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451.
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We conducted three experiments to examine the dynamics of a delayed‐execute prospective memory task involving task interruptions. In the delayed‐execute paradigm, participants must delay a response until some future condition is met. After an intention was formed to a salient cue, an interruption reduced prospective memory relative to a no‐interruption condition. Prospective memory for cues encountered during an interrupting task was worse than for cues occurring before an interruption, but the location of the cue in either the ongoing task or the interruption did not affect prospective memory. Importantly, reinstating the prevailing context after the interruption alleviated the negative influence of the interruption. Providing participants with information about the future context for making the delayed‐execute response also alleviated some of these deficits presumably because participants could encode more specific features of the performance context. These results highlight the potential importance of contextual associations and reminders in completing everyday intentions successfully. Copyright © 2013 John Wiley & Sons, Ltd.  相似文献   
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In this commentary on Paul Denis's paper ‘The drive revisited: mastery and satisfaction’, the author defends the idea of a plurality of metapsychologies that must be contrasted with and distinguished from each other while avoiding incompatible translations between models. In this connection he presents various theoretical approaches to aggression and the death drive, and demonstrates the differences between the drive model and the model underlying the theory of internalized object relations. The author holds that the concept of the internal object differs from Freud's notion of the representation (Vorstellung). He also considers that the imago as defined by Paul Denis in fact corresponds to the concept of the internal object. Lastly, he addresses the complex issue of listening to archaic forms of psychic functioning and their non‐discursive presentation within the analytic process, which affects the transference‐countertransference link.  相似文献   
455.
Though it is frequently assumed that the college experience can influence our life goals, this claim has been relatively understudied. The current study examined the role of goals in college major selection, as well as whether major selection influences later goal change. In addition, we examined whether a person's perceptions of his or her peers' goals influence goal setting. Using a sample of German students (Mage = 19 years; n = 3,023 at Wave 1), we assessed life goal levels and changes from high school into college across three assessment occasions. Participants reported their current aspirations, along with the perceived goals of their peers during the college assessments. Using latent growth curve models, findings suggest that life goals upon entering college significantly predict the majors students select. However, this major selection had limited influence on later changes in life goals. Stronger effects were found with respect to perceptions of peers' goals, with students tending to change their goals to better align with their peers. The current study provides evidence that life goals are relatively stable and yet can change during the emerging adult years, in ways that demonstrate the potential influence of the college experience.  相似文献   
456.
This research examined whether employees' personal belief in a just world (BJW) is associated with their organisational loyalty and whether this relationship is statistically mediated by organisational trust. To test these hypotheses, we conducted two studies with employees from China (study 1, N = 314) and Germany (study 2, N = 189). The results from both studies supported the proposed model. In addition, study 2 revealed that the relationship between BJW and organisational loyalty persisted when controlling for global personality traits. These suggest that managers and organisations may increase employees' loyalty by providing an environment that fosters their sense of justice and trust.  相似文献   
457.
Phenomena in a variety of verbal tasks—for example, masked priming, lexical decision, and word naming—are typically explained in terms of similarity between word-forms. Despite the apparent commonalities between these sets of phenomena, the representations and similarity measures used to account for them are not often related. To show how this gap might be bridged, we build on the work of Hannagan, Dupoux, and Christophe, Cognitive Science 35:79-118, (2011) to explore several methods of representing visual word-forms using holographic reduced representations and to evaluate them on their ability to account for a wide range of effects in masked form priming, as well as data from lexical decision and word naming. A representation that assumes that word-internal letter groups are encoded relative to word-terminal letter groups is found to predict qualitative patterns in masked priming, as well as lexical decision and naming latencies. We then show how this representation can be integrated with the BEAGLE model of lexical semantics (Jones & Mewhort, Psychological Review 114:1–37, 2007) to enable the model to encompass a wider range of verbal tasks.  相似文献   
458.
Theories of social surrogacy and embodied cognition assume that cognitive associations with nonhuman stimuli can be affectively charged. In the current research, we examined whether the "comfort" of comfort foods comes from affective associations with relationships. Two experiments support the hypotheses that comfort foods are associated with relationships and alleviate loneliness. Experiment 1 found that the consumption of comfort foods automatically activates relationship-related concepts. Experiment 2 found that comfort foods buffer against belongingness threats in people who already have positive associations with relationships (i.e., are secure in attachment style). Implications for social surrogacy, need to belong, embodied cognition, and eating behavior are discussed.  相似文献   
459.
Given the increasingly dominant role of video games in the mainstream entertainment industry, it is no surprise that the scholarly debate about their impact has been lively and well attended. Although >100 studies have been conducted to examine the impact of violent video games on aggression, no clear consensus has been reached, particularly in terms of their long-term impact on violent behavior and aggressive cognitions. This study employs a first-ever longitudinal laboratory-based experiment to examine longer-term effects of playing a violent video game. One hundred thirty-five participants were assigned either to the treatment condition where they played a violent video game in a controlled laboratory setting for a total of 12 hours or to the control group where they did not play a game. Participants in the treatment group played Grand Theft Auto IV over a period of 3 weeks and were compared with a control group on the posttest measures of trait aggression, attitudes toward violence, and empathy. The findings do not support the assertion that playing a violent video game for a period of 3 weeks increases aggression or reduces empathy, but they suggest a small increase in proviolence attitudes. The implications of the findings are discussed.  相似文献   
460.
Three conditioned suppression experiments examined the Hall-Pearce (1979) negative transfer effect in rats. Experiment 1 replicated the effect: CS-USweak pairings retarded subsequent fear conditioning to the CS as a result of CS-USstrong pairings. The size of this retardation was less than that produced by non-reinforced CS presentations (latent inhibition). When the magnitude of the USweak was reduced in Experiment 2, the Hall-Pearce effect was greater than latent inhibition. Experiment 3 confirmed the findings of the two previous experiments, and demonstrated that magnitude of the Hall-Pearce negative transfer effect is inversely related to the magnitude of the USweak. From these findings it is suggested that the Hall-Pearce effect consists of a balance between a positive transfer of associative strength, and negative transfer based on CS- and US-preexposure effects.  相似文献   
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