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151.
Breaking a promise is generally taken to involve committing a certain kind of moral wrong, but what (if anything) explains this wrong? According to one influential theory that has been championed most recently by Scanlon, the wrong involved in breaking a promise is a matter of violating an obligation that one incurs to a promisee in virtue of giving her assurance that one will perform or refrain from performing certain acts. In this paper, we argue that the “Assurance View”, as we call it, is susceptible to two kinds of counterexamples. The first show that giving assurance is not sufficient for incurring the kind of obligation of fulfillment that one violates in breaking a promise. The second show that giving assurance is not necessary. Having shown that the Assurance View fails in these ways, we then very briefly sketch the outline of what we take to be a better view—a view that we claim is not only attractive in its own right and that avoids the earlier counterexamples, but that also affords us a deeper explanation of why the Assurance View seems initially plausible, yet nonetheless turns out to be ultimately inadequate.  相似文献   
152.
In visual search for pop-out targets, reaction times are facilitated when the target on the current trial appears at a previous target location, and inhibited when it appears at a previous distractor location, relative to when it appears at a previously empty (neutral) location (Maljkovic and Nakayama, Perception and Psychophysics 58:977–991, 1996). However, while normal subjects are able to positively/negatively tag selected target/rejected distractor locations to guide search on the next trial, patients with visual hemi-neglect may have a (uni- or bilateral) deficit in these functions that may contribute to their disturbed visual scanning behavior. To examine this, using a pop-out search task, the present study assessed cross-trial facilitatory and inhibitory priming in 14 patients with left-sided visual hemi-neglect and in 14 age-, education-, and IQ-matched control subjects. The group of neglect patients did show significant facilitatory and inhibitory priming. However, while control subjects exhibited balanced effects of facilitation and inhibition, inhibition was relatively reduced in magnitude in neglect patients. In particular, inhibition was virtually absent in two patients with lesions affecting superior regions of the frontal cortex, putatively encroaching on the frontal eye field of the right hemisphere. These findings provide neuropsychological evidence that facilitatory and inhibitory priming effects are based on dissociable mechanisms, consistent with Geyer et al. (Journal of Experimental Psychology: Human Perception and Performance 33:788–797, 2007).  相似文献   
153.
YNSA oder Yamamoto-Neue-Sch?delakupunktur wurde von dem japanischen Chirurgen, Geburtshelfer und An?sthesisten Dr. Toshikatsu Yamamoto in den 70er Jahren entwickelt. Gearbeitet wird mit Somatotopen, die sich im Wesentlichen an der Stirn, an der Schl?fe und am Hinterkopf befinden. Seit den 90er Jahren sind auch an anderen Regionen des K?rpers Somatotope hinzugekommen. YNSA wird in der Regel von ?rzten als erg?nzende Therapiemethode zur K?rperakupunktur oder als alleinige Therapiema?nahme angewendet. ?rzte nutzen YNSA in der Praxis besonders zur Behandlung von chronischen Schmerzen und neurologischen Erkrankungen – hier vor allem bei Schlaganfallpatienten in der Rehabilitation. Therapeuten k?nnen YNSA auch mit anderen komplement?rmedizinischen Verfahren kombinieren.  相似文献   
154.
Today, capturing the behavior of a human eye is considered a standard method for measuring the information-gathering process and thereby gaining insights into cognitive processes. Due to the dynamic character of most task environments there is still a lack of a structured and automated approach for analyzing eye movement in combination with moving objects. In this article, we present a guideline for advanced gaze analysis, called IGDAI (Integration Guideline for Dynamic Areas of Interest). The application of IGDAI allows gathering dynamic areas of interest and simplifies its combination with eye movement. The first step of IGDAI defines the basic requirements for the experimental setup including the embedding of an eye tracker. The second step covers the issue of storing the information of task environments for the dynamic AOI analysis. Implementation examples in XML are presented fulfilling the requirements for most dynamic task environments. The last step includes algorithms to combine the captured eye movement and the dynamic areas of interest. A verification study was conducted, presenting an air traffic controller environment to participants. The participants had to distinguish between different types of dynamic objects. The results show that in comparison to static areas of interest, IGDAI allows a faster and more detailed view on the distribution of eye movement.  相似文献   
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Previous research has demonstrated adults' difficulties with explicitly forecasting exponential processes. Exponential growth is usually grossly underestimated, whereas exponential decline is forecast more accurately. By contrast, the present study examined implicit knowledge about exponential processes and how it is affected by function type (growth versus decline) in samples of 7-, 10-, 14-year-olds, and adults (N=80). Different indicators of the quality of forecasts were investigated. As opposed to previous findings, participants of all age groups estimated exponential decline less adequately than exponential growth. This effect could be attributed mainly to the fact that, in relation to fitted exponential functions, the starting value, or intercept, of the function was approximated well for exponential growth but badly with regard to exponential decline. The accuracy of the non-linear component in forecast functions barely differed between function types within the same age group. Furthermore, even 7-year-olds appeared to have a preliminary understanding of exponential processes, while both intercepts and exponents of forecasts became more accurate with age. Theoretical and practical implications are discussed.  相似文献   
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We examined the causal relationship between playing violent video games and increases in aggressiveness by using implicit measures of aggressiveness, which have become important for accurately predicting impulsive behavioral tendencies. Ninety‐six adults were randomly assigned to play one of three versions of a computer game that differed only with regard to game content (violent, peaceful, or abstract game), or to work on a reading task. In the games the environmental context, mouse gestures, and physiological arousal—as indicated by heart rate and skin conductance—were kept constant. In the violent game soldiers had to be shot, in the peaceful game sunflowers had to be watered, and the abstract game simply required clicking colored triangles. Five minutes of play did not alter trait aggressiveness, yet an Implicit Association Test detected a change in implicit aggressive self‐concept. Playing a violent game produced a significant increase in implicit aggressive self‐concept relative to playing a peaceful game. The well‐controlled study closes a gap in the research on the causality of the link between violence exposure in computer games and aggressiveness with specific regard to implicit measures. We discuss the significance of importing recent social–cognitive theory into aggression research and stress the need for further development of aggression‐related implicit measures. Aggr. Behav. 36:1–13, 2010. © 2009 Wiley‐Liss, Inc.  相似文献   
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