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Relationship researchers face many challenges when samples consist of dyads. The actor–partner interdependence model provides a framework for the analysis of dyadic data (D. A. Kashy & D. A. Kenny, 2000). Binary variables like discrete health diagnoses present additional challenges that are not easily handled using existing models. The analysis was demonstrated using SAS PROC GLIMMIX and HLM6. An example is presented where couple's personality traits are used to predict discrete health outcomes. A series of Monte Carlo simulations were performed to compare PROC GLIMMIX to HLM. GLIMMIX performed acceptably compared to HLM for small dyad‐level sample sizes (100 or fewer), but HLM clearly outperformed in larger samples. Both had problems estimating the variance of the random intercept and its standard error.  相似文献   
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Guided by the development of early adult romantic relationships (DEARR) model (Bryant & Conger, 2002), this study sought to examine associations between family dysfunction and relationship satisfaction via the mechanisms of anxious and avoidant attachment, relationship confidence, and problem solving in a sample of Chinese young adults (N = 189). Structural equation model results and bootstrap tests of indirect effects indicated several indirect pathways from family dysfunction to relationship satisfaction for Chinese young adults. Follow‐up moderation analyses suggest that men's relationship satisfaction is more intrapersonally driven whereas women's satisfaction is largely determined by interpersonal interaction. The present results provide additional support for the cross‐cultural applicability of DEARR model. Implications of the findings and suggestions for future exploration are discussed.  相似文献   
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Virtual worlds are notable for their realism, both for the sense of psychological immersion they provide and the apparent potential for users to perform activities and interact with objects and people “within” such worlds. This article asks whether the concept of “photographic transparency,” introduced by Kendall Walton to account for the inherent realism of photography, can be extended to account for the realism of virtual media. Specifically, I investigate whether virtual media allow for a kind of prosthetic seeing that enables users to see the real world in potentially expanded ways. The complications for the thesis of “virtual transparency” arise from the analysis of the objects and egos involved in virtual seeing. These complications show that virtual reality as a medium is not transparent, even though token uses may be.  相似文献   
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