全文获取类型
收费全文 | 218篇 |
免费 | 6篇 |
国内免费 | 1篇 |
专业分类
225篇 |
出版年
2023年 | 1篇 |
2022年 | 1篇 |
2021年 | 8篇 |
2020年 | 5篇 |
2019年 | 4篇 |
2018年 | 5篇 |
2017年 | 7篇 |
2016年 | 13篇 |
2015年 | 6篇 |
2014年 | 8篇 |
2013年 | 23篇 |
2012年 | 14篇 |
2011年 | 10篇 |
2010年 | 7篇 |
2009年 | 6篇 |
2008年 | 10篇 |
2007年 | 9篇 |
2006年 | 15篇 |
2005年 | 3篇 |
2004年 | 6篇 |
2003年 | 4篇 |
2002年 | 5篇 |
2001年 | 4篇 |
2000年 | 4篇 |
1999年 | 2篇 |
1998年 | 3篇 |
1997年 | 4篇 |
1996年 | 2篇 |
1995年 | 4篇 |
1994年 | 1篇 |
1993年 | 3篇 |
1991年 | 1篇 |
1990年 | 2篇 |
1989年 | 2篇 |
1988年 | 1篇 |
1987年 | 1篇 |
1985年 | 2篇 |
1984年 | 2篇 |
1982年 | 2篇 |
1979年 | 2篇 |
1971年 | 1篇 |
1970年 | 1篇 |
1967年 | 1篇 |
1933年 | 2篇 |
1929年 | 1篇 |
1927年 | 1篇 |
1926年 | 3篇 |
1924年 | 1篇 |
1922年 | 1篇 |
1920年 | 1篇 |
排序方式: 共有225条查询结果,搜索用时 15 毫秒
191.
When spiders appear suddenly: spider-phobic patients are distracted by task-irrelevant spiders 总被引:4,自引:0,他引:4
Fear is thought to facilitate the detection of threatening stimuli. Few studies have examined the effects of task-irrelevant phobic cues in search tasks that do not involve semantic categorization. In a combined reaction time and eye-tracking experiment we investigated whether peripheral visual cues capture initial attention and distract from the execution of goal-directed eye movements. Twenty-one spider-phobic patients and 21 control participants were instructed to search for a color singleton while ignoring task-irrelevant abrupt-onset distractors which contained either a small picture of a spider (phobic), a flower (non-phobic, but similar to spiders in shape), a mushroom (non-phobic, and not similar to spiders in shape), or no picture. As expected, patients' reaction times were longer on trials with spider distractors. However, eye movements revealed that this was not due to attentional capture by spider distractors; patients more often fixated on all distractors with pictures, but their reaction times were delayed by longer fixation durations on spider distractors. These data do not support automatic capture of attention by phobic cues but suggest that phobic patients fail to disengage attention from spiders. 相似文献
192.
International Journal for Philosophy of Religion - Panenetheism is the claim that God and the cosmos are intimately inter-related, with the cosmos being in God and God being in the cosmos. What... 相似文献
193.
The praxic semantic system comprises a conceptual knowledge system, which stores functional information about objects, and an action knowledge system, which stores information about the correct manipulation of objects. Moreover, mechanical problem solving abilities permit to take advantages from objects structure to use unfamiliar tools or discover alternative ways of using familiar tools. This study aims at investigating whether conceptual knowledge, action knowledge and mechanical problem solving abilities intervene in the production of gestures with objects (i.e. pantomimes and object use) by testing a group of brain damaged patients. Results showed that the mechanical problem solving abilities are not sufficient to produce pantomimes and that only severe deficits in the praxic semantic system would affect the production of these gestures. Furthermore, a double dissociation was observed between mechanical problem solving abilities and the capacity to use multiple objects. Overall, the results indicate that the praxic semantic system can be disrupted at different levels, suggesting that the semantic system for object has to be conceived as fractionated in different entities. 相似文献
194.
Two incompatible pictures compete for perceptual dominance when they are presented to one eye each. This so-called binocular rivalry results in an alternation of dominant and suppressed percepts. In accordance with current theories of emotion processing, the authors' previous research has suggested that emotionally arousing pictures predominate in this perceptual process. Three experiments were run with pictures of emotional facial expressions that are known to induce emotions while being well controlled in terms of physical characteristics. In Experiment 1, photographs of emotional and neutral facial expressions were presented of the same actor to minimize physical differences. In Experiment 2, schematic emotional expressions were presented to further eliminate low-level differences. In Experiment 3, a probe-detection task was conducted to control for possible response-biases. Together, these data clearly demonstrate that emotional facial expressions predominate over neutral expressions; they are more often the first percept and they are perceived for longer durations. This is not caused by physical stimulus properties or by response-biases. This novel approach supports that emotionally significant visual stimuli are preferentially perceived. 相似文献
195.
Pre-experimental familiarity can have paradoxical effects on episodic memory. Knowledge of the stimulus domain usually enhances memory, but word frequency—a presumed correlate of prior experience—is negatively related to recognition accuracy. The present study examined episodic recognition of names and its relation to two measures of pre-experimental knowledge, name frequency, and fame. Frequency was operationalised as the number of hits in a national telephone directory, and fame as hits on national mass media websites. Recognition accuracy was increased by fame, but diminished by frequency. Four experiments confirmed the findings, using yes/no recognition, ROC curves, and remember-know paradigms. Hit rates were consistently more strongly influenced by fame than by frequency, whereas the reverse was true for false alarm rates. These dissociations suggest that two different forms of semantic memory, specific and nonspecific knowledge, interact with episodic memory in separate ways. 相似文献
196.
Augmented feedback, provided by coaches or displays, is a well-established strategy to accelerate motor learning. Frequent terminal feedback and concurrent feedback have been shown to be detrimental for simple motor task learning but supportive for complex motor task learning. However, conclusions on optimal feedback strategies have been mainly drawn from studies on artificial laboratory tasks with visual feedback only. Therefore, the authors compared the effectiveness of learning a complex, 3-dimensional rowing-type task with either concurrent visual, auditory, or haptic feedback to self-controlled terminal visual feedback. Results revealed that terminal visual feedback was most effective because it emphasized the internalization of task-relevant aspects. In contrast, concurrent feedback fostered the correction of task-irrelevant errors, which hindered learning. The concurrent visual and haptic feedback group performed much better during training with the feedback than in nonfeedback trials. Auditory feedback based on sonification of the movement error was not practical for training the 3-dimensional movement for most participants. Concurrent multimodal feedback in combination with terminal feedback may be most effective, especially if the feedback strategy is adapted to individual preferences and skill level. 相似文献
197.
198.
199.
200.
Goldenberg G 《Trends in cognitive sciences》2006,10(3):94-5; author reply 95-6