrimination prompt. Applicants’ age (i.e., the explicit age cue) reduced the hiring likelihood ratings irrespective of implicit age profiles. The implicit age profiles influenced the hypothetical hiring decisions by their age association and by the stereotypical relevance of individual characteristics (e.g., charismatic as an age-neutral characteristic is stereotypically relevant for a leadership position). Applicants with an implicit old profile were less likely hired than applicants with an implicit young profile when the hiring goal was to increase profit and when no particular job status was specified. The anti-discrimination prompt significantly reduced age discrimination. Ageism in the hiring process is not only a matter of explicit age cues, but also of implicit age cues. Raising awareness for ageism and prompting to disregard age could well diminish discriminatory behavior also in real hiring decisions.  相似文献   
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Motivation and Emotion - Drawing on self-determination theory, the present study examined how satisfaction of the basic psychological needs (autonomy, competence, and relatedness) changes across...  相似文献   
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Pre-experimental familiarity can have paradoxical effects on episodic memory. Knowledge of the stimulus domain usually enhances memory, but word frequency—a presumed correlate of prior experience—is negatively related to recognition accuracy. The present study examined episodic recognition of names and its relation to two measures of pre-experimental knowledge, name frequency, and fame. Frequency was operationalised as the number of hits in a national telephone directory, and fame as hits on national mass media websites. Recognition accuracy was increased by fame, but diminished by frequency. Four experiments confirmed the findings, using yes/no recognition, ROC curves, and remember-know paradigms. Hit rates were consistently more strongly influenced by fame than by frequency, whereas the reverse was true for false alarm rates. These dissociations suggest that two different forms of semantic memory, specific and nonspecific knowledge, interact with episodic memory in separate ways.  相似文献   
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Augmented feedback, provided by coaches or displays, is a well-established strategy to accelerate motor learning. Frequent terminal feedback and concurrent feedback have been shown to be detrimental for simple motor task learning but supportive for complex motor task learning. However, conclusions on optimal feedback strategies have been mainly drawn from studies on artificial laboratory tasks with visual feedback only. Therefore, the authors compared the effectiveness of learning a complex, 3-dimensional rowing-type task with either concurrent visual, auditory, or haptic feedback to self-controlled terminal visual feedback. Results revealed that terminal visual feedback was most effective because it emphasized the internalization of task-relevant aspects. In contrast, concurrent feedback fostered the correction of task-irrelevant errors, which hindered learning. The concurrent visual and haptic feedback group performed much better during training with the feedback than in nonfeedback trials. Auditory feedback based on sonification of the movement error was not practical for training the 3-dimensional movement for most participants. Concurrent multimodal feedback in combination with terminal feedback may be most effective, especially if the feedback strategy is adapted to individual preferences and skill level.  相似文献   
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