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441.
Animals are important stimuli for humans, and for children in particular. In three experiments, we explored children's affinity for animals. In Experiment 1, 11‐ to 40‐month‐old children were presented with a free‐play session in which they were encouraged to interact with several interesting toys and two live animals – a fish and a hamster. Experiment 2 used the same methodology with 18‐ to 36‐month‐old children and two additional animals – a snake and a spider – to examine whether children's behaviours would differ for benign and potentially threatening animals. Finally, in Experiment 3, a more controlled paired‐preference paradigm was employed to assess 18‐ to 33‐month‐old children's interactions with three live animals – a fish, hamster, and gecko – versus three physically similar toy animals. Across all three experiments, children interacted with the animals more often than with the toys. Further, they behaved differently towards the animals than the toys, talking about the animals more than the toys and asking more questions about them. The parents of the children also spent more time interacting with the animals, directing their children's attention more towards the animals than the toys. This research supports the idea that humans have an affinity for animals that draws their attention to animals, even when attractive toys are present.  相似文献   
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When asked to explain their solutions to a problem, both adults and children gesture as they talk. These gestures at times convey information that is not conveyed in speech and thus reveal thoughts that are distinct from those revealed in speech. In this study, we use the classic Tower of Hanoi puzzle to validate the claim that gesture and speech taken together can reflect the activation of two cognitive strategies within a single response. The Tower of Hanoi is a well‐studied puzzle, known to be most efficiently solved by activating subroutines at theoretically defined choice points. When asked to explain how they solved the Tower of Hanoi puzzle, both adults and children produced significantly more gesture‐speech mismatches—explanations in which speech conveyed one path and gesture another—at these theoretically defined choice points than they produced at non‐choice points. Even when the participants did not solve the problem efficiently, gesture could be used to indicate where the participants were deciding between alternative paths. Gesture can, thus, serve as a useful adjunct to speech when attempting to discover cognitive processes in problem‐solving.  相似文献   
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