首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   222篇
  免费   21篇
  2023年   2篇
  2021年   4篇
  2020年   6篇
  2019年   7篇
  2018年   10篇
  2017年   10篇
  2016年   7篇
  2015年   3篇
  2014年   4篇
  2013年   30篇
  2012年   9篇
  2011年   8篇
  2010年   9篇
  2009年   6篇
  2008年   11篇
  2007年   11篇
  2006年   11篇
  2005年   11篇
  2004年   11篇
  2003年   6篇
  2002年   5篇
  2001年   6篇
  2000年   5篇
  1999年   3篇
  1998年   3篇
  1996年   2篇
  1995年   2篇
  1993年   3篇
  1992年   1篇
  1989年   2篇
  1988年   5篇
  1987年   2篇
  1985年   1篇
  1982年   3篇
  1981年   1篇
  1980年   2篇
  1979年   1篇
  1975年   1篇
  1974年   1篇
  1972年   1篇
  1971年   1篇
  1970年   2篇
  1969年   1篇
  1968年   2篇
  1967年   2篇
  1966年   2篇
  1960年   1篇
  1953年   2篇
  1933年   1篇
  1919年   1篇
排序方式: 共有243条查询结果,搜索用时 15 毫秒
11.
Schmidl  Alexander 《Human Studies》2021,44(3):433-451

This article examines the connection between actions, temporality, and media-based observation. Slow motion technology is currently being used especially in sports to examine and evaluate athletes’ actions more precisely in order to identify potential infringements of rules. Starting with a phenomenological perspective, this article engages in a critical assessment of the degree to which the intentions underlying athletes’ actions become clearer if their actions are slowed down using slow motion. It transpires that a more in-depth understanding is not possible because the process of time-stretching using media technology tends to obscure intersubjective understanding. Nevertheless, the use of different playback speeds does increase observers’ sensitivity to the temporality of action and observation. This is particularly the case when greater emphasis is placed on the body and its role in the formation and carrying out of intentions. With the phenomenological view and in special consideration of the body and the subjective intentionality, the paper contributes to a discussion about the connection of time and (inter-)action already led in ethnomethodology and conversation analysis. These findings mark a contribution to empirical social research as well, which is increasingly using video material in action analysis and should take slow motion as a possible augmented but also manipulated access to actions into account adequately. To this end, this article suggests a method for identifying the merits and demerits of using slow motion to analyse actions, and discusses the methodological implications of temporality in observation.

  相似文献   
12.
Studies have shown that the multiple-stimulus without replacement (MSWO) preference assessment is an effective assessment format for identifying preferred items. However, it is possible that factors other than reinforcer quality might influence selections by some individuals when the MSWO array consists of edible items. The validity of the MSWO results was evaluated by comparing items identified as most and least preferred by the MSWO assessment in a concurrent-schedule (CS) format. Varying edible items were used in each study. The MSWO format accurately identified the higher quality edible item for most participants across studies (76%); however, the MSWO format did not predict the highest quality edible item in the CS assessment for 20% to 30% of participants in each study.  相似文献   
13.
We conducted two experimental studies with between-subjects and within-subjects designs to investigate the item response process for personality measures administered in high- versus low-stakes situations. Apart from assessing measurement validity of the item response process, we examined predictive validity; that is, whether or not different response models entail differential selection outcomes. We found that ideal point response models fit slightly better than dominance response models across high- versus low-stakes situations in both studies. Additionally, fitting ideal point models to the data led to fewer items displaying differential item functioning compared to fitting dominance models. We also identified several items that functioned as intermediate items in both the faking and honest conditions when ideal point models were fitted, suggesting that ideal point model is “theoretically” more suitable across these contexts for personality inventories. However, the use of different response models (dominance vs. ideal point) did not have any substantial impact on the validity of personality measures in high-stakes situations, or the effectiveness of selection decisions such as mean performance or percent of fakers selected. These findings are significant in that although prior research supports the importance and use of ideal point models for measuring personality, we find that in the case of personality faking, though ideal point models seem to have slightly better measurement validity, the use of dominance models may be adequate with no loss to predictive validity.  相似文献   
14.
This is a follow up study of Barbuto's 2000 work in which leaders' ratings and targets' self-reported resistance to task assignments are compared. Scores on the Anticipated Resistance Indicator among 650 leader-member dyads measure resistance based on Barbuto's 1997 five concentric zones of Preference, Indifference, Legitimate, Influence, and Noninfluence, examined from both leaders' and targets' perspectives. Responses indicated that leaders tend to underestimate followers' willingness to perform assigned tasks. In addition, leaders tend to overestimate targets' unwillingness to perform undesirable, less enjoyable tasks.  相似文献   
15.
Relationships between motivation and transformational leadership were examined in this study. 56 leaders and 234 followers from a variety of organizations were sampled. Leaders were administered the Motivation Sources Inventory and the Job Choice Decision-making Exercise, while followers reported leaders' behaviors using the Multifactor Leadership Questionnaire (MLQ-rater version). Scores on the Motivation Sources Inventory subscales subsequently correlated with the Multifactor Leadership Questionnaire subscales of inspirational motivation, idealized influence (behavior), and individualized consideration (range, r = .13 to .23). There were no significant correlations among any of the Job Choice Decision-making Exercise subscales with any of the variables measured.  相似文献   
16.
In medium-sized groups such as classes, it is often desirable that the members become acquainted with one another. Toward this end, various methods of introducing group members are often used, with only anecdotal evidence for their effectiveness. The name game is a method for introducing group members that is based on the principles of retrieval practice. The authors compared 2 versions of the name game with a widely used introductory method--pairwise introductions--and found that the name game participants were much better at remembering one another's name after 30 min, 2 weeks, and 11 months. A second experiment tested the contribution of retrieval practice by comparing 2 versions of the name game with a procedure that was matched for number of repetitions and time spent on the task. Again, the name games were superior.  相似文献   
17.
18.
19.
20.
We describe a new, open flow device for presenting taste stimuli to human subjects under controlled conditions of timing. The device delivers each stimulus as a mist to the participant’s tongue through one of 16 nozzles attached to a linear slide. Software controls the position of the slide, the duration of the stimulus, and the duration of the pre- and poststimulus water rinses and records the responses of the participant. Temporal characteristics of this system make it especially applicable to studies on the role of attention in taste perception.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号