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The present study examined the effects of competitive outcome—either a win or a loss—on intrinsic motivation. Winning was hypothesized to facilitate both performance and intrinsic motivation. Fifty-four participants, 29 females and 25 males, competed against a same-gender confederate in a puzzle-solving contest. Following the competition, participants' intrinsic motivation was surreptitiously measured by the amount of time spent playing with the puzzle while alone. Results showed that winning facilitated both actual competitive performance and intrinsic motivation relative to losing. The importance of considering the outcome when predicting intrinsic motivation after competition is discussed.  相似文献   
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This essay provides guidelines for designing a doctoral program in behavior analysis. First, we propose a general accomplishment for all behavior analytic doctoral students: that they be able to solve problems concerning individual behavior within a range of environments. Second, in order to achieve this goal, we propose that students be trained in conceptual and experimental analysis of behavior, the application of behavioral principles and the administration of behavioral programs. This training should include class work, but it should emphasize the immersion of students in a variety of environments in which they are required to use behavior analytic strategies. Third, we provide an example of a hypothetical graduate program that involves the proposed training. Finally, an evaluation plan is suggested for determining whether a training program is in fact producing students who are generalized problem-solvers. At each step, we justify our point of view from a perspective that combines principles from behavior analysis and educational systems design.  相似文献   
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The etiology and maintenance of severe animal phobias   总被引:3,自引:0,他引:3  
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Memory for events occurring under anesthesia   总被引:1,自引:0,他引:1  
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Forty-four preschool children ranging from three to five years of age received a series of stones in which the protagonists experience happiness, sadness, or fear These protagonists were portrayed as either similar or dissimilar to the child, and the situations depicted were either familiar or unfamiliar to him/her as well The children's task was to infer the emotions experienced by the protagonists Results indicate that children were more accurate in judging the emotions of similar target persons than they were for dissimilar ones Familiarity with the situation, on the other hand, had no effect on accuracy Children were more accurate in identifying happiness and sadness than they were in judging fear, and age was positively related to judgmental accuracy for the former two but not for the latter These results help to resolve the controversy arising from earlier studies of empathy development which failed to disentangle the similarity and familiarity dimensions  相似文献   
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